Player Matchup

Arachne
Arachne
Kidstarrr
Arachne
Level 48
God Stats
2W - 0L
1,676 SR
Queue Stats
162W - 179L
1,430 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
McPippington
Morgan Le Fay
Level 136
God Stats
11W - 10L
1,418 SR
Queue Stats
779W - 758L
1,364 Elo+
Solo
Eset
Eset
TooMuchMula_
Eset
Level 44
God Stats
2W - 0L
1,769 SR
Queue Stats
114W - 160L
1,394 Elo+
Party 1
Bacchus
Bacchus
callmethorr
Bacchus
Level 61
God Stats
2W - 3L
1,168 SR
Queue Stats
159W - 127L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
llStanWickll
Kuzenbo
Level 58
God Stats
4W - 1L
1,500 SR
Queue Stats
264W - 247L
1,498 Elo+
Party 1
Team Averages
Level 69
1,506 SR
1,427 Elo+

VS

Team Averages
Level 56
1,488 SR
1,408 Elo+
Artio
Artio
CodySmokesU420
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,289 Elo+
Solo
Pele
Pele
Daoficialbigdog
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,428 Elo+
Solo
Chernobog
Chernobog
Elmarinoloko445
Chernobog
Level 69
God Stats
1W - 3L
1,527 SR
Queue Stats
240W - 239L
1,490 Elo+
Solo
Rama
Rama
Nubsinator89
Rama
Level 65
God Stats
5W - 6L
1,412 SR
Queue Stats
405W - 437L
1,460 Elo+
Solo
Xing Tian
Xing Tian
ScorpioSyn
Xing Tian
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kidstarrr
Arachne
18
2 / 5 / 17
10,976
732
11,595
15,361
10,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
McPippington
Morgan Le Fay
20
8 / 1 / 18
12,292
819
28,891
10,689
6,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 2 / 13
11,802
787
17,926
8,446
4,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
callmethorr
Bacchus
19
10 / 3 / 15
12,160
811
15,916
19,845
26,931
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
llStanWickll
Kuzenbo
18
2 / 1 / 24
11,855
790
11,335
18,799
30,238
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 6
10,158
677
4,828
23,738
26,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 7 / 3
9,424
628
14,202
15,070
6,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chernobog
Elmarinoloko445
Chernobog
17
3 / 5 / 6
10,280
685
12,837
13,273
6,506
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 5
10,336
689
13,077
11,866
5,451
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
ScorpioSyn
Xing Tian
15
1 / 6 / 5
9,321
621
5,491
28,110
25,888
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
36
32
Kills
11
12
Deaths
32
87
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
9
6
0.44
L
4
7
3
0.79
L
Chernobog
Elmarinoloko445
Chernobog
3
5
6
1.2
W
Arachne
Kidstarrr
Arachne
2
5
17
2.1
W
Morgan Le Fay
McPippington
Morgan Le Fay
8
1
18
17
L
2
5
5
0.9
L
Xing Tian
ScorpioSyn
Xing Tian
1
6
5
0.58
W
10
2
13
8.25
W
Bacchus
callmethorr
Bacchus
10
3
15
5.83
W
Kuzenbo
llStanWickll
Kuzenbo
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,663
Damage
50,435
73,140
Taken
92,057
78,819
Mitigated
71,199
29,168
Healing
20,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,828
794
2,416
2,523
23,738
26,476
0
19,599
4,139
11,952
0
L
14,202
2,368
800
2,130
15,070
6,878
0
12,026
3,044
0
29,535
L
Chernobog
Elmarinoloko445
Chernobog
12,837
5,831
567
2,040
13,273
6,506
0
11,101
2,172
0
28,615
W
Arachne
Kidstarrr
Arachne
11,595
8,548
90
2,802
15,361
10,459
1,096
3,120
12,241
0
20,948
W
Morgan Le Fay
McPippington
Morgan Le Fay
28,891
4,883
907
1,488
10,689
6,864
2,846
1,968
8,721
64,584
0
L
13,077
9,046
0
0
11,866
5,451
0
11,032
834
0
36,543
L
Xing Tian
ScorpioSyn
Xing Tian
5,491
729
2,088
7,769
28,110
25,888
0
19,862
8,248
13,962
0
W
17,926
2,405
2,462
1,243
8,446
4,327
1,454
1,571
6,875
29,538
0
W
Bacchus
callmethorr
Bacchus
15,916
2,503
2,352
7,474
19,845
26,931
1,065
1,623
18,222
25,291
0
W
Kuzenbo
llStanWickll
Kuzenbo
11,335
3,827
3,268
7,082
18,799
30,238
1,168
2,037
16,762
19,236
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,085
Gold Earned
49,519
138
Minions Killed
165
0
Camps Cleared
0
1,387,023
Distance Traveled
1,166,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,158
677
15
1
0
211,588
0
L
Pele
9,424
628
32
2
0
249,041
0
L
Chernobog
10,280
685
28
2
0
208,242
0
W
Arachne
10,976
732
18
1
0
261,971
0
W
Morgan Le Fay
12,292
819
71
5
0
247,010
0
L
Rama
10,336
689
70
5
0
229,978
0
L
Xing Tian
9,321
621
20
1
0
267,360
0
W
Eset
11,802
787
19
1
0
267,278
0
W
Bacchus
12,160
811
18
1
0
303,428
0
W
Kuzenbo
11,855
790
12
1
0
307,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role