Player Matchup

Charybdis
Charybdis
Silver IV
Altair080
Charybdis
Silver IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
939 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,500 SR
939 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 127
1,500 SR
1,500 MMR
King Arthur
King Arthur
Bronze IV
 
King Arthur
Bronze IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Altair080
Charybdis
11
1 / 3 / 0
7,112
889
4,692
8,730
4,260
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ah Muzen CabThe MorriganFreyaTsukuyomiHades

VS

Bans
Guan YuChronosSkadiBastetHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 1
7,729
966
5,550
7,447
5,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
3
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
1
2.5
L
Charybdis
Altair080
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,692
Damage
5,550
8,730
Taken
7,447
4,260
Mitigated
5,405
1,120
Healing
2,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,550
990
0
2,240
7,447
5,405
453
160
7,287
0
30,010
L
Charybdis
Altair080
Charybdis
4,692
2,272
0
1,120
8,730
4,260
198
679
8,051
0
26,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,112
Gold Earned
7,729
49
Minions Killed
53
2
Camps Cleared
3
139,687
Distance Traveled
166,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,729
966
53
7
3
166,867
0
L
Charybdis
7,112
889
49
6
2
139,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role