Player Matchup

Guan Yu
Guan Yu
ChippyConnor26
Guan Yu
Level 62
God Stats
4W - 2L
1,421 SR
Queue Stats
78W - 87L
1,441 Elo+
Party 1
Cupid
Cupid
DeucesWild20040
Cupid
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 131L
1,436 Elo+
Party 1
Janus
Janus
GruntLyfeStyle
Janus
Level 165
God Stats
9W - 9L
1,483 SR
Queue Stats
146W - 127L
1,570 Elo+
Solo
Arachne
Arachne
JCM78
Arachne
Level 135
God Stats
10W - 8L
1,572 SR
Queue Stats
259W - 203L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
ShugerZaddy
Gilgamesh
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 130L
1,440 Elo+
Party 1
Team Averages
Level 105
1,495 SR
1,483 Elo+

VS

Team Averages
Level 106
1,576 SR
1,440 Elo+
Kali
Kali
 
Kali
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Bwolf4556
Eset
Level 140
God Stats
12W - 9L
1,635 SR
Queue Stats
399W - 384L
1,488 Elo+
Solo
Ix Chel
Ix Chel
Magiclol7174
Ix Chel
Level 47
God Stats
6W - 3L
1,298 SR
Queue Stats
7W - 5L
1,171 Elo+
Party 2
Izanami
Izanami
ScantYew9166888
Izanami
Level 108
God Stats
2W - 1L
1,811 SR
Queue Stats
684W - 665L
1,496 Elo+
Solo
Amaterasu
Amaterasu
StrawbrySwisher3
Amaterasu
Level 109
God Stats
81W - 59L
1,635 SR
Queue Stats
127W - 105L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,106
555
4,277
8,714
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 0 / 1
5,733
521
2,807
5,010
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 2
7,652
696
5,388
3,202
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
JCM78
Arachne
13
6 / 0 / 4
7,496
681
8,428
9,723
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ShugerZaddy
Gilgamesh
8
0 / 0 / 8
5,623
511
4,563
8,333
6,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
0 / 3 / 0
5,152
468
2,789
9,702
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eset
10
0 / 4 / 0
5,531
503
2,077
6,076
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Magiclol7174
Ix Chel
8
0 / 2 / 0
5,113
465
2,581
6,181
3,666
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 0
5,849
532
2,922
4,795
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
10
3 / 3 / 0
6,677
607
8,778
12,245
7,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
3
3
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
3
0
0
L
Eset
0
4
0
0
W
1
3
3
0.83
W
1
0
1
1.5
W
4
0
2
5
W
Arachne
JCM78
Arachne
6
0
4
8
L
Ix Chel
Magiclol7174
Ix Chel
0
2
0
0
L
0
0
0
0
W
Gilgamesh
ShugerZaddy
Gilgamesh
0
0
8
4
L
Amaterasu
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,463
Damage
19,147
34,982
Taken
38,999
21,550
Mitigated
18,557
12,977
Healing
9,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,789
1,481
0
1,739
9,702
3,525
0
1,391
8,227
0
29,141
L
Eset
2,077
0
465
434
6,076
1,982
0
2,676
3,260
37,951
0
W
4,277
959
99
1,092
8,714
7,354
0
125
8,589
0
24,415
W
2,807
1,708
182
2,319
5,010
1,655
0
934
4,076
0
30,056
W
5,388
314
0
1,344
3,202
1,134
795
819
2,383
59,228
0
W
Arachne
JCM78
Arachne
8,428
5,486
0
6,913
9,723
4,493
0
1,518
8,205
0
64,015
L
Ix Chel
Magiclol7174
Ix Chel
2,581
491
0
983
6,181
3,666
430
632
5,513
19,458
0
L
2,922
1,682
0
2,411
4,795
2,067
0
0
4,795
0
46,049
W
Gilgamesh
ShugerZaddy
Gilgamesh
4,563
1,139
0
1,028
8,333
6,914
0
1,370
6,963
0
19,749
L
Amaterasu
8,778
4,643
0
3,925
12,245
7,317
0
401
11,816
0
43,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,610
Gold Earned
28,322
323
Minions Killed
299
0
Camps Cleared
0
1,175,138
Distance Traveled
1,030,295
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,152
468
62
6
0
219,234
1
L
Eset
5,531
503
64
6
0
200,882
0
W
Guan Yu
6,106
555
33
3
0
232,496
0
W
Cupid
5,733
521
59
5
0
220,464
0
W
Janus
7,652
696
112
10
0
230,893
0
W
Arachne
7,496
681
97
9
0
244,008
0
L
Ix Chel
5,113
465
19
2
0
205,477
1
L
Izanami
5,849
532
87
8
0
188,742
6
W
Gilgamesh
5,623
511
22
2
0
247,277
0
L
Amaterasu
6,677
607
67
6
0
215,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role