Player Matchup

Ullr
Ullr
Cross25549
Ullr
Level 124
God Stats
1W - 3L
1,436 SR
Queue Stats
329W - 295L
1,603 Elo+
Solo
Raijin
Raijin
FracticaI_thug
Raijin
Level 123
God Stats
0W - 2L
1,294 SR
Queue Stats
77W - 77L
1,410 Elo+
Solo
Kukulkan
Kukulkan
HamsSamich
Kukulkan
Level 116
God Stats
1W - 3L
1,364 SR
Queue Stats
78W - 88L
1,512 Elo+
Solo
Maui
Maui
abizu13
Maui
Level 106
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 5L
1,436 Elo+
Solo
Agni
Agni
tzznutzz
Agni
Level 141
God Stats
1W - 2L
1,466 SR
Queue Stats
49W - 60L
1,412 Elo+
Solo
Team Averages
Level 122
1,366 SR
1,475 Elo+

VS

Team Averages
Level 156
1,551 SR
1,533 Elo+
Ah Muzen Cab
Ah Muzen Cab
Adrark
Ah Muzen Cab
Level 203
God Stats
3W - 2L
1,302 SR
Queue Stats
181W - 186L
1,537 Elo+
Solo
Hades
Hades
Lip Splitter
Hades
Level 182
God Stats
7W - 6L
1,536 SR
Queue Stats
543W - 526L
1,552 Elo+
Solo
Cerberus
Cerberus
Notthedooo
Cerberus
Level 128
God Stats
1W - 0L
1,879 SR
Queue Stats
20W - 24L
1,537 Elo+
Party 1
Mulan
Mulan
ZΣPHYR
Mulan
Level 147
God Stats
2W - 2L
1,396 SR
Queue Stats
160W - 122L
1,562 Elo+
Party 1
Pele
Pele
valakas364
Pele
Level 121
God Stats
2W - 1L
1,641 SR
Queue Stats
53W - 58L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
8,603
860
12,225
7,236
3,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 6 / 6
8,678
868
11,823
12,382
4,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
HamsSamich
Kukulkan
13
2 / 6 / 6
7,924
792
6,399
9,568
3,980
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maui
abizu13
Maui
13
1 / 5 / 9
7,977
798
4,143
13,068
14,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
14
4 / 5 / 4
8,375
838
7,947
7,967
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Adrark
Ah Muzen Cab
17
8 / 1 / 12
9,623
962
15,882
8,205
4,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 11
8,222
822
4,188
9,557
9,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Notthedooo
Cerberus
15
3 / 4 / 11
9,124
912
6,245
14,160
12,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
ZΣPHYR
Mulan
15
5 / 3 / 13
8,818
882
12,043
12,042
7,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 3 / 10
9,265
927
7,418
9,100
7,160
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
81
13
Kills
24
24
Deaths
13
33
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Adrark
Ah Muzen Cab
8
1
12
14
L
3
2
8
3.5
L
3
6
6
1
L
Kukulkan
HamsSamich
Kukulkan
2
6
6
0.83
W
2
2
11
3.75
W
Cerberus
Notthedooo
Cerberus
3
4
11
2.13
W
Mulan
ZΣPHYR
Mulan
5
3
13
3.83
L
Maui
abizu13
Maui
1
5
9
1.1
L
Agni
4
5
4
1.2
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,537
Damage
45,776
50,221
Taken
53,064
29,620
Mitigated
41,909
10,176
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Adrark
Ah Muzen Cab
15,882
6,444
117
2,546
8,205
4,569
1,114
4,119
4,030
0
34,971
L
12,225
3,910
1,375
1,982
7,236
3,324
0
2,064
5,172
0
24,539
L
11,823
1,118
1,103
2,901
12,382
4,997
36
771
11,611
20,216
0
L
Kukulkan
HamsSamich
Kukulkan
6,399
672
214
567
9,568
3,980
0
2,982
6,586
15,987
0
W
4,188
34
1,377
3,772
9,557
9,955
285
4,303
5,157
13,814
0
W
Cerberus
Notthedooo
Cerberus
6,245
129
3,388
4,750
14,160
12,333
0
8,129
5,911
11,999
0
W
Mulan
ZΣPHYR
Mulan
12,043
1,551
842
2,934
12,042
7,892
0
6,903
4,883
0
16,748
L
Maui
abizu13
Maui
4,143
283
155
1,201
13,068
14,158
0
3,542
9,526
7,305
0
L
Agni
7,947
269
333
345
7,967
3,161
0
1,074
6,893
19,626
0
W
7,418
381
0
262
9,100
7,160
0
6,183
2,771
0
18,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,557
Gold Earned
45,052
127
Minions Killed
123
0
Camps Cleared
0
901,511
Distance Traveled
952,590
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,623
962
38
4
0
199,198
0
L
Ullr
8,603
860
32
3
0
204,367
0
L
Raijin
8,678
868
34
3
0
165,453
0
L
Kukulkan
7,924
792
30
3
0
165,619
0
W
Hades
8,222
822
25
3
0
192,748
0
W
Cerberus
9,124
912
25
3
0
163,755
5
W
Mulan
8,818
882
12
1
0
168,978
5
L
Maui
7,977
798
5
1
0
189,786
0
L
Agni
8,375
838
26
3
0
176,286
0
W
Pele
9,265
927
23
2
0
227,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role