Player Matchup

Sun Wukong
Sun Wukong
Platinum III
Hallowalchemist
Sun Wukong
Platinum III
Level 146
God Stats
46W - 23L
1,673 SR
Queue Stats
285W - 310L
1,899 MMR
Party 1
Charon
Charon
Platinum V
finbeats
Charon
Platinum V
Level 148
God Stats
6W - 6L
1,696 SR
Queue Stats
94W - 110L
1,708 MMR
Solo
Persephone
Persephone
Gold II
iSvvallow
Persephone
Gold II
Level 129
God Stats
204W - 171L
1,621 SR
Queue Stats
246W - 215L
1,472 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,663 SR
1,693 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,615 SR
1,621 MMR
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
SeñueІo
Hachiman
Gold V
Level 69
God Stats
12W - 7L
1,674 SR
Queue Stats
12W - 8L
1,701 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
datinsanegamer
Zhong Kui
Gold V
Level 121
God Stats
5W - 1L
1,671 SR
Queue Stats
8W - 5L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hallowalchemist
Sun Wukong
17
4 / 1 / 5
15,616
679
13,605
25,066
38,436
Charon
finbeats
Charon
16
2 / 3 / 6
14,914
648
14,595
23,640
30,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Persephone
iSvvallow
Persephone
19
3 / 3 / 4
18,160
790
32,750
14,239
7,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboThothNe ZhaAgniXbalanque

VS

Bans
AthenaDiscordiaAh Muzen CabRaijinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
0 / 2 / 5
15,092
656
10,971
27,695
47,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
SeñueІo
Hachiman
20
5 / 3 / 1
16,987
739
25,709
21,823
9,656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
datinsanegamer
Zhong Kui
18
2 / 4 / 3
16,056
698
15,086
21,307
15,778
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
7
7
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
5
1.25
L
Sun Wukong
Hallowalchemist
Sun Wukong
4
1
5
6.5
W
Hachiman
SeñueІo
Hachiman
5
3
1
1.83
W
Zhong Kui
datinsanegamer
Zhong Kui
2
4
3
0.88
L
Charon
finbeats
Charon
2
3
6
1.67
L
Persephone
iSvvallow
Persephone
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,950
Damage
51,766
62,945
Taken
70,825
76,162
Mitigated
72,740
5,926
Healing
17,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,971
1,633
0
4,944
27,695
47,306
94
18,516
8,370
36,653
0
L
Sun Wukong
Hallowalchemist
Sun Wukong
13,605
1,716
0
3,133
25,066
38,436
210
9,462
15,506
1,763
45,329
W
Hachiman
SeñueІo
Hachiman
25,709
16,938
0
9,414
21,823
9,656
2,394
13,124
8,077
0
111,683
W
Zhong Kui
datinsanegamer
Zhong Kui
15,086
1,807
0
3,233
21,307
15,778
530
14,802
5,784
72,529
0
L
Charon
finbeats
Charon
14,595
1,684
0
965
23,640
30,125
762
11,659
11,759
36,457
2,410
L
Persephone
iSvvallow
Persephone
32,750
602
0
1,828
14,239
7,601
198
5,925
8,296
153,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
48,135
293
Minions Killed
260
0
Camps Cleared
0
1,189,664
Distance Traveled
1,237,200
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,092
656
48
2
0
462,291
3
L
Sun Wukong
15,616
679
49
2
0
378,742
1
W
Hachiman
16,987
739
103
4
0
398,852
2
W
Zhong Kui
16,056
698
109
5
0
376,057
0
L
Charon
14,914
648
25
1
0
393,149
12
L
Persephone
18,160
790
219
10
0
417,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role