Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Jeff559
Awilix
Level 158
God Stats
0W - 1L
1,213 SR
Queue Stats
20W - 28L
1,432 Elo+
Party 2
Kukulkan
Kukulkan
NotThickPunk
Kukulkan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,433 Elo+
Party 2
King Arthur
King Arthur
XxMo3MoneyxX
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,266 Elo+
Party 2
Team Averages
Level 119
1,443 SR
1,426 Elo+

VS

Team Averages
Level 123
1,548 SR
1,503 Elo+
Bacchus
Bacchus
Andersan13
Bacchus
Level 68
God Stats
6W - 0L
1,890 SR
Queue Stats
81W - 66L
1,518 Elo+
Party 1
Skadi
Skadi
Branden1113
Skadi
Level 96
God Stats
1W - 0L
1,385 SR
Queue Stats
3W - 1L
1,565 Elo+
Solo
Vulcan
Vulcan
Historicus3
Vulcan
Level 140
God Stats
41W - 18L
1,616 SR
Queue Stats
175W - 165L
1,486 Elo+
Solo
Ne Zha
Ne Zha
The Red Beanie
Ne Zha
Level 156
God Stats
2W - 1L
1,573 SR
Queue Stats
10W - 15L
1,423 Elo+
Solo
Mulan
Mulan
monsieur800
Mulan
Level 156
God Stats
6W - 8L
1,278 SR
Queue Stats
69W - 56L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 2 / 6
9,222
922
11,628
10,347
5,079
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
 
Nike
14
2 / 4 / 7
7,900
790
8,131
14,180
9,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Jeff559
Awilix
15
3 / 4 / 8
8,259
826
11,166
10,622
4,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
NotThickPunk
Kukulkan
14
1 / 4 / 6
7,655
766
6,773
8,940
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
XxMo3MoneyxX
King Arthur
13
0 / 4 / 7
7,374
737
3,646
11,528
8,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Andersan13
Bacchus
14
3 / 2 / 6
8,149
815
6,715
11,621
12,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 5
8,067
807
7,565
6,923
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
17
5 / 1 / 6
9,669
967
12,919
5,215
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 9
8,290
829
9,171
10,222
6,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
6 / 5 / 5
9,184
918
12,684
16,635
14,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
12
Kills
18
18
Deaths
12
34
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
2
6
4.5
L
Nike
 
Nike
2
4
7
1.38
W
Bacchus
Andersan13
Bacchus
3
2
6
3
W
2
2
5
2.25
W
Vulcan
5
1
6
8
L
Awilix
Jeff559
Awilix
3
4
8
1.75
L
Kukulkan
NotThickPunk
Kukulkan
1
4
6
1
W
2
2
9
3.25
L
King Arthur
XxMo3MoneyxX
King Arthur
0
4
7
0.88
W
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,344
Damage
49,054
55,617
Taken
50,616
31,490
Mitigated
37,673
7,132
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,628
539
0
4,263
10,347
5,079
828
4,015
6,245
31,668
0
L
Nike
 
Nike
8,131
396
0
907
14,180
9,795
0
5,404
8,460
0
18,874
W
Bacchus
Andersan13
Bacchus
6,715
348
0
2,934
11,621
12,572
35
3,739
7,882
10,581
479
W
7,565
2,536
0
0
6,923
2,294
256
2,471
4,452
0
22,199
W
Vulcan
12,919
3,837
0
350
5,215
2,075
175
1,041
4,174
42,365
0
L
Awilix
Jeff559
Awilix
11,166
3,616
0
500
10,622
4,783
384
2,150
8,181
0
28,482
L
Kukulkan
NotThickPunk
Kukulkan
6,773
342
0
1,462
8,940
3,673
0
2,882
6,058
21,223
0
W
9,171
1,085
0
2,577
10,222
6,288
0
5,022
5,200
0
20,490
L
King Arthur
XxMo3MoneyxX
King Arthur
3,646
547
0
0
11,528
8,160
74
4,315
7,076
0
13,455
W
12,684
800
0
2,737
16,635
14,444
0
6,128
10,507
442
28,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,410
Gold Earned
43,359
178
Minions Killed
202
0
Camps Cleared
0
991,211
Distance Traveled
1,065,441
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,222
922
59
6
0
191,919
0
L
Nike
7,900
790
24
2
0
188,074
0
W
Bacchus
8,149
815
15
2
0
223,290
0
W
Skadi
8,067
807
24
2
0
205,537
0
W
Vulcan
9,669
967
95
10
0
232,985
0
L
Awilix
8,259
826
29
3
0
213,233
0
L
Kukulkan
7,655
766
39
4
0
199,356
0
W
Ne Zha
8,290
829
24
2
0
211,750
0
L
King Arthur
7,374
737
27
3
0
198,629
3
W
Mulan
9,184
918
44
4
0
191,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role