Player Matchup

Guan Yu
Guan Yu
Ace1761
Guan Yu
Level 122
God Stats
40W - 24L
1,603 SR
Queue Stats
465W - 403L
1,547 Elo+
Party 1
Ah Puch
Ah Puch
FanaticDreamer
Ah Puch
Level 149
God Stats
66W - 62L
1,568 SR
Queue Stats
354W - 313L
1,565 Elo+
Party 1
Anhur
Anhur
NeverToxicAgain
Anhur
Level 28
God Stats
7W - 2L
1,722 SR
Queue Stats
74W - 62L
1,545 Elo+
Party 1
Maui
Maui
inky_matchbox-
Maui
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,160 Elo+
Party 3
Ne Zha
Ne Zha
linlnil
Ne Zha
Level 120
God Stats
7W - 5L
1,557 SR
Queue Stats
140W - 127L
1,498 Elo+
Party 3
Team Averages
Level 86
1,590 SR
1,463 Elo+

VS

Team Averages
Level 86
1,465 SR
1,468 Elo+
Hun Batz
Hun Batz
Aimous
Hun Batz
Level 159
God Stats
8W - 16L
1,468 SR
Queue Stats
479W - 554L
1,488 Elo+
Party 2
Artemis
Artemis
IronWaffle0406
Artemis
Level 28
God Stats
0W - 4L
1,457 SR
Queue Stats
103W - 146L
1,477 Elo+
Party 2
Thoth
Thoth
LilKelp
Thoth
Level 113
God Stats
3W - 4L
1,491 SR
Queue Stats
53W - 69L
1,467 Elo+
Party 4
Hercules
Hercules
Luminary11
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,330 Elo+
Party 4
Yemoja
Yemoja
ToxicNinja54
Yemoja
Level 96
God Stats
0W - 2L
1,408 SR
Queue Stats
126W - 147L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ace1761
Guan Yu
13
1 / 0 / 3
8,059
620
4,961
10,676
8,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
1 / 1 / 4
7,903
608
8,799
9,300
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 2 / 3
8,127
625
10,429
11,448
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 5
6,483
499
3,086
9,194
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
linlnil
Ne Zha
12
6 / 0 / 2
7,717
594
4,861
8,812
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aimous
Hun Batz
13
2 / 3 / 1
7,336
564
5,079
11,588
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 4 / 2
6,450
496
5,757
7,688
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thoth
LilKelp
Thoth
11
1 / 4 / 1
6,478
498
7,331
8,744
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Luminary11
Hercules
11
0 / 1 / 0
6,233
479
4,240
8,108
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
11
1 / 1 / 2
7,008
539
6,255
10,593
5,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
5
5
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ace1761
Guan Yu
1
0
3
2.5
L
Hun Batz
Aimous
Hun Batz
2
3
1
0.83
W
1
1
4
3
L
1
4
2
0.5
L
Thoth
LilKelp
Thoth
1
4
1
0.38
L
Hercules
Luminary11
Hercules
0
1
0
0
W
5
2
3
3.25
L
Yemoja
1
1
2
2
W
0
2
5
1.25
W
Ne Zha
linlnil
Ne Zha
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,136
Damage
28,662
49,430
Taken
46,721
25,896
Mitigated
19,024
17,343
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ace1761
Guan Yu
4,961
947
1,352
5,247
10,676
8,355
591
1,936
8,173
0
56,019
L
Hun Batz
Aimous
Hun Batz
5,079
1,357
0
1,450
11,588
4,160
0
1,733
9,719
0
69,907
W
8,799
287
0
3,044
9,300
3,687
134
3,753
5,547
63,791
0
L
5,757
3,283
0
939
7,688
1,951
971
1,433
6,211
0
34,841
L
Thoth
LilKelp
Thoth
7,331
42
0
300
8,744
2,737
0
4,303
4,109
46,118
0
L
Hercules
Luminary11
Hercules
4,240
1,476
0
1,928
8,108
4,307
0
161
7,929
0
32,636
W
10,429
6,369
0
4,436
11,448
3,977
1,749
1,594
9,854
0
58,780
L
Yemoja
6,255
881
1,967
2,098
10,593
5,869
0
3,559
6,868
23,472
0
W
3,086
480
0
1,656
9,194
6,655
14
4,241
4,953
15,077
0
W
Ne Zha
linlnil
Ne Zha
4,861
1,632
0
1,608
8,812
3,222
86
2,062
6,750
0
36,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,289
Gold Earned
33,505
372
Minions Killed
331
0
Camps Cleared
0
1,324,651
Distance Traveled
1,289,158
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,059
620
91
7
0
306,781
4
L
Hun Batz
7,336
564
104
8
0
314,173
0
W
Ah Puch
7,903
608
122
9
0
259,131
3
L
Artemis
6,450
496
51
4
0
202,023
0
L
Thoth
6,478
498
90
7
0
269,135
0
L
Hercules
6,233
479
63
5
0
241,382
0
W
Anhur
8,127
625
94
7
0
209,714
4
L
Yemoja
7,008
539
23
2
0
262,445
0
W
Maui
6,483
499
17
1
0
244,224
7
W
Ne Zha
7,717
594
48
4
0
304,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role