Player Matchup

Yu Huang
Yu Huang
Flidios
Yu Huang
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 31L
1,696 Elo+
Party 1
Mercury
Mercury
GE4RS G4YM3R
Mercury
Level 109
God Stats
0W - 2L
1,366 SR
Queue Stats
249W - 239L
1,501 Elo+
Solo
Maman Brigitte
Maman Brigitte
Migby
Maman Brigitte
Level 68
God Stats
0W - 3L
1,526 SR
Queue Stats
54W - 64L
1,489 Elo+
Party 1
Artemis
Artemis
WeySheGoes
Artemis
Level 120
God Stats
0W - 1L
1,692 SR
Queue Stats
68W - 43L
1,629 Elo+
Party 1
Shiva
Shiva
ehv8
Shiva
Level 141
God Stats
0W - 3L
1,375 SR
Queue Stats
79W - 82L
1,535 Elo+
Party 1
Team Averages
Level 116
1,492 SR
1,570 Elo+

VS

Team Averages
Level 123
1,430 SR
1,534 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Kurbiiy
Amaterasu
Level 90
God Stats
1W - 0L
1,301 SR
Queue Stats
3W - 2L
1,572 Elo+
Solo
Bacchus
Bacchus
MR N1X0N
Bacchus
Level 90
God Stats
8W - 9L
1,566 SR
Queue Stats
492W - 469L
1,591 Elo+
Solo
Hercules
Hercules
TrewTateyyy
Hercules
Level 127
God Stats
18W - 19L
1,515 SR
Queue Stats
1,017W - 1,016L
1,516 Elo+
Solo
Raijin
Raijin
n1 Hero
Raijin
Level 158
God Stats
1W - 6L
1,270 SR
Queue Stats
121W - 123L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Flidios
Yu Huang
18
5 / 3 / 4
10,172
925
12,784
9,919
4,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
GE4RS G4YM3R
Mercury
13
0 / 8 / 7
8,007
728
6,891
12,322
4,539
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maman Brigitte
Migby
Maman Brigitte
12
0 / 7 / 5
7,704
700
7,326
11,637
4,809
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
WeySheGoes
Artemis
13
3 / 7 / 5
8,459
769
10,801
13,072
5,182
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
ehv8
Shiva
19
7 / 6 / 4
11,520
1,047
19,450
19,089
20,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
5 / 4 / 17
9,980
907
10,381
13,267
8,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Kurbiiy
Amaterasu
13
2 / 4 / 17
8,802
800
9,958
15,690
14,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
MR N1X0N
Bacchus
17
5 / 2 / 18
10,806
982
8,169
12,152
18,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
TrewTateyyy
Hercules
18
8 / 3 / 18
11,155
1,014
13,211
18,826
18,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
n1 Hero
Raijin
18
11 / 2 / 11
10,820
984
15,221
6,981
3,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
112
15
Kills
31
31
Deaths
15
25
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
4
17
3.38
L
Yu Huang
Flidios
Yu Huang
5
3
4
2.33
L
Mercury
GE4RS G4YM3R
Mercury
0
8
7
0.44
W
Amaterasu
Kurbiiy
Amaterasu
2
4
17
2.63
W
Bacchus
MR N1X0N
Bacchus
5
2
18
7
L
Maman Brigitte
Migby
Maman Brigitte
0
7
5
0.36
W
Hercules
TrewTateyyy
Hercules
8
3
18
5.67
L
Artemis
WeySheGoes
Artemis
3
7
5
0.79
L
Shiva
ehv8
Shiva
7
6
4
1.5
W
Raijin
n1 Hero
Raijin
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,252
Damage
56,940
66,039
Taken
66,916
39,771
Mitigated
64,130
13,393
Healing
26,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,381
502
766
3,161
13,267
8,427
2,415
4,012
9,074
0
26,326
L
Yu Huang
Flidios
Yu Huang
12,784
1,453
1,316
1,991
9,919
4,934
1,230
3,607
6,223
29,283
0
L
Mercury
GE4RS G4YM3R
Mercury
6,891
1,674
849
1,293
12,322
4,539
0
4,937
7,165
0
14,634
W
Amaterasu
Kurbiiy
Amaterasu
9,958
3,849
1,111
2,613
15,690
14,957
662
6,207
9,259
0
11,728
W
Bacchus
MR N1X0N
Bacchus
8,169
507
3,162
2,976
12,152
18,512
341
4,528
7,352
15,018
0
L
Maman Brigitte
Migby
Maman Brigitte
7,326
360
33
776
11,637
4,809
257
4,395
7,156
10,698
0
W
Hercules
TrewTateyyy
Hercules
13,211
2,146
2,418
8,105
18,826
18,612
83
4,537
13,904
1,466
25,381
L
Artemis
WeySheGoes
Artemis
10,801
5,669
537
1,528
13,072
5,182
0
5,698
7,152
0
16,595
L
Shiva
ehv8
Shiva
19,450
1,459
1,199
3,871
19,089
20,307
272
5,728
12,989
0
32,824
W
Raijin
n1 Hero
Raijin
15,221
1,119
902
1,258
6,981
3,622
1,233
826
6,020
30,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,862
Gold Earned
51,563
118
Minions Killed
130
0
Camps Cleared
0
1,053,828
Distance Traveled
1,066,085
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,980
907
30
3
0
227,915
0
L
Yu Huang
10,172
925
42
4
0
221,049
0
L
Mercury
8,007
728
15
1
0
217,200
0
W
Amaterasu
8,802
800
9
1
0
209,433
0
W
Bacchus
10,806
982
19
2
0
201,299
0
L
Maman Brigitte
7,704
700
10
1
0
205,622
0
W
Hercules
11,155
1,014
46
4
0
214,558
0
L
Artemis
8,459
769
18
2
0
175,458
1
L
Shiva
11,520
1,047
33
3
0
234,499
0
W
Raijin
10,820
984
26
2
0
212,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role