Player Matchup

King Arthur
King Arthur
KHN DaVinci
King Arthur
Level 109
God Stats
0W - 2L
1,431 SR
Queue Stats
393W - 383L
1,382 Elo+
Solo
Chernobog
Chernobog
Rampaging_Plague
Chernobog
Level 107
God Stats
3W - 5L
1,453 SR
Queue Stats
223W - 216L
1,403 Elo+
Solo
Yemoja
Yemoja
TickSwarm
Yemoja
Level 46
God Stats
15W - 20L
1,441 SR
Queue Stats
53W - 77L
1,398 Elo+
Solo
Anubis
Anubis
ganog
Anubis
Level 101
God Stats
43W - 49L
1,467 SR
Queue Stats
374W - 357L
1,421 Elo+
Solo
Arachne
Arachne
muddy_shrimp3
Arachne
Level 89
God Stats
3W - 13L
1,290 SR
Queue Stats
190W - 223L
1,426 Elo+
Solo
Team Averages
Level 90
1,416 SR
1,406 Elo+

VS

Team Averages
Level 65
1,494 SR
1,456 Elo+
Olorun
Olorun
 
Olorun
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
PlasmicSheep
Aphrodite
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,380 Elo+
Solo
Medusa
Medusa
Swarm944
Medusa
Level 69
God Stats
9W - 14L
1,479 SR
Queue Stats
187W - 216L
1,455 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheIceBolt
Tsukuyomi
Level 60
God Stats
3W - 2L
1,446 SR
Queue Stats
111W - 99L
1,472 Elo+
Solo
Surtr
Surtr
Zavyohn-
Surtr
Level 63
God Stats
194W - 167L
1,547 SR
Queue Stats
207W - 191L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KHN DaVinci
King Arthur
12
2 / 5 / 1
7,657
479
5,266
16,686
15,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
12
3 / 4 / 1
7,635
477
10,598
17,173
6,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
TickSwarm
Yemoja
11
0 / 2 / 2
7,345
459
5,014
10,363
8,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
ganog
Anubis
13
1 / 7 / 0
8,122
508
9,546
14,717
7,783
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
14
1 / 6 / 3
8,332
521
5,046
15,553
6,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
5 / 1 / 4
9,902
619
11,263
9,406
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Aphrodite
PlasmicSheep
Aphrodite
11
1 / 1 / 4
7,535
471
2,717
6,866
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
Swarm944
Medusa
13
3 / 2 / 3
8,057
504
14,112
13,620
5,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
TheIceBolt
Tsukuyomi
15
7 / 2 / 5
9,384
587
11,685
12,789
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Zavyohn-
Surtr
17
8 / 2 / 1
10,909
682
12,983
13,510
7,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
24
24
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
1
4
7
L
King Arthur
KHN DaVinci
King Arthur
2
5
1
0.5
W
Aphrodite
PlasmicSheep
Aphrodite
1
1
4
3
L
Chernobog
3
4
1
0.88
W
Medusa
Swarm944
Medusa
3
2
3
2.25
W
Tsukuyomi
TheIceBolt
Tsukuyomi
7
2
5
4.75
L
Yemoja
TickSwarm
Yemoja
0
2
2
0.5
W
Surtr
Zavyohn-
Surtr
8
2
1
4.25
L
Anubis
ganog
Anubis
1
7
0
0.14
L
Arachne
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,470
Damage
52,760
74,492
Taken
56,191
44,661
Mitigated
27,410
19,885
Healing
26,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,263
5,627
230
5,476
9,406
3,663
584
6,039
3,367
89,499
3,082
L
King Arthur
KHN DaVinci
King Arthur
5,266
341
0
2,760
16,686
15,851
0
2,728
13,958
1,725
35,122
W
Aphrodite
PlasmicSheep
Aphrodite
2,717
1,051
2,289
3,203
6,866
4,984
151
1,749
5,117
11,381
0
L
Chernobog
10,598
8,164
0
4,689
17,173
6,894
0
1,447
15,726
0
68,712
W
Medusa
Swarm944
Medusa
14,112
6,762
0
3,307
13,620
5,774
841
2,341
11,279
0
69,716
W
Tsukuyomi
TheIceBolt
Tsukuyomi
11,685
3,492
0
4,336
12,789
5,288
549
3,797
8,992
0
66,463
L
Yemoja
TickSwarm
Yemoja
5,014
737
2,537
2,314
10,363
8,017
27
1,092
9,271
22,595
0
W
Surtr
Zavyohn-
Surtr
12,983
8,927
0
7,716
13,510
7,701
3,942
1,312
12,198
655
84,552
L
Anubis
ganog
Anubis
9,546
905
0
4,910
14,717
7,783
391
6,324
8,393
63,739
0
L
Arachne
5,046
3,595
0
2,675
15,553
6,116
0
2,664
12,889
0
47,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,091
Gold Earned
45,787
346
Minions Killed
488
0
Camps Cleared
0
1,408,270
Distance Traveled
1,558,968
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,902
619
145
9
0
309,317
0
L
King Arthur
7,657
479
39
2
0
276,023
0
W
Aphrodite
7,535
471
10
1
0
291,794
2
L
Chernobog
7,635
477
111
7
0
276,716
0
W
Medusa
8,057
504
89
6
0
312,821
2
W
Tsukuyomi
9,384
587
103
6
0
323,110
0
L
Yemoja
7,345
459
20
1
0
293,700
0
W
Surtr
10,909
682
141
9
0
321,926
0
L
Anubis
8,122
508
88
6
0
257,475
5
L
Arachne
8,332
521
88
6
0
304,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role