Player Matchup

Shiva
Shiva
 
Shiva
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Active-ForSure26
Pele
Level 155
God Stats
2W - 0L
1,618 SR
Queue Stats
181W - 189L
1,443 Elo+
Solo
Surtr
Surtr
C-i124Q
Surtr
Level 68
God Stats
2W - 2L
1,592 SR
Queue Stats
37W - 58L
1,312 Elo+
Party 1
Ra
Ra
Dignut7
Ra
Level 35
God Stats
12W - 7L
1,485 SR
Queue Stats
44W - 38L
1,475 Elo+
Solo
Izanami
Izanami
TooBasicc-
Izanami
Level 29
God Stats
4W - 1L
1,616 SR
Queue Stats
35W - 55L
1,309 Elo+
Party 1
Team Averages
Level 80
1,562 SR
1,408 Elo+

VS

Team Averages
Level 85
1,578 SR
1,436 Elo+
Cerberus
Cerberus
AyzTheDad
Cerberus
Level 89
God Stats
16W - 10L
1,470 SR
Queue Stats
521W - 522L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
Bjornragnar8
Sun Wukong
Level 124
God Stats
25W - 16L
1,639 SR
Queue Stats
459W - 477L
1,438 Elo+
Solo
Fenrir
Fenrir
JustABearicade
Fenrir
Level 3
God Stats
0W - 2L
1,663 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thoth
Thoth
Skullofall
Thoth
Level 107
God Stats
2W - 2L
1,620 SR
Queue Stats
216W - 213L
1,441 Elo+
Solo
Chernobog
Chernobog
eggyolkyum
Chernobog
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 50L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 1 / 2
8,546
570
8,820
14,323
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
4 / 3 / 3
8,452
563
4,330
12,711
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
C-i124Q
Surtr
13
4 / 1 / 1
7,850
523
4,214
11,195
7,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 3 / 3
8,568
571
12,386
11,908
5,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
TooBasicc-
Izanami
15
4 / 0 / 5
9,088
606
6,730
7,981
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AyzTheDad
Cerberus
12
1 / 5 / 3
7,119
475
6,410
18,621
10,501
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Bjornragnar8
Sun Wukong
13
1 / 3 / 0
7,905
527
8,270
15,275
12,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 5 / 2
6,023
402
2,695
8,230
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
10
1 / 3 / 1
6,977
465
2,926
4,833
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chernobog
eggyolkyum
Chernobog
13
3 / 3 / 1
8,361
557
8,123
8,926
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
18
Kills
6
8
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
2
2
W
4
3
3
1.83
L
Cerberus
AyzTheDad
Cerberus
1
5
3
0.5
L
Sun Wukong
Bjornragnar8
Sun Wukong
1
3
0
0.33
W
Surtr
C-i124Q
Surtr
4
1
1
4.5
W
5
3
3
2.17
L
0
5
2
0.2
L
Thoth
1
3
1
0.5
W
Izanami
TooBasicc-
Izanami
4
0
5
6.5
L
Chernobog
eggyolkyum
Chernobog
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
28,424
58,118
Taken
55,885
29,648
Mitigated
31,610
14,845
Healing
15,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,820
1,797
0
4,415
14,323
8,733
297
153
13,107
0
57,309
W
4,330
1,171
0
554
12,711
4,902
2,658
1,389
11,244
0
61,770
L
Cerberus
AyzTheDad
Cerberus
6,410
519
0
6,521
18,621
10,501
0
3,255
15,287
45,274
0
L
Sun Wukong
Bjornragnar8
Sun Wukong
8,270
1,912
0
6,488
15,275
12,584
0
2,160
13,115
0
59,373
W
Surtr
C-i124Q
Surtr
4,214
2,263
72
2,016
11,195
7,716
1,502
3,696
7,499
101
35,619
W
12,386
1,872
334
4,785
11,908
5,528
0
2,719
9,189
65,788
0
L
2,695
1,139
0
1,444
8,230
3,377
0
1,431
6,799
0
25,240
L
Thoth
2,926
321
0
508
4,833
1,622
0
2,511
2,322
42,025
0
W
Izanami
TooBasicc-
Izanami
6,730
5,329
0
2,669
7,981
2,769
1,175
1,379
6,602
0
93,486
L
Chernobog
eggyolkyum
Chernobog
8,123
4,427
0
92
8,926
3,526
958
2,901
5,875
0
54,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,504
Gold Earned
36,385
451
Minions Killed
399
0
Camps Cleared
0
1,519,389
Distance Traveled
1,355,004
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,546
570
84
6
0
300,437
0
W
Pele
8,452
563
90
6
0
317,372
0
L
Cerberus
7,119
475
91
6
0
293,979
0
L
Sun Wukong
7,905
527
96
6
0
266,352
1
W
Surtr
7,850
523
56
4
0
289,371
5
W
Ra
8,568
571
95
6
0
316,011
7
L
Fenrir
6,023
402
39
3
0
281,738
0
L
Thoth
6,977
465
74
5
0
180,356
0
W
Izanami
9,088
606
126
8
0
296,198
0
L
Chernobog
8,361
557
99
7
0
332,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role