Player Matchup

Ix Chel
Ix Chel
Decay Trap
Ix Chel
Level 148
God Stats
28W - 23L
1,561 SR
Queue Stats
245W - 263L
1,413 Elo+
Party 2
Loki
Loki
lLikeCatz
Loki
Level 121
God Stats
2W - 1L
1,492 SR
Queue Stats
54W - 64L
1,457 Elo+
Party 2
Mercury
Mercury
th3supidtank22
Mercury
Level 140
God Stats
1W - 2L
1,664 SR
Queue Stats
122W - 120L
1,446 Elo+
Party 2
Team Averages
Level 136
1,572 SR
1,438 Elo+

VS

Team Averages
Level 125
1,617 SR
1,463 Elo+
Bellona
Bellona
CloudKudi
Bellona
Level 126
God Stats
17W - 19L
1,538 SR
Queue Stats
575W - 617L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
JamaicanHowy
Kukulkan
Level 128
God Stats
5W - 4L
1,570 SR
Queue Stats
45W - 37L
1,448 Elo+
Solo
Kuzenbo
Kuzenbo
Ohmnivore
Kuzenbo
Level 122
God Stats
1W - 1L
1,743 SR
Queue Stats
195W - 186L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Decay Trap
Ix Chel
11
3 / 0 / 5
7,838
784
5,435
3,957
3,381
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
12
4 / 0 / 5
8,359
836
7,661
4,496
2,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 7
7,789
779
5,938
7,549
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CloudKudi
Bellona
9
0 / 1 / 1
6,827
683
3,098
6,926
5,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
JamaicanHowy
Kukulkan
8
1 / 8 / 1
7,219
722
2,912
9,690
3,197
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Ohmnivore
Kuzenbo
11
1 / 0 / 1
7,376
738
4,908
7,632
6,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
CloudKudi
Bellona
0
1
1
0.5
W
Ix Chel
Decay Trap
Ix Chel
3
0
5
5.5
L
Kukulkan
JamaicanHowy
Kukulkan
1
8
1
0.19
L
Kuzenbo
Ohmnivore
Kuzenbo
1
0
1
1.5
W
Loki
4
0
5
6.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,034
Damage
10,918
16,002
Taken
24,248
8,415
Mitigated
14,943
5,073
Healing
1,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CloudKudi
Bellona
3,098
375
0
592
6,926
5,200
0
1,090
5,546
60
12,673
W
Ix Chel
Decay Trap
Ix Chel
5,435
712
1,629
846
3,957
3,381
0
2,122
1,703
16,003
0
L
Kukulkan
JamaicanHowy
Kukulkan
2,912
958
0
250
9,690
3,197
29
2,257
7,008
14,998
0
L
Kuzenbo
Ohmnivore
Kuzenbo
4,908
1,884
0
250
7,632
6,546
7
2,337
4,954
17,889
0
W
Loki
7,661
930
409
1,227
4,496
2,182
0
2,443
1,887
0
38,007
W
5,938
3,262
0
962
7,549
2,852
0
3,043
4,358
0
29,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
21,422
117
Minions Killed
58
0
Camps Cleared
0
618,428
Distance Traveled
531,390
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,827
683
12
1
0
175,990
2
W
Ix Chel
7,838
784
10
1
0
195,993
0
L
Kukulkan
7,219
722
16
2
0
171,319
0
L
Kuzenbo
7,376
738
30
3
0
184,081
3
W
Loki
8,359
836
52
5
0
211,849
2
W
Mercury
7,789
779
55
6
0
210,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role