Player Matchup

Yemoja
Yemoja
Bozels
Yemoja
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,396 Elo+
Party 4
Cthulhu
Cthulhu
DottieCarottie
Cthulhu
Level 122
God Stats
3W - 2L
1,480 SR
Queue Stats
212W - 159L
1,586 Elo+
Party 1
Rama
Rama
Shadowwolfen
Rama
Level 125
God Stats
5W - 3L
1,545 SR
Queue Stats
183W - 147L
1,585 Elo+
Party 1
Khepri
Khepri
VirsaitisEjDirst
Khepri
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 39L
1,340 Elo+
Party 4
Danzaburou
Danzaburou
ZarithTheBadger
Danzaburou
Level 125
God Stats
3W - 4L
1,444 SR
Queue Stats
186W - 145L
1,585 Elo+
Party 1
Team Averages
Level 108
1,494 SR
1,498 Elo+

VS

Team Averages
Level 99
1,500 SR
1,469 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
ElHasasino
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,489 Elo+
Party 2
Awilix
Awilix
HOODOOOR
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,489 Elo+
Party 2
Maman Brigitte
Maman Brigitte
JohnGary
Maman Brigitte
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 148L
1,435 Elo+
Party 3
Odin
Odin
erikuelo
Odin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bozels
Yemoja
17
3 / 3 / 12
10,441
803
7,553
9,830
7,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 3 / 15
10,048
773
16,232
13,700
12,059
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
13 / 4 / 7
11,669
898
22,466
11,223
6,086
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 3 / 16
9,945
765
4,309
16,117
16,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ZarithTheBadger
Danzaburou
17
3 / 2 / 15
10,583
814
15,134
7,856
4,584
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 4 / 8
8,736
672
11,455
12,843
6,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 5 / 8
9,391
722
6,653
15,059
9,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
HOODOOOR
Awilix
15
5 / 4 / 5
9,080
698
8,718
13,386
6,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maman Brigitte
JohnGary
Maman Brigitte
16
2 / 7 / 10
9,278
714
10,718
16,161
8,463
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
17
2 / 2 / 11
9,462
728
8,699
17,849
20,480
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
57
22
Kills
15
15
Deaths
22
65
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
4
8
1.75
W
Yemoja
Bozels
Yemoja
3
3
12
3
W
3
3
15
3.5
L
3
5
8
1.4
L
Awilix
HOODOOOR
Awilix
5
4
5
1.88
L
Maman Brigitte
JohnGary
Maman Brigitte
2
7
10
1
W
13
4
7
4.13
W
0
3
16
2.67
W
Danzaburou
ZarithTheBadger
Danzaburou
3
2
15
5.25
L
Odin
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,694
Damage
46,243
58,726
Taken
75,298
46,198
Mitigated
51,440
21,518
Healing
31,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,455
8,052
1,678
3,048
12,843
6,421
394
4,427
8,293
0
17,262
W
Yemoja
Bozels
Yemoja
7,553
699
7,308
597
9,830
7,137
889
3,248
6,582
15,944
0
W
16,232
424
1,750
1,350
13,700
12,059
505
2,939
10,761
31,020
0
L
6,653
1,285
11,345
6,118
15,059
9,108
468
6,237
8,583
18,565
0
L
Awilix
HOODOOOR
Awilix
8,718
2,620
701
1,282
13,386
6,968
538
4,951
8,205
0
20,680
L
Maman Brigitte
JohnGary
Maman Brigitte
10,718
661
435
1,823
16,161
8,463
0
6,916
8,799
20,972
0
W
22,466
19,590
431
1,286
11,223
6,086
2,616
4,234
6,989
0
36,469
W
4,309
596
2,344
1,534
16,117
16,332
139
4,779
11,338
11,290
0
W
Danzaburou
ZarithTheBadger
Danzaburou
15,134
5,298
2,515
2,403
7,856
4,584
4,230
2,171
5,685
0
37,669
L
Odin
8,699
2,013
952
4,319
17,849
20,480
295
4,103
13,324
0
17,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,686
Gold Earned
45,947
148
Minions Killed
110
0
Camps Cleared
0
1,174,819
Distance Traveled
1,152,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,736
672
12
1
0
210,836
0
W
Yemoja
10,441
803
26
2
0
235,022
0
W
Cthulhu
10,048
773
30
2
0
250,845
0
L
Hel
9,391
722
34
3
0
219,867
0
L
Awilix
9,080
698
20
2
0
237,888
0
L
Maman Brigitte
9,278
714
16
1
0
228,077
0
W
Rama
11,669
898
25
2
0
220,351
0
W
Khepri
9,945
765
16
1
0
245,601
0
W
Danzaburou
10,583
814
51
4
0
223,000
0
L
Odin
9,462
728
28
2
0
256,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role