Player Matchup

Fenrir
Fenrir
DankDrank
Fenrir
Level 24
God Stats
2W - 0L
1,690 SR
Queue Stats
10W - 4L
1,623 Elo+
Solo
Cupid
Cupid
Jeison2908
Cupid
Level 29
God Stats
2W - 0L
1,777 SR
Queue Stats
90W - 110L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
Negrodamis202
Kuzenbo
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
491W - 491L
1,519 Elo+
Party 2
Mercury
Mercury
PolarWolfxx
Mercury
Level 28
God Stats
1W - 1L
1,282 SR
Queue Stats
50W - 50L
1,480 Elo+
Solo
Discordia
Discordia
T0OSpooky
Discordia
Level 27
God Stats
2W - 0L
1,701 SR
Queue Stats
57W - 49L
1,488 Elo+
Party 2
Team Averages
Level 43
1,590 SR
1,509 Elo+

VS

Team Averages
Level 58
1,371 SR
1,422 Elo+
Skadi
Skadi
Akane ao
Skadi
Level 28
God Stats
0W - 3L
1,143 SR
Queue Stats
28W - 18L
1,590 Elo+
Party 1
Olorun
Olorun
BurningMan0420
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Solo
King Arthur
King Arthur
Carioxregun
King Arthur
Level 27
God Stats
2W - 1L
1,531 SR
Queue Stats
28W - 19L
1,574 Elo+
Party 1
Nike
Nike
FiggBucker
Nike
Level 113
God Stats
2W - 4L
1,283 SR
Queue Stats
253W - 252L
1,342 Elo+
Solo
Vamana
Vamana
TomyDC21222
Vamana
Level 109
God Stats
1W - 1L
1,400 SR
Queue Stats
38W - 63L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DankDrank
Fenrir
17
5 / 5 / 12
11,239
749
13,218
20,149
23,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
18
2 / 2 / 19
11,366
758
12,163
12,211
6,605
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
19
5 / 1 / 17
12,436
829
14,316
23,204
42,574
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
PolarWolfxx
Mercury
18
6 / 5 / 10
11,581
772
13,841
16,236
8,305
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
T0OSpooky
Discordia
20
8 / 1 / 11
12,351
823
18,396
7,832
3,800
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Akane ao
Skadi
19
11 / 7 / 1
12,349
823
22,664
18,322
8,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 7 / 7
9,056
604
6,354
17,465
8,004
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
Carioxregun
King Arthur
16
1 / 5 / 8
9,386
626
14,196
18,725
20,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 7
8,275
552
3,123
4,851
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
18
0 / 6 / 10
10,339
689
13,076
19,946
20,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
45
26
Kills
12
14
Deaths
26
69
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Skadi
Akane ao
Skadi
11
7
1
1.64
L
0
7
7
0.5
L
King Arthur
Carioxregun
King Arthur
1
5
8
1
W
Fenrir
DankDrank
Fenrir
5
5
12
2.2
L
0
1
7
3.5
W
Cupid
2
2
19
5.75
W
Kuzenbo
5
1
17
13.5
W
Mercury
PolarWolfxx
Mercury
6
5
10
2.2
W
Discordia
T0OSpooky
Discordia
8
1
11
13.5
L
Vamana
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,934
Damage
59,413
79,632
Taken
79,309
84,931
Mitigated
61,444
31,526
Healing
14,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Akane ao
Skadi
22,664
7,458
998
2,067
18,322
8,455
1,583
7,768
10,554
0
50,377
L
6,354
3,045
1,970
3,062
17,465
8,004
0
7,830
9,635
14,841
0
L
King Arthur
Carioxregun
King Arthur
14,196
220
0
0
18,725
20,736
0
5,977
12,748
0
25,787
W
Fenrir
DankDrank
Fenrir
13,218
2,183
1,324
3,499
20,149
23,647
0
1,157
17,475
0
19,145
L
3,123
0
457
814
4,851
3,297
0
2,432
2,419
0
7,213
W
Cupid
12,163
5,699
5,221
4,828
12,211
6,605
2,293
866
11,072
0
36,648
W
Kuzenbo
14,316
3,524
5,241
5,391
23,204
42,574
1,033
2,413
20,164
29,238
475
W
Mercury
PolarWolfxx
Mercury
13,841
7,582
2,479
2,265
16,236
8,305
3,473
1,352
14,736
0
24,238
W
Discordia
T0OSpooky
Discordia
18,396
694
556
722
7,832
3,800
1,139
566
7,266
41,383
0
L
Vamana
13,076
5,638
1,697
3,012
19,946
20,952
0
8,230
11,716
0
31,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,973
Gold Earned
49,405
146
Minions Killed
148
0
Camps Cleared
0
1,487,641
Distance Traveled
1,195,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,349
823
55
4
0
246,690
0
L
Olorun
9,056
604
16
1
0
222,884
0
L
King Arthur
9,386
626
31
2
0
286,269
0
W
Fenrir
11,239
749
9
1
0
292,648
0
L
Nike
8,275
552
12
1
0
160,039
0
W
Cupid
11,366
758
55
4
0
260,439
0
W
Kuzenbo
12,436
829
14
1
0
328,984
0
W
Mercury
11,581
772
30
2
0
309,715
0
W
Discordia
12,351
823
38
3
0
295,855
0
L
Vamana
10,339
689
34
2
0
279,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role