Player Matchup

Ra
Ra
Nola_Behemoth
Ra
Level 83
God Stats
2W - 2L
1,144 SR
Queue Stats
19W - 14L
1,202 Elo+
Party 1
Terra
Terra
Nola_Vasileios
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,193 Elo+
Party 1
Anhur
Anhur
killer_giggles21
Anhur
Level 62
God Stats
13W - 14L
1,518 SR
Queue Stats
134W - 178L
1,285 Elo+
Solo
Team Averages
Level 53
1,387 SR
1,227 Elo+

VS

Team Averages
Level 57
1,461 SR
1,291 Elo+
Mulan
Mulan
NebraskaNinja9
Mulan
Level 81
God Stats
354W - 417L
1,439 SR
Queue Stats
355W - 419L
1,321 Elo+
Solo
Yu Huang
Yu Huang
scorsag1
Yu Huang
Level 28
God Stats
1W - 5L
1,445 SR
Queue Stats
80W - 100L
1,229 Elo+
Party 2
Loki
Loki
tuck_daddy7
Loki
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 193L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 6
10,459
1,046
9,151
8,181
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 0 / 11
8,606
861
2,476
8,467
7,354
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

11
4 / 2 / 9
8,812
881
6,573
7,791
2,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
6,162
616
1,320
1,719
512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
scorsag1
Yu Huang
11
2 / 6 / 0
7,685
769
7,075
9,750
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 8 / 2
7,684
768
6,611
11,320
3,078
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
3
3
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
9
1
6
12
W
2
0
11
7.5
W
4
2
9
4.25
L
Yu Huang
scorsag1
Yu Huang
2
6
0
0.33
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,200
Damage
15,006
24,439
Taken
22,789
13,098
Mitigated
6,293
7,663
Healing
722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,320
151
0
472
1,719
512
0
757
962
0
1,320
W
9,151
1,203
1,586
3,279
8,181
3,303
867
2,770
5,136
56,387
0
W
2,476
480
654
435
8,467
7,354
344
2,073
6,135
9,900
0
W
6,573
4,413
382
1,327
7,791
2,441
1,371
1,836
5,826
0
19,852
L
Yu Huang
scorsag1
Yu Huang
7,075
634
0
0
9,750
2,703
0
5,966
3,740
29,010
0
L
6,611
1,136
0
250
11,320
3,078
0
5,092
6,228
0
18,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
21,531
112
Minions Killed
47
0
Camps Cleared
0
563,680
Distance Traveled
373,149
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,162
616
0
0
0
28,198
0
W
Ra
10,459
1,046
76
8
0
197,273
0
W
Terra
8,606
861
9
1
0
189,231
0
W
Anhur
8,812
881
27
3
0
177,176
1
L
Yu Huang
7,685
769
36
4
0
181,362
0
L
Loki
7,684
768
11
1
0
163,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role