Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DaffodilOwl5650
Eset
Level 141
God Stats
14W - 20L
1,533 SR
Queue Stats
394W - 387L
1,465 Elo+
Party 1
Skadi
Skadi
JasonNL1586
Skadi
Level 123
God Stats
3W - 2L
1,744 SR
Queue Stats
46W - 50L
1,450 Elo+
Solo
Merlin
Merlin
Sm00v3
Merlin
Level 74
God Stats
1W - 1L
1,720 SR
Queue Stats
37W - 43L
1,441 Elo+
Solo
Team Averages
Level 119
1,599 SR
1,471 Elo+

VS

Team Averages
Level 87
1,619 SR
1,480 Elo+
Ullr
Ullr
ClxssiK
Ullr
Level 89
God Stats
5W - 3L
1,601 SR
Queue Stats
63W - 54L
1,469 Elo+
Party 2
Raijin
Raijin
SaysoTheMacShow
Raijin
Level 29
God Stats
1W - 0L
1,721 SR
Queue Stats
58W - 53L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
Slurm45
Baron Samedi
Level 80
God Stats
9W - 9L
1,228 SR
Queue Stats
406W - 401L
1,460 Elo+
Solo
Da Ji
Da Ji
kynvaris
Da Ji
Level 129
God Stats
4W - 2L
1,939 SR
Queue Stats
225W - 218L
1,481 Elo+
Solo
Bellona
Bellona
uguevara22
Bellona
Level 107
God Stats
36W - 33L
1,606 SR
Queue Stats
205W - 189L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 1 / 0
5,450
495
2,132
6,477
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
 
Fenrir
8
1 / 1 / 3
4,818
438
3,749
9,327
6,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 2
5,594
509
1,570
2,745
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 0
6,368
579
7,264
4,399
1,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Sm00v3
Merlin
9
1 / 7 / 0
5,644
513
5,062
10,833
3,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ClxssiK
Ullr
9
1 / 3 / 2
5,499
500
2,363
8,376
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 1
5,688
517
2,657
6,351
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Slurm45
Baron Samedi
9
1 / 0 / 3
5,752
523
3,232
7,290
5,289
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
kynvaris
Da Ji
11
3 / 1 / 2
6,304
573
4,999
7,540
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
uguevara22
Bellona
12
5 / 0 / 0
7,380
671
6,856
6,302
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
11
11
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
0
1
L
Fenrir
 
Fenrir
1
1
3
2.5
W
Ullr
ClxssiK
Ullr
1
3
2
0.67
L
0
1
2
1
L
4
1
0
4
W
1
4
1
0.38
W
Baron Samedi
Slurm45
Baron Samedi
1
0
3
2.5
L
Merlin
Sm00v3
Merlin
1
7
0
0.14
W
Da Ji
kynvaris
Da Ji
3
1
2
4
W
Bellona
uguevara22
Bellona
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,777
Damage
20,107
33,781
Taken
35,859
14,160
Mitigated
17,945
8,601
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,132
452
0
2,844
6,477
2,216
0
802
5,583
0
38,142
L
Fenrir
 
Fenrir
3,749
785
58
2,051
9,327
6,605
0
1,898
7,387
272
16,208
W
Ullr
ClxssiK
Ullr
2,363
771
0
3,054
8,376
2,908
0
277
7,984
0
36,590
L
1,570
53
0
500
2,745
919
0
793
1,952
41,265
0
L
7,264
2,310
0
510
4,399
1,373
592
597
3,802
0
46,849
W
2,657
129
0
784
6,351
1,987
0
2,302
4,010
38,865
0
W
Baron Samedi
Slurm45
Baron Samedi
3,232
714
414
3,187
7,290
5,289
0
1,253
5,907
18,642
0
L
Merlin
Sm00v3
Merlin
5,062
765
0
2,638
10,833
3,047
0
1,799
8,468
34,619
0
W
Da Ji
kynvaris
Da Ji
4,999
1,270
0
528
7,540
2,846
0
553
6,952
0
44,854
W
Bellona
uguevara22
Bellona
6,856
1,653
0
3,946
6,302
4,915
0
2,519
3,707
0
49,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,874
Gold Earned
30,623
287
Minions Killed
324
0
Camps Cleared
0
1,027,537
Distance Traveled
1,093,408
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,450
495
55
5
0
216,355
0
L
Fenrir
4,818
438
15
1
0
223,425
0
W
Ullr
5,499
500
71
6
0
191,691
0
L
Eset
5,594
509
80
7
0
204,736
0
L
Skadi
6,368
579
70
6
0
201,532
0
W
Raijin
5,688
517
75
7
0
199,717
0
W
Baron Samedi
5,752
523
19
2
0
213,683
2
L
Merlin
5,644
513
67
6
0
181,489
0
W
Da Ji
6,304
573
75
7
0
257,727
2
W
Bellona
7,380
671
84
8
0
230,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role