Player Matchup

Hel
Hel
AFKayPrime
Hel
Level 64
God Stats
3W - 3L
1,732 SR
Queue Stats
9W - 11L
1,493 Elo+
Party 2
Loki
Loki
CalPlush
Loki
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Solo
Thoth
Thoth
ItsJustScopes
Thoth
Level 34
God Stats
0W - 2L
1,379 SR
Queue Stats
8W - 10L
1,493 Elo+
Party 2
Kuzenbo
Kuzenbo
pump514
Kuzenbo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,493 Elo+
Party 2
Izanami
Izanami
xxWickedOnexxx
Izanami
Level 35
God Stats
0W - 2L
1,092 SR
Queue Stats
8W - 11L
1,493 Elo+
Party 2
Team Averages
Level 42
1,441 SR
1,495 Elo+

VS

Team Averages
Level 74
1,517 SR
1,442 Elo+
Hun Batz
Hun Batz
GhillyGorilla22
Hun Batz
Level 122
God Stats
4W - 6L
1,443 SR
Queue Stats
142W - 157L
1,489 Elo+
Party 1
Neith
Neith
GhillyLeopard
Neith
Level 136
God Stats
5W - 5L
1,648 SR
Queue Stats
194W - 178L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
PinetatoRaptor
Cthulhu
Level 29
God Stats
1W - 2L
1,378 SR
Queue Stats
3W - 10L
1,109 Elo+
Party 1
Sol
Sol
UJeenus
Sol
Level 37
God Stats
3W - 3L
1,290 SR
Queue Stats
21W - 25L
1,472 Elo+
Solo
Anubis
Anubis
ValorsWrld
Anubis
Level 46
God Stats
21W - 6L
1,825 SR
Queue Stats
175W - 166L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,183
562
3,944
10,015
5,431
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
0 / 2 / 0
5,474
498
3,224
9,459
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 3 / 0
5,515
501
4,144
5,606
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
pump514
Kuzenbo
8
0 / 2 / 0
5,226
475
3,103
10,599
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 5 / 0
4,892
445
3,199
8,937
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
7 / 0 / 1
7,139
649
5,016
9,103
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
5 / 0 / 3
7,730
703
5,973
5,037
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
0 / 0 / 4
5,572
507
3,328
5,949
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
9
2 / 1 / 3
5,896
536
9,373
7,174
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
ValorsWrld
Anubis
11
1 / 0 / 1
6,735
612
6,026
6,101
3,029
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
15
15
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Loki
0
2
0
0
W
Hun Batz
7
0
1
7.5
W
5
0
3
6.5
L
0
3
0
0
W
0
0
4
2
W
Sol
2
1
3
3.5
W
Anubis
ValorsWrld
Anubis
1
0
1
1.5
L
Kuzenbo
pump514
Kuzenbo
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,614
Damage
29,716
44,616
Taken
33,364
22,361
Mitigated
14,354
16,766
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,944
127
707
5,764
10,015
5,431
0
5,264
4,751
45,876
0
L
Loki
3,224
644
0
3,813
9,459
3,082
0
1,358
8,101
0
40,158
W
Hun Batz
5,016
1,109
0
4,779
9,103
3,534
0
1,437
7,666
0
49,463
W
5,973
1,918
0
1,571
5,037
1,858
515
2,139
2,898
0
57,537
L
4,144
156
0
90
5,606
1,645
0
300
5,306
46,414
0
W
3,328
182
67
1,791
5,949
3,770
92
1,752
4,197
12,469
0
W
Sol
9,373
3,646
0
4,026
7,174
2,163
883
2,177
4,997
46,066
2,617
W
Anubis
ValorsWrld
Anubis
6,026
285
0
4,579
6,101
3,029
0
3,686
2,415
49,397
0
L
Kuzenbo
pump514
Kuzenbo
3,103
1,378
0
3,484
10,599
9,000
0
6,893
3,706
12,963
0
L
3,199
2,079
0
2,908
8,937
3,203
0
4,816
4,121
0
32,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,290
Gold Earned
33,072
306
Minions Killed
367
0
Camps Cleared
0
1,126,512
Distance Traveled
1,061,418
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,183
562
89
8
0
199,630
4
L
Loki
5,474
498
68
6
0
266,947
0
W
Hun Batz
7,139
649
82
7
0
249,804
0
W
Neith
7,730
703
104
9
0
205,122
0
L
Thoth
5,515
501
79
7
0
223,159
0
W
Cthulhu
5,572
507
22
2
0
214,928
0
W
Sol
5,896
536
76
7
0
203,901
6
W
Anubis
6,735
612
83
8
0
187,663
0
L
Kuzenbo
5,226
475
16
1
0
245,170
2
L
Izanami
4,892
445
54
5
0
191,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role