Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Dracô
Pele
Level 186
God Stats
1W - 0L
1,640 SR
Queue Stats
33W - 26L
1,566 Elo+
Party 2
Vulcan
Vulcan
LuscaRage
Vulcan
Level 190
God Stats
1W - 0L
1,879 SR
Queue Stats
48W - 15L
1,716 Elo+
Party 2
Osiris
Osiris
Micheich
Osiris
Level 167
God Stats
1W - 0L
1,663 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Janus
Janus
Zakchy
Janus
Level 159
God Stats
3W - 0L
2,024 SR
Queue Stats
469W - 140L
1,823 Elo+
Party 2
Team Averages
Level 173
1,741 SR
1,621 Elo+

VS

Team Averages
Level 74
1,523 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
IvanOP
Awilix
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
JohnCenaNegroOP
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
arctratus
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,410 Elo+
Solo
The Morrigan
The Morrigan
bjatot
The Morrigan
Level 127
God Stats
2W - 2L
1,613 SR
Queue Stats
145W - 162L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 1 / 24
9,482
948
2,439
10,794
10,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
Dracô
Pele
16
13 / 2 / 15
10,898
1,090
14,971
12,447
8,871
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
LuscaRage
Vulcan
17
6 / 1 / 21
10,134
1,013
19,587
7,875
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
Micheich
Osiris
16
5 / 0 / 24
9,684
968
9,886
18,228
14,552
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Zakchy
Janus
14
8 / 3 / 15
9,634
963
13,074
8,352
3,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 3
7,743
774
5,075
12,105
7,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
IvanOP
Awilix
13
1 / 7 / 1
7,255
726
4,599
12,320
4,531
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 1
6,574
657
5,509
12,745
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
arctratus
Zhong Kui
14
4 / 7 / 1
8,386
839
12,066
15,135
14,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

The Morrigan
bjatot
The Morrigan
13
0 / 8 / 1
7,137
714
5,415
11,548
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
14
34
Kills
7
7
Deaths
34
99
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
24
14
L
Fenrir
 
Fenrir
2
4
3
0.88
W
Pele
Dracô
Pele
13
2
15
10.25
L
Awilix
IvanOP
Awilix
1
7
1
0.21
L
0
8
1
0.06
W
Vulcan
LuscaRage
Vulcan
6
1
21
16.5
W
Osiris
Micheich
Osiris
5
0
24
17
W
Janus
Zakchy
Janus
8
3
15
5.17
L
Zhong Kui
arctratus
Zhong Kui
4
7
1
0.64
L
The Morrigan
bjatot
The Morrigan
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,957
Damage
32,664
57,696
Taken
63,853
41,280
Mitigated
36,135
32,334
Healing
12,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,439
1,296
13,988
3,745
10,794
10,302
870
4,217
6,476
6,305
0
L
Fenrir
 
Fenrir
5,075
695
179
3,468
12,105
7,149
0
7,373
4,732
0
6,723
W
Pele
Dracô
Pele
14,971
2,341
2,502
3,601
12,447
8,871
1,577
4,940
6,999
0
29,571
L
Awilix
IvanOP
Awilix
4,599
1,087
213
1,161
12,320
4,531
0
7,897
4,423
0
9,520
L
5,509
446
2,372
1,712
12,745
5,207
0
6,607
6,138
13,162
0
W
Vulcan
LuscaRage
Vulcan
19,587
9,671
0
99
7,875
3,776
1,949
3,223
4,603
44,837
0
W
Osiris
Micheich
Osiris
9,886
1,853
851
6,730
18,228
14,552
855
7,692
10,419
0
19,587
W
Janus
Zakchy
Janus
13,074
1,456
477
341
8,352
3,779
1,904
2,826
5,460
30,188
0
L
Zhong Kui
arctratus
Zhong Kui
12,066
974
180
1,921
15,135
14,690
0
7,794
7,341
21,781
0
L
The Morrigan
bjatot
The Morrigan
5,415
849
511
576
11,548
4,558
0
5,429
6,110
18,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,832
Gold Earned
37,095
129
Minions Killed
72
0
Camps Cleared
0
1,027,956
Distance Traveled
772,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,482
948
5
1
0
158,446
0
L
Fenrir
7,743
774
0
0
0
130,071
0
W
Pele
10,898
1,090
28
3
0
197,857
0
L
Awilix
7,255
726
11
1
0
175,229
0
L
Hel
6,574
657
12
1
0
151,353
0
W
Vulcan
10,134
1,013
41
4
0
221,346
0
W
Osiris
9,684
968
21
2
0
259,682
0
W
Janus
9,634
963
34
3
0
190,625
0
L
Zhong Kui
8,386
839
20
2
0
169,746
0
L
The Morrigan
7,137
714
29
3
0
146,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role