Player Matchup

Baron Samedi
Baron Samedi
MokiiS
Baron Samedi
Level 96
God Stats
2W - 5L
1,454 SR
Queue Stats
312W - 294L
1,544 Elo+
Solo
Bakasura
Bakasura
PartialObject
Bakasura
Level 63
God Stats
3W - 9L
1,293 SR
Queue Stats
144W - 156L
1,473 Elo+
Solo
Jormungandr
Jormungandr
Recarte10jr
Jormungandr
Level 48
God Stats
3W - 3L
1,534 SR
Queue Stats
264W - 339L
1,383 Elo+
Party 2
Raijin
Raijin
flame_artist
Raijin
Level 137
God Stats
5W - 6L
1,399 SR
Queue Stats
310W - 372L
1,381 Elo+
Party 2
Hachiman
Hachiman
guiriiii
Hachiman
Level 130
God Stats
5W - 10L
1,424 SR
Queue Stats
315W - 359L
1,430 Elo+
Party 2
Team Averages
Level 95
1,421 SR
1,442 Elo+

VS

Team Averages
Level 67
1,519 SR
1,413 Elo+
Nemesis
Nemesis
Auditores_13
Nemesis
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,415 Elo+
Party 3
Bacchus
Bacchus
Ronzo-24s
Bacchus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 57L
1,379 Elo+
Solo
Charybdis
Charybdis
Ume27ADC
Charybdis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,415 Elo+
Party 3
Sol
Sol
micar720
Sol
Level 23
God Stats
3W - 3L
1,547 SR
Queue Stats
29W - 38L
1,415 Elo+
Party 1
Izanami
Izanami
plaanit
Izanami
Level 143
God Stats
3W - 3L
1,550 SR
Queue Stats
50W - 59L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MokiiS
Baron Samedi
18
7 / 1 / 3
12,356
588
16,246
15,254
14,133
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
PartialObject
Bakasura
18
9 / 3 / 2
12,559
598
16,284
21,437
9,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Recarte10jr
Jormungandr
16
2 / 4 / 12
10,707
510
8,948
23,469
27,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
17
4 / 4 / 13
10,868
518
10,798
13,962
5,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
guiriiii
Hachiman
18
6 / 4 / 9
12,015
572
18,070
14,303
6,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Auditores_13
Nemesis
15
3 / 5 / 3
9,520
453
8,006
23,290
10,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Ronzo-24s
Bacchus
15
2 / 2 / 11
10,976
523
7,948
20,136
26,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Ume27ADC
Charybdis
13
1 / 10 / 2
9,096
433
8,779
18,754
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 8 / 3
10,142
483
16,706
20,682
8,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
plaanit
Izanami
19
6 / 3 / 4
12,877
613
14,324
17,144
7,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
39
28
Kills
16
16
Deaths
28
39
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Auditores_13
Nemesis
3
5
3
0.9
W
Baron Samedi
MokiiS
Baron Samedi
7
1
3
8.5
W
Bakasura
PartialObject
Bakasura
9
3
2
3.33
W
Jormungandr
Recarte10jr
Jormungandr
2
4
12
2
L
Bacchus
Ronzo-24s
Bacchus
2
2
11
3.75
L
Charybdis
Ume27ADC
Charybdis
1
10
2
0.2
W
Raijin
4
4
13
2.63
W
Hachiman
guiriiii
Hachiman
6
4
9
2.63
L
4
8
3
0.69
L
Izanami
plaanit
Izanami
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,346
Damage
55,763
88,425
Taken
100,006
63,586
Mitigated
60,222
31,721
Healing
25,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Auditores_13
Nemesis
8,006
3,932
0
4,010
23,290
10,149
0
9,277
13,243
0
77,158
W
Baron Samedi
MokiiS
Baron Samedi
16,246
1,178
493
9,985
15,254
14,133
874
2,560
12,694
95,450
0
W
Bakasura
PartialObject
Bakasura
16,284
10,818
0
7,676
21,437
9,755
808
3,052
18,385
0
85,705
W
Jormungandr
Recarte10jr
Jormungandr
8,948
1,953
0
4,631
23,469
27,324
0
6,844
16,625
50,557
0
L
Bacchus
Ronzo-24s
Bacchus
7,948
1,316
449
6,112
20,136
26,245
40
7,936
11,822
31,213
0
L
Charybdis
Ume27ADC
Charybdis
8,779
5,018
0
3,396
18,754
7,298
486
5,335
13,389
0
55,474
W
Raijin
10,798
1,567
0
3,449
13,962
5,899
1,356
6,729
7,233
64,246
0
W
Hachiman
guiriiii
Hachiman
18,070
11,960
0
5,487
14,303
6,475
4,023
5,553
8,750
0
98,563
L
16,706
6,750
0
6,269
20,682
8,649
1,231
8,883
11,239
72,662
0
L
Izanami
plaanit
Izanami
14,324
8,711
0
5,678
17,144
7,881
2,677
5,072
10,902
0
121,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,505
Gold Earned
52,611
568
Minions Killed
525
0
Camps Cleared
0
1,991,039
Distance Traveled
1,966,042
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,520
453
89
4
0
446,164
0
W
Baron Samedi
12,356
588
157
7
0
339,957
4
W
Bakasura
12,559
598
134
6
0
443,443
0
W
Jormungandr
10,707
510
54
3
0
401,437
2
L
Bacchus
10,976
523
36
2
0
442,424
3
L
Charybdis
9,096
433
109
5
0
342,476
0
W
Raijin
10,868
518
87
4
0
416,249
8
W
Hachiman
12,015
572
136
6
0
389,953
0
L
Sol
10,142
483
114
5
0
345,681
0
L
Izanami
12,877
613
177
8
0
389,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role