Player Matchup

Chang'e
Chang'e
Cryllacc
Chang'e
Level 104
God Stats
27W - 20L
1,847 SR
Queue Stats
62W - 52L
1,404 Elo+
Party 1
Kuzenbo
Kuzenbo
gcj07
Kuzenbo
Level 193
God Stats
4W - 26L
1,572 SR
Queue Stats
201W - 219L
1,442 Elo+
Solo
Cliodhna
Cliodhna
yamamotosnoopy
Cliodhna
Level 99
God Stats
4W - 1L
1,290 SR
Queue Stats
63W - 57L
1,342 Elo+
Party 1
Team Averages
Level 132
1,570 SR
1,396 Elo+

VS

Team Averages
Level 89
1,506 SR
1,476 Elo+
Olorun
Olorun
BundySZN
Olorun
Level 123
God Stats
10W - 12L
1,508 SR
Queue Stats
193W - 192L
1,428 Elo+
Party 2
Merlin
Merlin
FUNP0L1CE
Merlin
Level 79
God Stats
5W - 5L
1,477 SR
Queue Stats
52W - 42L
1,536 Elo+
Solo
Horus
Horus
SimpWard
Horus
Level 66
God Stats
24W - 20L
1,532 SR
Queue Stats
71W - 69L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cryllacc
Chang'e
13
1 / 1 / 3
9,020
694
6,820
9,160
3,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
gcj07
Kuzenbo
12
2 / 2 / 3
9,405
723
6,868
11,638
13,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
12
2 / 2 / 3
9,381
722
13,582
14,943
6,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BundySZN
Olorun
13
3 / 5 / 1
10,455
804
10,431
12,507
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
FUNP0L1CE
Merlin
13
1 / 0 / 4
10,387
799
12,312
7,046
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
SimpWard
Horus
13
1 / 0 / 2
9,616
740
6,712
13,823
12,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
5
5
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
BundySZN
Olorun
3
5
1
0.7
L
Chang'e
Cryllacc
Chang'e
1
1
3
2.5
W
Merlin
FUNP0L1CE
Merlin
1
0
4
3
W
Horus
SimpWard
Horus
1
0
2
2
L
Kuzenbo
gcj07
Kuzenbo
2
2
3
1.75
L
Cliodhna
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,270
Damage
29,455
35,741
Taken
33,376
22,982
Mitigated
19,137
9,840
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BundySZN
Olorun
10,431
5,606
369
1,982
12,507
4,760
2,132
4,265
8,032
43,764
4,928
L
Chang'e
Cryllacc
Chang'e
6,820
712
3,547
2,868
9,160
3,462
0
6,394
2,501
29,530
0
W
Merlin
FUNP0L1CE
Merlin
12,312
1,175
0
696
7,046
2,285
594
2,545
4,357
58,920
0
W
Horus
SimpWard
Horus
6,712
2,175
1,660
3,682
13,823
12,092
50
6,621
6,974
103
13,641
L
Kuzenbo
gcj07
Kuzenbo
6,868
1,951
0
500
11,638
13,233
0
6,718
4,608
19,536
0
L
Cliodhna
13,582
1,274
0
2,925
14,943
6,287
0
8,985
5,726
0
46,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,806
Gold Earned
30,458
115
Minions Killed
181
0
Camps Cleared
0
706,521
Distance Traveled
716,463
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,455
804
70
5
0
214,613
1
L
Chang'e
9,020
694
37
3
0
222,955
0
W
Merlin
10,387
799
102
8
0
233,269
0
W
Horus
9,616
740
9
1
0
268,581
0
L
Kuzenbo
9,405
723
23
2
0
217,858
0
L
Cliodhna
9,381
722
55
4
0
265,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role