Player Matchup

Cliodhna
Cliodhna
EMANITOBRAVO10
Cliodhna
Level 115
God Stats
7W - 6L
1,593 SR
Queue Stats
341W - 308L
1,554 Elo+
Solo
Surtr
Surtr
Froze12221
Surtr
Level 89
God Stats
58W - 39L
1,650 SR
Queue Stats
114W - 101L
1,577 Elo+
Party 1
Ganesha
Ganesha
SonPickle
Ganesha
Level 18
God Stats
2W - 1L
1,754 SR
Queue Stats
4W - 9L
1,312 Elo+
Party 2
Anubis
Anubis
XEGFrosty
Anubis
Level 121
God Stats
8W - 7L
1,546 SR
Queue Stats
124W - 101L
1,589 Elo+
Party 1
Anhur
Anhur
grandasweaty
Anhur
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,270 Elo+
Party 2
Team Averages
Level 98
1,608 SR
1,460 Elo+

VS

Team Averages
Level 108
1,669 SR
1,557 Elo+
Izanami
Izanami
AfricanCaulk
Izanami
Level 158
God Stats
17W - 8L
1,726 SR
Queue Stats
427W - 397L
1,577 Elo+
Party 3
Nemesis
Nemesis
Allption
Nemesis
Level 116
God Stats
7W - 7L
1,867 SR
Queue Stats
92W - 105L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IIxwinXsl
Morgan Le Fay
Level 28
God Stats
15W - 8L
1,642 SR
Queue Stats
17W - 10L
1,630 Elo+
Solo
Baron Samedi
Baron Samedi
kickasskiller54
Baron Samedi
Level 144
God Stats
6W - 5L
1,487 SR
Queue Stats
486W - 451L
1,505 Elo+
Solo
Hercules
Hercules
smurfing69420
Hercules
Level 93
God Stats
29W - 18L
1,624 SR
Queue Stats
364W - 336L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
2 / 2 / 2
8,979
816
9,581
8,718
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
14
1 / 2 / 0
7,946
722
5,784
12,903
11,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
SonPickle
Ganesha
14
0 / 6 / 3
8,443
768
4,026
15,185
15,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
XEGFrosty
Anubis
16
1 / 2 / 3
8,958
814
12,017
9,734
5,811
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 3 / 3
9,060
824
8,495
12,022
5,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AfricanCaulk
Izanami
16
2 / 0 / 9
9,361
851
10,632
10,380
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Allption
Nemesis
16
1 / 2 / 8
9,404
855
7,506
9,649
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
IIxwinXsl
Morgan Le Fay
16
4 / 1 / 6
9,188
835
9,840
7,641
2,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
kickasskiller54
Baron Samedi
16
4 / 0 / 5
9,248
841
14,297
8,050
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
smurfing69420
Hercules
16
4 / 2 / 6
9,466
861
8,055
16,388
16,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
5
Kills
15
15
Deaths
5
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
AfricanCaulk
Izanami
2
0
9
6.5
W
Nemesis
Allption
Nemesis
1
2
8
2.5
L
Cliodhna
2
2
2
1.5
L
Surtr
1
2
0
0.5
W
Morgan Le Fay
IIxwinXsl
Morgan Le Fay
4
1
6
7
L
Ganesha
SonPickle
Ganesha
0
6
3
0.25
L
Anubis
XEGFrosty
Anubis
1
2
3
1.25
L
1
3
3
0.83
W
Baron Samedi
kickasskiller54
Baron Samedi
4
0
5
6.5
W
Hercules
smurfing69420
Hercules
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,903
Damage
50,330
58,562
Taken
52,108
43,380
Mitigated
30,225
11,104
Healing
17,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AfricanCaulk
Izanami
10,632
7,528
0
4,473
10,380
3,665
437
1,922
8,458
0
39,483
W
Nemesis
Allption
Nemesis
7,506
2,431
0
667
9,649
3,804
1,455
2,873
6,776
0
37,311
L
Cliodhna
9,581
384
0
2,274
8,718
4,328
0
5,274
3,444
0
32,775
L
Surtr
5,784
1,385
467
1,746
12,903
11,960
0
4,273
8,630
370
16,359
W
Morgan Le Fay
IIxwinXsl
Morgan Le Fay
9,840
1,012
298
1,664
7,641
2,696
0
3,459
4,182
22,126
0
L
Ganesha
SonPickle
Ganesha
4,026
137
0
703
15,185
15,859
0
7,399
7,786
12,537
0
L
Anubis
XEGFrosty
Anubis
12,017
316
0
3,437
9,734
5,811
0
4,181
5,553
44,157
0
L
8,495
4,241
0
2,477
12,022
5,422
0
3,371
8,651
0
36,003
W
Baron Samedi
kickasskiller54
Baron Samedi
14,297
447
2,919
2,858
8,050
3,649
0
2,462
5,588
38,629
0
W
Hercules
smurfing69420
Hercules
8,055
1,118
0
4,882
16,388
16,411
0
5,518
10,870
781
20,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,386
Gold Earned
46,667
228
Minions Killed
261
0
Camps Cleared
0
1,198,716
Distance Traveled
1,127,199
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,361
851
81
7
0
223,384
0
W
Nemesis
9,404
855
65
6
0
257,626
3
L
Cliodhna
8,979
816
51
5
0
284,443
0
L
Surtr
7,946
722
19
2
0
249,660
0
W
Morgan Le Fay
9,188
835
17
2
0
197,674
0
L
Ganesha
8,443
768
0
0
0
213,424
0
L
Anubis
8,958
814
82
7
0
239,819
0
L
Anhur
9,060
824
76
7
0
211,370
0
W
Baron Samedi
9,248
841
68
6
0
220,801
2
W
Hercules
9,466
861
30
3
0
227,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role