Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KheprisHoeHoe
Hou Yi
Level 157
God Stats
42W - 29L
1,638 SR
Queue Stats
207W - 169L
1,585 Elo+
Solo
Janus
Janus
Peroun
Janus
Level 159
God Stats
18W - 10L
1,579 SR
Queue Stats
282W - 273L
1,480 Elo+
Solo
Shiva
Shiva
XPePeCRX
Shiva
Level 152
God Stats
7W - 2L
1,948 SR
Queue Stats
283W - 283L
1,541 Elo+
Solo
Team Averages
Level 139
1,633 SR
1,521 Elo+

VS

Team Averages
Level 117
1,562 SR
1,496 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
FTP CJ
Guan Yu
Level 123
God Stats
0W - 1L
1,747 SR
Queue Stats
166W - 196L
1,472 Elo+
Party 1
Bacchus
Bacchus
Hboy671
Bacchus
Level 139
God Stats
1W - 2L
1,537 SR
Queue Stats
84W - 111L
1,506 Elo+
Party 1
Ganesha
Ganesha
KentXI
Ganesha
Level 147
God Stats
0W - 1L
1,747 SR
Queue Stats
38W - 43L
1,507 Elo+
Party 1
Ullr
Ullr
LyleXVIII
Ullr
Level 45
God Stats
0W - 2L
1,279 SR
Queue Stats
77W - 73L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 2 / 4
7,845
603
4,080
12,089
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
 
King Arthur
12
2 / 3 / 1
7,765
597
7,633
13,436
8,704
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
12 / 1 / 3
9,974
767
13,102
10,972
5,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Peroun
Janus
15
4 / 2 / 3
9,130
702
7,590
7,096
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
XPePeCRX
Shiva
11
2 / 3 / 11
7,271
559
8,774
15,021
9,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 4 / 3
7,090
545
7,069
7,805
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
FTP CJ
Guan Yu
11
1 / 3 / 3
6,424
494
3,806
10,966
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Hboy671
Bacchus
12
7 / 3 / 4
7,957
612
10,997
13,065
9,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
KentXI
Ganesha
12
0 / 3 / 5
7,417
571
9,099
13,266
8,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
10
1 / 9 / 1
6,143
473
5,741
13,064
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
22
Kills
11
11
Deaths
22
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
4
2
W
King Arthur
 
King Arthur
2
3
1
0.83
L
Nu Wa
 
Nu Wa
2
4
3
0.88
L
Guan Yu
FTP CJ
Guan Yu
1
3
3
0.83
L
Bacchus
Hboy671
Bacchus
7
3
4
3
L
Ganesha
KentXI
Ganesha
0
3
5
0.83
W
12
1
3
13.5
L
Ullr
1
9
1
0.17
W
Janus
Peroun
Janus
4
2
3
2.75
W
Shiva
XPePeCRX
Shiva
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,179
Damage
36,712
58,614
Taken
58,166
30,222
Mitigated
29,750
13,243
Healing
11,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,080
980
0
1,863
12,089
4,532
303
4,109
7,720
0
62,785
W
King Arthur
 
King Arthur
7,633
1,882
0
1,503
13,436
8,704
0
9,021
4,334
73
48,170
L
Nu Wa
 
Nu Wa
7,069
2,562
0
816
7,805
2,521
0
3,975
3,638
48,546
0
L
Guan Yu
FTP CJ
Guan Yu
3,806
597
270
2,097
10,966
5,963
0
1,822
9,054
0
39,792
L
Bacchus
Hboy671
Bacchus
10,997
1,798
0
2,620
13,065
9,640
0
914
12,105
28,636
0
L
Ganesha
KentXI
Ganesha
9,099
1,555
0
5,557
13,266
8,005
0
73
13,193
59,198
0
W
13,102
8,453
0
5,437
10,972
5,119
3,860
3,465
7,168
0
74,312
L
Ullr
5,741
2,860
0
547
13,064
3,621
0
549
12,513
0
31,530
W
Janus
Peroun
Janus
7,590
499
0
2,429
7,096
2,194
1,074
4,075
2,985
81,043
0
W
Shiva
XPePeCRX
Shiva
8,774
1,715
360
1,651
15,021
9,673
333
5,576
9,242
0
28,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,985
Gold Earned
35,031
472
Minions Killed
351
0
Camps Cleared
0
1,303,447
Distance Traveled
1,301,412
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,845
603
95
7
0
312,493
6
W
King Arthur
7,765
597
87
7
0
240,111
3
L
Nu Wa
7,090
545
91
7
0
218,246
0
L
Guan Yu
6,424
494
77
6
0
303,235
0
L
Bacchus
7,957
612
32
2
0
280,818
3
L
Ganesha
7,417
571
97
7
0
263,821
0
W
Hou Yi
9,974
767
121
9
0
230,851
0
L
Ullr
6,143
473
54
4
0
235,292
2
W
Janus
9,130
702
136
10
0
262,969
0
W
Shiva
7,271
559
33
3
0
257,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role