Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DARK-SIDER22
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 117L
1,451 Elo+
Solo
Anhur
Anhur
GotAnySauceWeeb
Anhur
Level 157
God Stats
27W - 35L
1,558 SR
Queue Stats
550W - 512L
1,598 Elo+
Solo
Charon
Charon
Kiman24
Charon
Level 68
God Stats
1W - 2L
1,446 SR
Queue Stats
151W - 151L
1,556 Elo+
Solo
Izanami
Izanami
face557
Izanami
Level 106
God Stats
1W - 3L
1,576 SR
Queue Stats
36W - 29L
1,538 Elo+
Solo
Team Averages
Level 120
1,516 SR
1,529 Elo+

VS

Team Averages
Level 110
1,601 SR
1,460 Elo+
Chaac
Chaac
 
Chaac
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Depraved-Bunny-
Sol
Level 167
God Stats
14W - 14L
1,558 SR
Queue Stats
134W - 139L
1,517 Elo+
Party 1
Ne Zha
Ne Zha
Gardenz
Ne Zha
Level 35
God Stats
6W - 3L
1,738 SR
Queue Stats
93W - 98L
1,404 Elo+
Solo
Agni
Agni
Master_Kurama
Agni
Level 171
God Stats
6W - 9L
1,427 SR
Queue Stats
213W - 241L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
rural_giant683
Amaterasu
Level 26
God Stats
1W - 1L
1,784 SR
Queue Stats
16W - 26L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
0 / 3 / 0
6,893
530
3,575
8,843
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
DARK-SIDER22
Nemesis
10
1 / 3 / 0
6,125
471
5,882
13,109
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 1
6,879
529
4,735
12,824
5,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Kiman24
Charon
9
0 / 3 / 2
5,779
445
4,426
14,894
12,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
face557
Izanami
11
0 / 4 / 0
6,811
524
4,337
11,147
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 5
7,084
545
7,895
10,510
9,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 3
9,477
729
12,668
9,192
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Gardenz
Ne Zha
12
4 / 0 / 3
7,645
588
5,717
7,721
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 5
7,567
582
9,598
6,747
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
rural_giant683
Amaterasu
16
3 / 0 / 1
9,978
768
6,238
10,773
8,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
16
16
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
0
0
W
Chaac
 
Chaac
2
0
5
4.5
L
Nemesis
DARK-SIDER22
Nemesis
1
3
0
0.33
W
6
0
3
7.5
W
Ne Zha
Gardenz
Ne Zha
4
0
3
5.5
L
1
3
1
0.5
L
Charon
Kiman24
Charon
0
3
2
0.33
W
1
2
5
1.75
L
Izanami
face557
Izanami
0
4
0
0
W
Amaterasu
rural_giant683
Amaterasu
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,955
Damage
42,116
60,817
Taken
44,943
34,105
Mitigated
26,579
12,173
Healing
20,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,575
1,949
0
1,594
8,843
7,019
0
0
8,355
0
49,890
W
Chaac
 
Chaac
7,895
797
0
4,414
10,510
9,430
241
2,199
8,311
0
33,662
L
Nemesis
DARK-SIDER22
Nemesis
5,882
2,331
0
2,516
13,109
4,790
0
3,938
9,076
0
40,636
W
12,668
5,833
0
6,222
9,192
3,520
5,088
945
8,247
81,506
9,262
W
Ne Zha
Gardenz
Ne Zha
5,717
497
0
4,745
7,721
2,820
0
177
7,544
0
42,015
L
4,735
2,790
0
4,148
12,824
5,174
0
5,786
7,038
0
57,519
L
Charon
Kiman24
Charon
4,426
715
286
1,309
14,894
12,857
0
5,581
9,313
19,054
0
W
9,598
745
0
500
6,747
1,948
320
1,105
5,642
56,720
0
L
Izanami
face557
Izanami
4,337
2,578
0
2,320
11,147
4,265
0
6,936
4,211
0
57,742
W
Amaterasu
rural_giant683
Amaterasu
6,238
3,797
0
4,764
10,773
8,861
977
0
10,314
0
84,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,487
Gold Earned
41,751
397
Minions Killed
505
0
Camps Cleared
0
1,263,529
Distance Traveled
1,374,222
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,893
530
102
8
0
202,050
3
W
Chaac
7,084
545
31
2
0
275,304
0
L
Nemesis
6,125
471
59
5
0
319,126
0
W
Sol
9,477
729
147
11
0
253,085
6
W
Ne Zha
7,645
588
61
5
0
263,861
1
L
Anhur
6,879
529
110
8
0
233,177
0
L
Charon
5,779
445
19
1
0
252,521
1
W
Agni
7,567
582
110
8
0
278,331
0
L
Izanami
6,811
524
107
8
0
256,655
0
W
Amaterasu
9,978
768
156
12
0
303,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role