Player Matchup

Ix Chel
Ix Chel
barneyb3ar
Ix Chel
Level 107
God Stats
12W - 17L
1,199 SR
Queue Stats
47W - 55L
1,382 Elo+
Party 1
Arachne
Arachne
dannyd106
Arachne
Level 103
God Stats
3W - 1L
1,469 SR
Queue Stats
24W - 33L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
jonobooth
Cthulhu
Level 79
God Stats
3W - 3L
1,323 SR
Queue Stats
27W - 40L
1,347 Elo+
Party 1
Team Averages
Level 96
1,331 SR
1,378 Elo+

VS

Team Averages
Level 60
1,385 SR
1,372 Elo+
Janus
Janus
HAPPYF33TT
Janus
Level 84
God Stats
2W - 8L
1,222 SR
Queue Stats
61W - 54L
1,436 Elo+
Party 2
Surtr
Surtr
SirEpixZ
Surtr
Level 8
God Stats
2W - 3L
1,526 SR
Queue Stats
2W - 5L
1,357 Elo+
Party 2
King Arthur
King Arthur
Vivienne0876
King Arthur
Level 88
God Stats
1W - 4L
1,407 SR
Queue Stats
6W - 15L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
barneyb3ar
Ix Chel
11
1 / 3 / 4
8,235
915
4,031
5,431
1,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
dannyd106
Arachne
11
2 / 1 / 3
8,020
891
5,049
10,157
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
jonobooth
Cthulhu
10
2 / 2 / 2
7,891
877
4,034
13,336
8,725
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 3 / 4
7,814
868
8,348
7,630
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
SirEpixZ
Surtr
4
0 / 1 / 1
6,140
682
1,003
1,294
545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Vivienne0876
King Arthur
11
4 / 1 / 1
7,743
860
8,981
8,089
4,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
6
6
Deaths
5
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
2
3
4
1.33
L
Surtr
SirEpixZ
Surtr
0
1
1
0.5
L
King Arthur
Vivienne0876
King Arthur
4
1
1
4.5
W
Ix Chel
barneyb3ar
Ix Chel
1
3
4
1
W
Arachne
dannyd106
Arachne
2
1
3
3.5
W
Cthulhu
jonobooth
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,114
Damage
18,332
28,924
Taken
17,013
14,699
Mitigated
7,244
7,777
Healing
1,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,348
99
0
1,105
7,630
2,557
0
3,895
3,688
29,023
0
L
Surtr
SirEpixZ
Surtr
1,003
545
0
69
1,294
545
0
418
876
70
2,606
L
King Arthur
Vivienne0876
King Arthur
8,981
835
0
230
8,089
4,142
0
3,909
4,145
0
33,581
W
Ix Chel
barneyb3ar
Ix Chel
4,031
552
712
432
5,431
1,644
680
1,474
3,922
40,261
0
W
Arachne
dannyd106
Arachne
5,049
3,822
0
2,989
10,157
4,330
1,328
3,754
6,368
0
32,776
W
Cthulhu
jonobooth
Cthulhu
4,034
263
220
3,424
13,336
8,725
314
3,574
9,734
12,251
151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,146
Gold Earned
21,697
103
Minions Killed
80
0
Camps Cleared
0
528,822
Distance Traveled
386,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,814
868
43
5
0
167,416
0
L
Surtr
6,140
682
4
0
0
25,670
0
L
King Arthur
7,743
860
33
4
0
193,394
0
W
Ix Chel
8,235
915
48
5
0
143,767
0
W
Arachne
8,020
891
36
4
0
200,183
0
W
Cthulhu
7,891
877
19
2
0
184,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role