Player Matchup

Poseidon
Poseidon
Crintc
Poseidon
Level 142
God Stats
20W - 21L
1,539 SR
Queue Stats
1,135W - 1,112L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
GiantDurex
Ah Puch
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 68L
1,560 Elo+
Party 2
Achilles
Achilles
modelotime224
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Yemoja
Yemoja
x Cloud kicker
Yemoja
Level 122
God Stats
3W - 1L
1,699 SR
Queue Stats
110W - 106L
1,532 Elo+
Party 3
Kuzenbo
Kuzenbo
威猛的大悦哥
Kuzenbo
Level 151
God Stats
4W - 6L
1,373 SR
Queue Stats
534W - 537L
1,509 Elo+
Solo
Team Averages
Level 142
1,522 SR
1,520 Elo+

VS

Team Averages
Level 120
1,586 SR
1,544 Elo+
Maui
Maui
 
Maui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BoJankl3s
Xing Tian
Level 108
God Stats
3W - 0L
1,748 SR
Queue Stats
64W - 49L
1,629 Elo+
Solo
Zeus
Zeus
Hendrixs
Zeus
Level 125
God Stats
4W - 1L
1,749 SR
Queue Stats
229W - 186L
1,571 Elo+
Solo
Mulan
Mulan
Senseii Zee
Mulan
Level 64
God Stats
2W - 3L
1,199 SR
Queue Stats
252W - 241L
1,410 Elo+
Solo
Yemoja
Yemoja
ToxicMELTDOWNx1
Yemoja
Level 158
God Stats
13W - 4L
1,731 SR
Queue Stats
284W - 243L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Crintc
Poseidon
14
0 / 3 / 1
7,687
769
9,246
5,948
2,227
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
GiantDurex
Ah Puch
13
1 / 0 / 1
7,330
733
7,074
3,403
1,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
modelotime224
Achilles
12
0 / 4 / 1
6,629
663
4,115
10,112
7,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 1
7,152
715
2,535
10,007
7,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 0
8,012
801
8,133
19,972
19,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 0 / 10
8,311
831
6,699
10,874
10,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
BoJankl3s
Xing Tian
14
2 / 1 / 8
8,163
816
10,873
13,178
14,205
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
16
7 / 1 / 3
9,285
929
20,807
5,906
3,586
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 5
7,372
737
6,410
8,641
6,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 6
8,395
840
2,181
4,494
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
12
12
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
10
6
W
Xing Tian
BoJankl3s
Xing Tian
2
1
8
6
L
Poseidon
Crintc
Poseidon
0
3
1
0.17
L
Ah Puch
GiantDurex
Ah Puch
1
0
1
1.5
W
Zeus
7
1
3
8.5
W
1
1
5
3.5
W
1
0
6
4
L
Achilles
modelotime224
Achilles
0
4
1
0.13
L
0
3
1
0.17
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,103
Damage
46,970
49,442
Taken
43,093
38,487
Mitigated
39,716
17,394
Healing
26,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,699
1,307
2,423
2,178
10,874
10,027
355
7,269
3,225
10,204
0
W
Xing Tian
BoJankl3s
Xing Tian
10,873
797
661
2,046
13,178
14,205
54
6,897
5,843
17,574
0
L
Poseidon
Crintc
Poseidon
9,246
983
664
456
5,948
2,227
0
5,522
425
24,419
0
L
Ah Puch
GiantDurex
Ah Puch
7,074
145
0
618
3,403
1,638
0
2,963
440
13,460
0
W
Zeus
20,807
3,022
0
0
5,906
3,586
760
4,251
1,609
47,290
0
W
6,410
494
653
1,099
8,641
6,955
227
6,069
2,463
0
15,070
W
2,181
1,338
15,216
2,580
4,494
4,943
192
3,288
1,122
6,101
0
L
Achilles
modelotime224
Achilles
4,115
764
288
1,153
10,112
7,297
0
8,973
1,139
1,874
4,194
L
2,535
739
2,159
1,047
10,007
7,764
0
8,385
1,595
5,800
0
L
8,133
3,066
1,010
9,999
19,972
19,561
0
14,673
5,283
16,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
41,526
93
Minions Killed
132
0
Camps Cleared
0
818,205
Distance Traveled
902,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,311
831
11
1
0
170,984
0
W
Xing Tian
8,163
816
7
1
0
196,945
0
L
Poseidon
7,687
769
55
6
0
160,185
0
L
Ah Puch
7,330
733
16
2
0
102,290
0
W
Zeus
9,285
929
66
7
0
181,069
0
W
Mulan
7,372
737
31
3
0
183,694
0
W
Yemoja
8,395
840
17
2
0
169,391
0
L
Achilles
6,629
663
4
0
0
187,650
0
L
Yemoja
7,152
715
4
0
0
157,009
0
L
Kuzenbo
8,012
801
14
1
0
211,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role