Player Matchup

Merlin
Merlin
SteelHawk495
Merlin
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,495 Elo+
Party 2
Set
Set
WhiteWasp220
Set
Level 158
God Stats
4W - 1L
1,701 SR
Queue Stats
241W - 228L
1,460 Elo+
Party 2
Hera
Hera
ZearthZero2602
Hera
Level 80
God Stats
14W - 1L
1,954 SR
Queue Stats
486W - 485L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
doreyfish
Cthulhu
Level 130
God Stats
2W - 0L
1,580 SR
Queue Stats
58W - 44L
1,549 Elo+
Solo
He Bo
He Bo
ilou812li
He Bo
Level 157
God Stats
1W - 6L
1,037 SR
Queue Stats
252W - 244L
1,465 Elo+
Solo
Team Averages
Level 132
1,554 SR
1,483 Elo+

VS

Team Averages
Level 117
1,453 SR
1,459 Elo+
Zhong Kui
Zhong Kui
DecisiveWaffler
Zhong Kui
Level 141
God Stats
3W - 7L
1,281 SR
Queue Stats
305W - 292L
1,513 Elo+
Solo
Hachiman
Hachiman
Gleeshenstein
Hachiman
Level 145
God Stats
1W - 2L
1,497 SR
Queue Stats
82W - 79L
1,501 Elo+
Solo
Thor
Thor
JustGrey72
Thor
Level 36
God Stats
3W - 4L
1,396 SR
Queue Stats
99W - 141L
1,339 Elo+
Party 1
Zeus
Zeus
gotmilk23orna
Zeus
Level 121
God Stats
3W - 1L
1,912 SR
Queue Stats
201W - 254L
1,387 Elo+
Party 1
Hun Batz
Hun Batz
phoenixwrath666
Hun Batz
Level 140
God Stats
0W - 3L
1,181 SR
Queue Stats
765W - 709L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 0 / 8
8,286
829
3,484
5,236
2,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 7
7,887
789
6,329
8,236
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 3 / 6
8,335
834
6,419
6,393
3,141
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
doreyfish
Cthulhu
16
1 / 1 / 10
9,874
987
7,559
15,053
17,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

He Bo
ilou812li
He Bo
14
6 / 3 / 3
8,737
874
5,851
6,069
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DecisiveWaffler
Zhong Kui
1
0 / 0 / 0
2,584
258
0
0
0
Hachiman
Gleeshenstein
Hachiman
15
3 / 3 / 5
7,961
796
10,335
9,582
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 8
7,443
744
4,649
9,728
6,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 1 / 3
9,129
913
12,057
5,126
2,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
13
1 / 4 / 5
7,389
739
5,483
8,297
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
31
13
Kills
10
10
Deaths
13
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DecisiveWaffler
Zhong Kui
0
0
0
0
L
Hachiman
Gleeshenstein
Hachiman
3
3
5
1.83
L
1
5
8
1
W
Merlin
1
0
8
5
W
2
3
7
1.83
W
3
3
6
2
W
Cthulhu
doreyfish
Cthulhu
1
1
10
6
L
5
1
3
6.5
W
He Bo
ilou812li
He Bo
6
3
3
2.5
L
Hun Batz
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,642
Damage
32,524
40,987
Taken
32,733
31,777
Mitigated
16,720
10,301
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DecisiveWaffler
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
Gleeshenstein
Hachiman
10,335
8,212
684
2,699
9,582
3,975
108
7,440
2,142
0
20,492
L
4,649
599
265
1,038
9,728
6,065
0
7,020
2,708
0
8,114
W
Merlin
3,484
282
324
1,093
5,236
2,715
568
1,097
4,139
21,890
0
W
6,329
1,911
1,521
876
8,236
5,604
66
2,253
5,983
0
11,448
W
6,419
829
355
350
6,393
3,141
428
2,507
3,886
17,439
0
W
Cthulhu
doreyfish
Cthulhu
7,559
385
1,297
3,439
15,053
17,732
185
4,566
10,487
15,655
0
L
12,057
1,283
656
1,281
5,126
2,229
120
3,542
1,584
32,887
0
W
He Bo
ilou812li
He Bo
5,851
395
436
610
6,069
2,585
432
1,634
4,435
9,343
0
L
Hun Batz
5,483
238
340
243
8,297
4,451
0
5,311
2,986
0
16,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,119
Gold Earned
34,506
106
Minions Killed
102
0
Camps Cleared
0
1,045,954
Distance Traveled
809,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
2,584
258
0
0
0
0
0
L
Hachiman
7,961
796
24
2
0
193,392
0
L
Thor
7,443
744
6
1
0
200,032
0
W
Merlin
8,286
829
36
4
0
217,308
0
W
Set
7,887
789
8
1
0
197,407
0
W
Hera
8,335
834
41
4
0
221,071
0
W
Cthulhu
9,874
987
15
2
0
221,688
0
L
Zeus
9,129
913
46
5
0
210,051
0
W
He Bo
8,737
874
6
1
0
188,480
0
L
Hun Batz
7,389
739
26
3
0
205,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role