Player Matchup

Danzaburou
Danzaburou
DUSSAMANE
Danzaburou
Level 55
God Stats
1W - 0L
1,587 SR
Queue Stats
20W - 12L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
LastCycle
Cthulhu
Level 174
God Stats
15W - 5L
1,609 SR
Queue Stats
497W - 428L
1,518 Elo+
Solo
Shiva
Shiva
MagickThunder
Shiva
Level 127
God Stats
2W - 1L
1,810 SR
Queue Stats
55W - 43L
1,602 Elo+
Party 1
Arachne
Arachne
PracticallyAmp
Arachne
Level 136
God Stats
2W - 0L
1,614 SR
Queue Stats
77W - 73L
1,540 Elo+
Party 1
Ix Chel
Ix Chel
SnipedAlpaca
Ix Chel
Level 156
God Stats
2W - 2L
1,550 SR
Queue Stats
72W - 82L
1,499 Elo+
Solo
Team Averages
Level 130
1,634 SR
1,539 Elo+

VS

Team Averages
Level 108
1,501 SR
1,558 Elo+
Izanami
Izanami
Anton1o1999
Izanami
Level 136
God Stats
3W - 2L
1,691 SR
Queue Stats
218W - 236L
1,533 Elo+
Party 2
Susano
Susano
Byrce
Susano
Level 138
God Stats
7W - 13L
1,429 SR
Queue Stats
112W - 120L
1,583 Elo+
Party 2
Cthulhu
Cthulhu
Elitmokeygod
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,616 Elo+
Party 2
Ra
Ra
Lofty-Watermelon
Ra
Level 66
God Stats
0W - 1L
1,276 SR
Queue Stats
3W - 5L
1,489 Elo+
Solo
Chaac
Chaac
Mastake maker
Chaac
Level 155
God Stats
18W - 14L
1,611 SR
Queue Stats
274W - 269L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DUSSAMANE
Danzaburou
10
2 / 1 / 4
4,941
988
3,111
3,489
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
LastCycle
Cthulhu
10
2 / 0 / 4
4,768
954
3,619
3,233
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 3
4,952
990
4,923
4,884
2,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 4
4,610
922
1,542
2,160
1,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ix Chel
SnipedAlpaca
Ix Chel
11
1 / 0 / 4
5,027
1,005
4,927
2,187
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anton1o1999
Izanami
10
1 / 0 / 1
4,894
979
1,170
5,448
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
Byrce
Susano
10
0 / 2 / 2
4,578
916
3,798
5,213
2,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Elitmokeygod
Cthulhu
9
1 / 3 / 0
4,460
892
2,237
4,980
3,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
3,956
791
589
1,002
282
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
4,630
926
2,378
4,337
3,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
7
Kills
2
2
Deaths
7
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anton1o1999
Izanami
1
0
1
1.5
L
Susano
Byrce
Susano
0
2
2
0.5
W
Danzaburou
DUSSAMANE
Danzaburou
2
1
4
4
L
Cthulhu
Elitmokeygod
Cthulhu
1
3
0
0.33
W
Cthulhu
LastCycle
Cthulhu
2
0
4
4
L
0
1
0
0
W
2
1
3
3.5
L
0
1
2
1
W
0
0
4
2
W
Ix Chel
SnipedAlpaca
Ix Chel
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,122
Damage
10,172
15,953
Taken
20,980
7,213
Mitigated
11,420
4,734
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anton1o1999
Izanami
1,170
782
0
1,326
5,448
1,793
0
3,141
2,153
0
15,209
L
Susano
Byrce
Susano
3,798
842
0
762
5,213
2,069
0
2,257
2,956
0
12,139
W
Danzaburou
DUSSAMANE
Danzaburou
3,111
860
0
861
3,489
1,360
125
583
2,833
0
8,247
L
Cthulhu
Elitmokeygod
Cthulhu
2,237
94
101
513
4,980
3,322
0
786
4,117
7,093
0
W
Cthulhu
LastCycle
Cthulhu
3,619
111
73
450
3,233
1,581
0
401
2,756
8,977
0
L
589
41
12
226
1,002
282
0
463
469
819
0
W
4,923
843
76
811
4,884
2,341
0
1,534
3,113
0
11,383
L
2,378
301
0
1,643
4,337
3,954
0
1,899
2,240
870
10,258
W
1,542
1,154
0
1,217
2,160
1,074
0
47
2,113
0
11,317
W
Ix Chel
SnipedAlpaca
Ix Chel
4,927
1,112
435
811
2,187
857
0
254
1,933
20,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,298
Gold Earned
22,518
112
Minions Killed
94
0
Camps Cleared
0
568,439
Distance Traveled
451,799
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,894
979
34
7
0
103,760
0
L
Susano
4,578
916
24
5
0
119,472
0
W
Danzaburou
4,941
988
12
2
0
94,842
0
L
Cthulhu
4,460
892
10
2
0
95,089
0
W
Cthulhu
4,768
954
13
3
0
118,281
2
L
Ra
3,956
791
3
1
0
18,312
0
W
Shiva
4,952
990
22
4
0
120,415
2
L
Chaac
4,630
926
23
5
0
115,166
0
W
Arachne
4,610
922
22
4
0
126,933
0
W
Ix Chel
5,027
1,005
43
9
0
107,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role