Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DeNob
Neith
Level 88
God Stats
3W - 4L
1,531 SR
Queue Stats
25W - 33L
1,366 Elo+
Solo
Sylvanus
Sylvanus
Ryvue
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 91L
1,309 Elo+
Solo
Team Averages
Level 115
1,510 SR
1,392 Elo+

VS

Team Averages
Level 69
1,604 SR
1,431 Elo+
Kukulkan
Kukulkan
Kondziorx_
Kukulkan
Level 65
God Stats
37W - 24L
1,577 SR
Queue Stats
86W - 83L
1,330 Elo+
Solo
Danzaburou
Danzaburou
pporterwood
Danzaburou
Level 45
God Stats
10W - 5L
1,621 SR
Queue Stats
143W - 145L
1,474 Elo+
Solo
Cerberus
Cerberus
vulcanisbad
Cerberus
Level 96
God Stats
5W - 2L
1,613 SR
Queue Stats
33W - 38L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 3 / 2
8,402
764
4,888
6,457
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
DeNob
Neith
10
1 / 5 / 2
8,081
735
6,617
9,017
4,041
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Ryvue
Sylvanus
11
0 / 4 / 1
7,731
703
4,973
13,783
11,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kondziorx_
Kukulkan
12
2 / 0 / 8
9,005
819
5,528
4,033
1,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
pporterwood
Danzaburou
13
7 / 2 / 5
10,036
912
13,978
8,517
3,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
vulcanisbad
Cerberus
12
3 / 2 / 9
9,074
825
5,066
11,769
11,041
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
2
1
L
Neith
DeNob
Neith
1
5
2
0.4
W
Kukulkan
Kondziorx_
Kukulkan
2
0
8
6
L
Sylvanus
Ryvue
Sylvanus
0
4
1
0.13
W
Danzaburou
pporterwood
Danzaburou
7
2
5
4.75
W
Cerberus
vulcanisbad
Cerberus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,478
Damage
24,572
29,257
Taken
24,319
18,012
Mitigated
16,312
5,953
Healing
4,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,888
534
158
1,171
6,457
2,475
0
3,224
3,233
30,838
0
L
Neith
DeNob
Neith
6,617
2,216
0
1,369
9,017
4,041
0
2,872
6,145
0
20,656
W
Kukulkan
Kondziorx_
Kukulkan
5,528
0
55
53
4,033
1,777
288
1,674
2,359
37,950
0
L
Sylvanus
Ryvue
Sylvanus
4,973
2,335
1,400
1,855
13,783
11,496
0
4,801
8,982
17,242
5,552
W
Danzaburou
pporterwood
Danzaburou
13,978
7,415
0
1,702
8,517
3,494
1,195
3,219
5,298
0
45,556
W
Cerberus
vulcanisbad
Cerberus
5,066
234
268
2,304
11,769
11,041
25
4,634
7,135
18,375
134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,214
Gold Earned
28,115
106
Minions Killed
160
0
Camps Cleared
0
578,046
Distance Traveled
610,051
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,402
764
35
3
0
199,741
0
L
Neith
8,081
735
29
3
0
206,670
6
W
Kukulkan
9,005
819
60
5
0
213,297
3
L
Sylvanus
7,731
703
42
4
0
171,635
2
W
Danzaburou
10,036
912
60
5
0
188,427
0
W
Cerberus
9,074
825
40
4
0
208,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role