Player Matchup

Hel
Hel
Dembora
Hel
Level 149
God Stats
7W - 5L
1,459 SR
Queue Stats
328W - 317L
1,564 Elo+
Solo
Serqet
Serqet
FrogGaming
Serqet
Level 143
God Stats
2W - 0L
1,634 SR
Queue Stats
56W - 33L
1,650 Elo+
Party 2
Medusa
Medusa
FrogGamingHD
Medusa
Level 125
God Stats
3W - 1L
1,710 SR
Queue Stats
47W - 19L
1,724 Elo+
Party 2
Nox
Nox
Thatsnotfair
Nox
Level 159
God Stats
20W - 6L
1,692 SR
Queue Stats
817W - 396L
1,635 Elo+
Solo
Hera
Hera
VulgarRed
Hera
Level 129
God Stats
3W - 2L
1,805 SR
Queue Stats
104W - 95L
1,597 Elo+
Solo
Team Averages
Level 141
1,660 SR
1,634 Elo+

VS

Team Averages
Level 156
1,505 SR
1,539 Elo+
Atlas
Atlas
Beothen95
Atlas
Level 88
God Stats
10W - 7L
1,622 SR
Queue Stats
886W - 899L
1,516 Elo+
Party 1
Ullr
Ullr
DemFailem
Ullr
Level 154
God Stats
2W - 5L
1,305 SR
Queue Stats
251W - 245L
1,607 Elo+
Party 1
Tyr
Tyr
Lukmey
Tyr
Level 149
God Stats
1W - 3L
1,255 SR
Queue Stats
96W - 94L
1,513 Elo+
Solo
Hel
Hel
NeuSinner
Hel
Level 153
God Stats
4W - 5L
1,480 SR
Queue Stats
331W - 329L
1,532 Elo+
Solo
Thor
Thor
SebachikoPL
Thor
Level 238
God Stats
2W - 1L
1,861 SR
Queue Stats
172W - 174L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
0 / 1 / 12
6,734
962
3,199
7,961
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Serqet
FrogGaming
Serqet
13
3 / 2 / 8
7,979
1,140
5,505
9,908
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
13
5 / 1 / 7
7,896
1,128
12,428
7,559
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 12
7,099
1,014
8,961
6,875
3,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hera
13
5 / 2 / 9
7,825
1,118
8,390
6,433
2,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Beothen95
Atlas
11
2 / 4 / 1
6,352
907
6,511
11,676
13,027
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
12
2 / 2 / 2
6,518
931
7,257
6,765
3,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tyr
Lukmey
Tyr
11
0 / 3 / 3
5,879
840
3,866
9,479
9,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
5,147
735
1,674
4,522
2,647
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 3
6,884
983
4,845
9,390
4,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
14
Kills
5
7
Deaths
14
48
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
Beothen95
Atlas
2
4
1
0.63
L
Ullr
2
2
2
1.5
W
Hel
0
1
12
6
W
Serqet
FrogGaming
Serqet
3
2
8
3.5
W
Medusa
5
1
7
8.5
L
Tyr
Lukmey
Tyr
0
3
3
0.5
L
0
2
1
0.25
L
1
3
3
0.83
W
1
1
12
7
W
Hera
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,483
Damage
24,153
38,736
Taken
41,832
24,481
Mitigated
33,401
22,509
Healing
11,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Beothen95
Atlas
6,511
2,303
887
1,169
11,676
13,027
0
5,306
6,292
10,332
0
L
Ullr
7,257
1,517
157
999
6,765
3,141
0
4,556
2,107
0
14,409
W
Hel
3,199
32
9,230
5,745
7,961
4,694
557
1,880
6,081
7,387
0
W
Serqet
FrogGaming
Serqet
5,505
842
741
2,821
9,908
9,844
132
1,242
8,666
773
6,343
W
Medusa
12,428
5,780
827
870
7,559
3,536
1,572
2,263
5,296
0
26,123
L
Tyr
Lukmey
Tyr
3,866
259
786
1,636
9,479
9,995
0
4,485
4,926
0
8,299
L
1,674
150
2,790
1,383
4,522
2,647
0
2,070
2,384
6,490
0
L
4,845
331
294
1,746
9,390
4,591
0
4,570
4,770
0
14,703
W
8,961
265
687
1,490
6,875
3,540
902
1,869
5,006
13,930
0
W
Hera
8,390
1,085
0
98
6,433
2,867
889
931
5,502
17,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
30,780
84
Minions Killed
57
0
Camps Cleared
0
766,562
Distance Traveled
646,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,352
907
10
1
0
128,908
0
L
Ullr
6,518
931
10
1
0
157,972
0
W
Hel
6,734
962
11
2
0
153,026
0
W
Serqet
7,979
1,140
4
1
0
164,612
0
W
Medusa
7,896
1,128
32
5
0
168,113
0
L
Tyr
5,879
840
8
1
0
153,736
0
L
Hel
5,147
735
5
1
0
76,764
0
L
Thor
6,884
983
24
3
0
129,263
0
W
Nox
7,099
1,014
15
2
0
138,674
0
W
Hera
7,825
1,118
22
3
0
142,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role