Player Matchup

Danzaburou
Danzaburou
RYNO9872
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Surtr
Surtr
aPsychoAzzPanda
Surtr
Level 73
God Stats
6W - 1L
1,674 SR
Queue Stats
30W - 27L
1,463 Elo+
Party 1
Anubis
Anubis
rollingbubble3
Anubis
Level 112
God Stats
14W - 10L
1,562 SR
Queue Stats
193W - 203L
1,359 Elo+
Solo
Team Averages
Level 63
1,579 SR
1,441 Elo+

VS

Team Averages
Level 89
1,408 SR
1,358 Elo+
Serqet
Serqet
HenryLyons
Serqet
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 49L
1,284 Elo+
Solo
Janus
Janus
LowKeyFBGM
Janus
Level 81
God Stats
24W - 37L
1,402 SR
Queue Stats
153W - 163L
1,391 Elo+
Party 2
Sun Wukong
Sun Wukong
MysticalMusashi
Sun Wukong
Level 119
God Stats
12W - 12L
1,321 SR
Queue Stats
140W - 143L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RYNO9872
Danzaburou
11
4 / 0 / 8
9,412
941
10,261
8,865
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
5 / 1 / 7
8,754
875
5,825
8,864
8,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 2 / 6
9,540
954
6,490
6,852
2,939
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HenryLyons
Serqet
9
2 / 5 / 0
7,233
723
4,831
9,997
6,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
9
1 / 6 / 2
7,113
711
7,311
6,448
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MysticalMusashi
Sun Wukong
9
0 / 4 / 3
6,865
687
3,040
10,139
6,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
15
Kills
3
3
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
HenryLyons
Serqet
2
5
0
0.4
L
Janus
1
6
2
0.33
L
Sun Wukong
MysticalMusashi
Sun Wukong
0
4
3
0.38
W
Danzaburou
RYNO9872
Danzaburou
4
0
8
8
W
5
1
7
8.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,576
Damage
15,182
24,581
Taken
26,584
15,013
Mitigated
14,349
7,638
Healing
615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
HenryLyons
Serqet
4,831
1,129
0
125
9,997
6,158
0
3,421
6,576
0
14,318
L
Janus
7,311
67
0
240
6,448
1,865
0
1,326
5,122
24,413
0
L
Sun Wukong
MysticalMusashi
Sun Wukong
3,040
44
0
250
10,139
6,326
0
2,393
7,746
0
16,019
W
Danzaburou
RYNO9872
Danzaburou
10,261
3,300
0
2,094
8,865
3,307
1,857
2,353
6,154
0
43,592
W
5,825
2,351
0
1,818
8,864
8,767
174
1,852
6,676
393
17,139
W
6,490
124
0
3,726
6,852
2,939
782
2,715
3,401
39,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,706
Gold Earned
21,211
130
Minions Killed
85
0
Camps Cleared
0
467,827
Distance Traveled
478,894
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,233
723
19
2
0
155,908
0
L
Janus
7,113
711
47
5
0
157,682
0
L
Sun Wukong
6,865
687
19
2
0
165,304
0
W
Danzaburou
9,412
941
60
6
0
154,400
0
W
Surtr
8,754
875
20
2
0
143,540
0
W
Anubis
9,540
954
50
5
0
169,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role