Player Matchup

Tiamat
Tiamat
AbyssalDrogoz
Tiamat
Level 115
God Stats
3W - 9L
1,400 SR
Queue Stats
343W - 306L
1,575 Elo+
Party 2
Cliodhna
Cliodhna
Backinnblack1978
Cliodhna
Level 155
God Stats
1W - 1L
1,271 SR
Queue Stats
176W - 189L
1,529 Elo+
Party 2
Zhong Kui
Zhong Kui
TheArgentino617
Zhong Kui
Level 66
God Stats
6W - 7L
1,527 SR
Queue Stats
220W - 227L
1,542 Elo+
Party 2
Hachiman
Hachiman
VeryMidGamer
Hachiman
Level 65
God Stats
37W - 28L
1,687 SR
Queue Stats
274W - 227L
1,563 Elo+
Solo
Athena
Athena
cloud23332
Athena
Level 158
God Stats
3W - 3L
1,572 SR
Queue Stats
79W - 81L
1,536 Elo+
Solo
Team Averages
Level 112
1,491 SR
1,549 Elo+

VS

Team Averages
Level 86
1,498 SR
1,660 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
CaptElfimis3
Ravana
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 45L
1,760 Elo+
Party 1
Kumbhakarna
Kumbhakarna
CommanderCringe
Kumbhakarna
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,682 Elo+
Party 1
Jing Wei
Jing Wei
iChadddddd
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 5L
1,808 Elo+
Party 1
King Arthur
King Arthur
seasaltbottle
King Arthur
Level 159
God Stats
11W - 11L
1,491 SR
Queue Stats
414W - 416L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,762
517
6,940
6,875
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 3
8,050
537
6,587
13,778
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
TheArgentino617
Zhong Kui
15
4 / 3 / 1
9,618
641
9,035
11,589
9,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
VeryMidGamer
Hachiman
14
3 / 1 / 1
8,995
600
12,145
9,407
4,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
cloud23332
Athena
12
0 / 0 / 9
8,115
541
4,879
10,313
11,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 3 / 1
8,287
552
8,832
10,412
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
14
2 / 1 / 0
8,228
549
5,815
6,191
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
CommanderCringe
Kumbhakarna
12
0 / 1 / 2
7,783
519
3,396
10,187
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
iChadddddd
Jing Wei
14
1 / 2 / 0
8,415
561
5,547
12,520
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
seasaltbottle
King Arthur
10
0 / 5 / 2
6,367
424
3,471
16,146
15,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
5
6
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
1
0.83
W
2
1
3
3.5
W
3
1
3
4.5
L
Ravana
2
1
0
2
L
Kumbhakarna
CommanderCringe
Kumbhakarna
0
1
2
1
W
Zhong Kui
TheArgentino617
Zhong Kui
4
3
1
1.5
W
Hachiman
VeryMidGamer
Hachiman
3
1
1
3.5
W
Athena
cloud23332
Athena
0
0
9
4.5
L
Jing Wei
iChadddddd
Jing Wei
1
2
0
0.5
L
King Arthur
seasaltbottle
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,586
Damage
27,061
51,962
Taken
55,456
35,216
Mitigated
35,534
19,845
Healing
14,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,832
677
0
1,130
10,412
4,565
0
6,445
3,963
58,106
0
W
6,940
947
0
2,469
6,875
4,494
0
2,712
4,163
55,341
0
W
6,587
877
0
5,259
13,778
5,673
23
4,083
9,695
0
63,378
L
Ravana
5,815
1,454
0
3,446
6,191
2,773
0
1,900
4,283
0
77,208
L
Kumbhakarna
CommanderCringe
Kumbhakarna
3,396
631
0
2,152
10,187
8,538
0
4,054
6,125
35,141
0
W
Zhong Kui
TheArgentino617
Zhong Kui
9,035
1,925
0
4,874
11,589
9,268
1,365
1,581
10,008
73,827
13,503
W
Hachiman
VeryMidGamer
Hachiman
12,145
7,445
0
4,932
9,407
4,089
588
1,741
7,666
0
94,867
W
Athena
cloud23332
Athena
4,879
1,597
0
2,311
10,313
11,692
0
3,268
7,045
20,542
0
L
Jing Wei
iChadddddd
Jing Wei
5,547
3,878
0
6,066
12,520
4,289
428
835
11,685
0
72,682
L
King Arthur
seasaltbottle
King Arthur
3,471
598
0
1,579
16,146
15,369
0
6,905
9,241
0
22,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,540
Gold Earned
39,080
501
Minions Killed
454
0
Camps Cleared
0
1,509,697
Distance Traveled
1,573,804
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,287
552
117
8
0
306,840
0
W
Tiamat
7,762
517
115
8
0
317,782
2
W
Cliodhna
8,050
537
89
6
0
357,454
3
L
Ravana
8,228
549
114
8
0
357,721
4
L
Kumbhakarna
7,783
519
51
3
0
293,265
2
W
Zhong Kui
9,618
641
139
9
0
257,980
0
W
Hachiman
8,995
600
140
9
0
272,317
0
W
Athena
8,115
541
18
1
0
304,164
3
L
Jing Wei
8,415
561
149
10
0
302,956
2
L
King Arthur
6,367
424
23
2
0
313,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role