Player Matchup

Ix Chel
Ix Chel
Bewhizzy
Ix Chel
Level 155
God Stats
22W - 22L
1,505 SR
Queue Stats
399W - 389L
1,457 Elo+
Party 2
Osiris
Osiris
Pichu Uchiha
Osiris
Level 223
God Stats
3W - 1L
1,582 SR
Queue Stats
857W - 849L
1,438 Elo+
Party 2
Fenrir
Fenrir
gotti21
Fenrir
Level 158
God Stats
6W - 4L
1,482 SR
Queue Stats
373W - 365L
1,430 Elo+
Party 2
Neith
Neith
l3aked
Neith
Level 95
God Stats
40W - 33L
1,640 SR
Queue Stats
220W - 203L
1,541 Elo+
Party 3
Artio
Artio
rufftoke
Artio
Level 87
God Stats
3W - 2L
1,502 SR
Queue Stats
214W - 213L
1,460 Elo+
Party 3
Team Averages
Level 144
1,542 SR
1,465 Elo+

VS

Team Averages
Level 101
1,598 SR
1,496 Elo+
Hercules
Hercules
JideeBoy
Hercules
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
KeifKing 420967
Ao Kuang
Level 65
God Stats
26W - 28L
1,579 SR
Queue Stats
164W - 152L
1,502 Elo+
Party 1
Arachne
Arachne
Kushpowers
Arachne
Level 109
God Stats
33W - 14L
1,719 SR
Queue Stats
284W - 283L
1,472 Elo+
Party 1
Khepri
Khepri
MustardTiger514
Khepri
Level 62
God Stats
71W - 54L
1,620 SR
Queue Stats
175W - 178L
1,472 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThiFighter94
Cu Chulainn
Level 127
God Stats
1W - 2L
1,573 SR
Queue Stats
230W - 222L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bewhizzy
Ix Chel
12
4 / 2 / 2
7,863
524
7,857
8,941
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
12
0 / 3 / 5
7,066
471
8,635
18,151
19,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
gotti21
Fenrir
12
8 / 4 / 4
8,081
539
8,443
11,630
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
l3aked
Neith
12
5 / 0 / 10
8,054
537
15,801
9,506
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Artio
rufftoke
Artio
12
4 / 2 / 8
8,251
550
7,086
13,482
9,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JideeBoy
Hercules
13
7 / 2 / 0
8,285
552
15,774
15,175
19,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
11
2 / 7 / 0
7,004
467
6,348
15,610
5,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Kushpowers
Arachne
12
0 / 3 / 3
7,134
476
4,903
11,798
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 6 / 2
6,313
421
4,357
16,963
11,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
ThiFighter94
Cu Chulainn
12
2 / 3 / 2
7,396
493
7,700
13,882
5,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
21
Kills
11
11
Deaths
21
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Bewhizzy
Ix Chel
4
2
2
2.5
L
Hercules
JideeBoy
Hercules
7
2
0
3.5
L
Ao Kuang
2
7
0
0.29
L
Arachne
Kushpowers
Arachne
0
3
3
0.5
L
0
6
2
0.17
W
Osiris
0
3
5
0.83
L
Cu Chulainn
ThiFighter94
Cu Chulainn
2
3
2
1
W
Fenrir
gotti21
Fenrir
8
4
4
2.5
W
Neith
l3aked
Neith
5
0
10
10
W
Artio
rufftoke
Artio
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,822
Damage
39,082
61,710
Taken
73,428
41,795
Mitigated
48,102
24,106
Healing
17,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Bewhizzy
Ix Chel
7,857
1,700
916
3,731
8,941
3,420
170
537
8,404
53,125
0
L
Hercules
JideeBoy
Hercules
15,774
5,038
342
4,768
15,175
19,505
0
1,082
14,093
12,510
40,246
L
Ao Kuang
6,348
1,145
0
4,067
15,610
5,867
994
2,692
12,918
41,872
0
L
Arachne
Kushpowers
Arachne
4,903
3,645
0
1,712
11,798
5,083
0
1,103
10,695
0
52,758
L
4,357
529
1,601
1,864
16,963
11,776
0
4,118
12,845
15,939
0
W
Osiris
8,635
3,716
0
6,444
18,151
19,879
102
3,164
14,987
561
46,904
L
Cu Chulainn
ThiFighter94
Cu Chulainn
7,700
1,535
0
3,009
13,882
5,871
0
6,269
7,613
0
56,285
W
Fenrir
gotti21
Fenrir
8,443
1,548
0
1,588
11,630
5,108
258
1,327
10,303
0
40,724
W
Neith
l3aked
Neith
15,801
8,548
0
4,369
9,506
3,900
1,162
3,912
5,594
0
60,065
W
Artio
rufftoke
Artio
7,086
513
2,788
4,270
13,482
9,488
279
5,446
8,036
24,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,315
Gold Earned
36,132
302
Minions Killed
298
0
Camps Cleared
0
1,487,568
Distance Traveled
1,469,021
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,863
524
92
6
0
272,070
2
L
Hercules
8,285
552
68
5
0
272,862
3
L
Ao Kuang
7,004
467
59
4
0
288,298
0
L
Arachne
7,134
476
84
6
0
327,367
4
L
Khepri
6,313
421
9
1
0
266,315
0
W
Osiris
7,066
471
62
4
0
280,131
0
L
Cu Chulainn
7,396
493
78
5
0
314,179
6
W
Fenrir
8,081
539
52
3
0
341,943
0
W
Neith
8,054
537
77
5
0
284,153
7
W
Artio
8,251
550
19
1
0
309,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role