Player Matchup

Ao Kuang
Ao Kuang
D88Hutch
Ao Kuang
Level 88
God Stats
250W - 232L
1,495 SR
Queue Stats
305W - 293L
1,387 Elo+
Party 1
Chaac
Chaac
MrExistence
Chaac
Level 60
God Stats
20W - 14L
1,602 SR
Queue Stats
130W - 120L
1,498 Elo+
Party 4
Baron Samedi
Baron Samedi
RaulBethzalom2
Baron Samedi
Level 107
God Stats
1W - 1L
1,261 SR
Queue Stats
68W - 58L
1,489 Elo+
Party 4
Bacchus
Bacchus
UNBANNED3332
Bacchus
Level 97
God Stats
11W - 10L
1,500 SR
Queue Stats
138W - 132L
1,488 Elo+
Solo
Ullr
Ullr
Vongott99
Ullr
Level 23
God Stats
4W - 7L
1,275 SR
Queue Stats
26W - 50L
1,208 Elo+
Party 1
Team Averages
Level 75
1,427 SR
1,414 Elo+

VS

Team Averages
Level 87
1,590 SR
1,433 Elo+
Artio
Artio
Hannibal-747
Artio
Level 121
God Stats
1W - 4L
1,443 SR
Queue Stats
84W - 82L
1,449 Elo+
Party 2
Izanami
Izanami
Icey-Ant
Izanami
Level 67
God Stats
17W - 15L
1,575 SR
Queue Stats
202W - 210L
1,451 Elo+
Solo
Bacchus
Bacchus
LuchoStation77
Bacchus
Level 85
God Stats
3W - 1L
1,925 SR
Queue Stats
42W - 56L
1,396 Elo+
Party 2
Janus
Janus
WheezyPancake23
Janus
Level 101
God Stats
11W - 11L
1,537 SR
Queue Stats
373W - 370L
1,441 Elo+
Party 3
Bakasura
Bakasura
YoAnskee
Bakasura
Level 63
God Stats
4W - 7L
1,468 SR
Queue Stats
203W - 205L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D88Hutch
Ao Kuang
15
3 / 3 / 3
8,642
508
8,692
16,345
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 0 / 1
8,065
474
8,559
12,419
6,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
RaulBethzalom2
Baron Samedi
15
3 / 2 / 2
9,343
550
7,887
8,222
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
UNBANNED3332
Bacchus
14
2 / 1 / 3
8,947
526
11,879
13,081
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
14
3 / 4 / 1
7,895
464
4,780
11,473
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,787
458
7,662
19,237
14,999
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Icey-Ant
Izanami
14
3 / 3 / 2
7,996
470
6,053
9,849
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 4
7,924
466
4,653
14,138
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 3 / 1
9,379
552
10,236
9,215
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
YoAnskee
Bakasura
16
3 / 2 / 3
9,322
548
9,354
15,680
8,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
13
Kills
10
10
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
D88Hutch
Ao Kuang
3
3
3
1.5
L
1
3
0
0.33
L
Izanami
Icey-Ant
Izanami
3
3
2
1.33
L
0
3
4
0.67
W
2
0
1
2.5
W
Baron Samedi
RaulBethzalom2
Baron Samedi
3
2
2
2
W
Bacchus
UNBANNED3332
Bacchus
2
1
3
3.5
W
Ullr
3
4
1
0.88
L
3
3
1
1.17
L
Bakasura
YoAnskee
Bakasura
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,797
Damage
37,958
61,540
Taken
68,119
33,116
Mitigated
43,489
18,357
Healing
15,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
D88Hutch
Ao Kuang
8,692
1,842
0
4,836
16,345
6,327
847
4,541
11,549
69,328
0
L
7,662
578
0
3,954
19,237
14,999
180
6,148
13,089
50,837
481
L
Izanami
Icey-Ant
Izanami
6,053
3,872
0
2,984
9,849
4,119
1,375
6,536
3,313
0
66,666
L
4,653
646
0
2,524
14,138
12,162
243
3,777
9,854
20,739
0
W
8,559
2,080
0
4,013
12,419
6,016
0
6,634
5,587
0
51,689
W
Baron Samedi
RaulBethzalom2
Baron Samedi
7,887
721
79
1,885
8,222
3,491
0
4,695
3,309
69,311
0
W
Bacchus
UNBANNED3332
Bacchus
11,879
1,668
0
6,007
13,081
12,741
0
3,944
8,753
43,197
0
W
Ullr
4,780
1,750
0
1,537
11,473
4,541
0
1,723
9,588
0
44,411
L
10,236
608
0
532
9,215
4,057
0
7,526
1,689
74,291
0
L
Bakasura
YoAnskee
Bakasura
9,354
6,626
0
5,388
15,680
8,152
1,278
4,471
11,209
0
81,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,892
Gold Earned
42,408
421
Minions Killed
462
0
Camps Cleared
0
1,657,083
Distance Traveled
1,672,798
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,642
508
87
5
0
336,443
0
L
Artio
7,787
458
71
4
0
290,590
0
L
Izanami
7,996
470
113
7
0
288,656
0
L
Bacchus
7,924
466
22
1
0
327,088
3
W
Chaac
8,065
474
89
5
0
358,484
0
W
Baron Samedi
9,343
550
115
7
0
310,533
0
W
Bacchus
8,947
526
49
3
0
365,107
3
W
Ullr
7,895
464
81
5
0
286,516
0
L
Janus
9,379
552
122
7
0
342,042
4
L
Bakasura
9,322
548
134
8
0
424,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role