Player Matchup

Bacchus
Bacchus
Fuse11
Bacchus
Level 3
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 2L
1,174 Elo+
Party 2
Nu Wa
Nu Wa
LdragonZz
Nu Wa
Level 79
God Stats
0W - 3L
1,500 SR
Queue Stats
347W - 339L
1,407 Elo+
Solo
Anubis
Anubis
TRXXcouch3
Anubis
Level 48
God Stats
5W - 8L
1,395 SR
Queue Stats
113W - 135L
1,393 Elo+
Party 2
Guan Yu
Guan Yu
demaxxp_legend
Guan Yu
Level 58
God Stats
1W - 2L
1,421 SR
Queue Stats
61W - 74L
1,381 Elo+
Solo
Jing Wei
Jing Wei
saico89
Jing Wei
Level 85
God Stats
11W - 10L
1,598 SR
Queue Stats
94W - 85L
1,497 Elo+
Solo
Team Averages
Level 55
1,436 SR
1,370 Elo+

VS

Team Averages
Level 97
1,463 SR
1,444 Elo+
Nemesis
Nemesis
 
Nemesis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
OfftheHeezy3645
Neith
Level 44
God Stats
4W - 7L
1,387 SR
Queue Stats
44W - 49L
1,444 Elo+
Solo
Cerberus
Cerberus
TragiicSniipe
Cerberus
Level 124
God Stats
5W - 3L
1,669 SR
Queue Stats
490W - 469L
1,481 Elo+
Solo
Yemoja
Yemoja
TwistedFate72
Yemoja
Level 126
God Stats
4W - 5L
1,341 SR
Queue Stats
140W - 143L
1,453 Elo+
Solo
Thoth
Thoth
snowiecutie
Thoth
Level 42
God Stats
2W - 1L
1,417 SR
Queue Stats
27W - 32L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fuse11
Bacchus
3
0 / 2 / 0
2,883
577
868
3,093
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
LdragonZz
Nu Wa
7
0 / 1 / 1
3,868
774
1,902
3,085
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
TRXXcouch3
Anubis
4
0 / 2 / 0
2,949
590
120
2,436
981
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 1 / 0
3,555
711
1,062
4,679
1,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
saico89
Jing Wei
4
0 / 1 / 0
2,980
596
1,172
2,651
586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 0 / 2
3,433
687
987
1,755
622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
2 / 0 / 1
3,503
701
2,112
2,604
717
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TragiicSniipe
Cerberus
6
1 / 1 / 0
3,335
667
1,553
3,756
2,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
0 / 0 / 1
3,442
688
429
3,720
1,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
4 / 0 / 0
4,062
812
2,429
2,218
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
2
1
L
Bacchus
Fuse11
Bacchus
0
2
0
0
L
Nu Wa
LdragonZz
Nu Wa
0
1
1
0.5
W
2
0
1
2.5
L
Anubis
TRXXcouch3
Anubis
0
2
0
0
W
Cerberus
TragiicSniipe
Cerberus
1
1
0
1
W
0
0
1
0.5
L
1
1
0
1
L
Jing Wei
saico89
Jing Wei
0
1
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,124
Damage
7,510
15,944
Taken
14,053
6,223
Mitigated
5,337
3,980
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
987
493
0
789
1,755
622
0
0
1,755
0
16,943
L
Bacchus
Fuse11
Bacchus
868
270
0
274
3,093
2,215
0
172
2,921
3,823
0
L
Nu Wa
LdragonZz
Nu Wa
1,902
876
0
1,128
3,085
737
0
1,353
1,732
22,165
0
W
2,112
820
0
870
2,604
717
0
713
1,891
0
11,806
L
Anubis
TRXXcouch3
Anubis
120
0
0
770
2,436
981
0
1,294
1,142
9,858
0
W
Cerberus
TragiicSniipe
Cerberus
1,553
60
0
1,285
3,756
2,229
0
1,631
2,125
13,258
0
W
429
126
787
1,350
3,720
1,299
0
336
3,384
8,368
0
L
1,062
51
20
521
4,679
1,704
0
1,025
3,654
0
15,407
L
Jing Wei
saico89
Jing Wei
1,172
906
0
1,267
2,651
586
0
567
2,084
0
12,592
W
2,429
65
0
500
2,218
470
311
210
2,008
19,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,235
Gold Earned
17,775
116
Minions Killed
121
0
Camps Cleared
0
457,615
Distance Traveled
508,991
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,433
687
26
5
0
119,938
0
L
Bacchus
2,883
577
5
1
0
101,932
0
L
Nu Wa
3,868
774
38
8
0
95,876
0
W
Neith
3,503
701
17
3
0
88,644
0
L
Anubis
2,949
590
19
4
0
57,449
1
W
Cerberus
3,335
667
29
6
0
100,646
0
W
Yemoja
3,442
688
16
3
0
88,843
1
L
Guan Yu
3,555
711
32
6
0
121,742
0
L
Jing Wei
2,980
596
22
4
0
80,616
0
W
Thoth
4,062
812
33
7
0
110,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role