Player Matchup

Discordia
Discordia
GHOSTROBZ
Discordia
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 74L
1,516 Elo+
Solo
Guan Yu
Guan Yu
MrMcChatha
Guan Yu
Level 126
God Stats
2W - 0L
1,791 SR
Queue Stats
8W - 10L
1,513 Elo+
Party 3
Thor
Thor
ThatBoiiAR15
Thor
Level 103
God Stats
14W - 3L
1,798 SR
Queue Stats
117W - 112L
1,428 Elo+
Solo
Freya
Freya
TheSkullbreaker
Freya
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,593 Elo+
Party 3
Charon
Charon
orangeninjaguy
Charon
Level 143
God Stats
1W - 2L
1,213 SR
Queue Stats
74W - 78L
1,495 Elo+
Solo
Team Averages
Level 122
1,560 SR
1,509 Elo+

VS

Team Averages
Level 69
1,518 SR
1,500 Elo+
Mercury
Mercury
BenjiHaragan
Mercury
Level 83
God Stats
1W - 2L
1,464 SR
Queue Stats
1W - 5L
1,292 Elo+
Solo
Medusa
Medusa
BuddyGuy2
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,580 Elo+
Party 1
Nu Wa
Nu Wa
ChiTownKel1
Nu Wa
Level 115
God Stats
34W - 27L
1,628 SR
Queue Stats
69W - 71L
1,466 Elo+
Party 2
Ymir
Ymir
Duke Poobah
Ymir
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 185L
1,533 Elo+
Party 1
Cupid
Cupid
SoldRhino147974
Cupid
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GHOSTROBZ
Discordia
16
5 / 0 / 6
9,301
930
15,634
5,354
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
MrMcChatha
Guan Yu
14
2 / 2 / 11
8,183
818
5,832
8,215
7,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
8 / 1 / 6
9,522
952
8,048
8,263
4,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 6
8,735
874
7,123
10,343
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 11
8,778
878
6,493
9,527
9,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BenjiHaragan
Mercury
13
0 / 6 / 2
7,272
727
1,663
10,217
3,680
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
BuddyGuy2
Medusa
12
0 / 5 / 2
7,086
709
2,224
9,292
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 1
7,818
782
7,736
7,669
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 1
8,906
891
8,769
11,350
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 1
7,113
711
2,736
9,809
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
20
Kills
6
6
Deaths
20
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
BenjiHaragan
Mercury
0
6
2
0.17
L
Medusa
BuddyGuy2
Medusa
0
5
2
0.2
L
3
4
1
0.88
L
3
1
1
3.5
W
Discordia
GHOSTROBZ
Discordia
5
0
6
8
W
Guan Yu
MrMcChatha
Guan Yu
2
2
11
3.75
L
0
4
1
0.13
W
8
1
6
11
W
3
3
6
2
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,130
Damage
23,128
41,702
Taken
48,337
28,566
Mitigated
18,143
7,733
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BenjiHaragan
Mercury
1,663
155
0
50
10,217
3,680
0
5,314
4,398
0
10,921
L
Medusa
BuddyGuy2
Medusa
2,224
737
0
22
9,292
3,131
0
5,349
3,502
0
8,259
L
7,736
1,527
0
0
7,669
2,692
0
4,584
2,790
21,294
0
L
8,769
1,504
0
750
11,350
5,445
0
6,822
3,981
21,388
0
W
Discordia
GHOSTROBZ
Discordia
15,634
470
0
750
5,354
2,005
181
1,612
3,542
48,907
0
W
Guan Yu
MrMcChatha
Guan Yu
5,832
1,274
1,439
1,724
8,215
7,759
0
3,168
4,762
0
12,738
L
2,736
871
385
737
9,809
3,195
0
5,679
3,722
0
13,453
W
8,048
401
0
1,760
8,263
4,478
580
2,703
5,312
0
25,133
W
7,123
2,116
0
1,533
10,343
4,977
1,939
3,565
6,458
27,875
0
W
6,493
630
0
527
9,527
9,347
635
3,968
5,123
18,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,519
Gold Earned
38,195
229
Minions Killed
126
0
Camps Cleared
0
1,039,731
Distance Traveled
927,782
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,272
727
24
2
0
206,108
0
L
Medusa
7,086
709
12
1
0
145,073
0
L
Nu Wa
7,818
782
32
3
0
195,764
2
L
Ymir
8,906
891
36
4
0
210,096
0
W
Discordia
9,301
930
90
9
0
220,755
2
W
Guan Yu
8,183
818
17
2
0
207,010
4
L
Cupid
7,113
711
22
2
0
170,741
0
W
Thor
9,522
952
41
4
0
212,389
0
W
Freya
8,735
874
70
7
0
194,375
0
W
Charon
8,778
878
11
1
0
205,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role