Player Matchup

Fenrir
Fenrir
JxpB241
Fenrir
Level 123
God Stats
20W - 33L
1,411 SR
Queue Stats
205W - 220L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Wildeabeast4
Danzaburou
Level 39
God Stats
9W - 10L
1,527 SR
Queue Stats
136W - 163L
1,422 Elo+
Solo
Cthulhu
Cthulhu
a166rex
Cthulhu
Level 56
God Stats
1W - 3L
1,331 SR
Queue Stats
59W - 63L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
black-angel347
Nu Wa
Level 46
God Stats
26W - 20L
1,591 SR
Queue Stats
59W - 62L
1,371 Elo+
Party 1
Thor
Thor
kazoodumb
Thor
Level 67
God Stats
4W - 4L
1,502 SR
Queue Stats
240W - 227L
1,475 Elo+
Solo
Team Averages
Level 66
1,472 SR
1,415 Elo+

VS

Team Averages
Level 85
1,394 SR
1,400 Elo+
Arachne
Arachne
CheechLover16
Arachne
Level 106
God Stats
12W - 11L
1,486 SR
Queue Stats
64W - 44L
1,486 Elo+
Solo
Surtr
Surtr
Deathwalker5059
Surtr
Level 48
God Stats
1W - 1L
1,160 SR
Queue Stats
77W - 97L
1,399 Elo+
Solo
Artemis
Artemis
Ferretcutie1
Artemis
Level 86
God Stats
15W - 22L
1,358 SR
Queue Stats
199W - 211L
1,339 Elo+
Solo
Vulcan
Vulcan
IzzyIGD
Vulcan
Level 57
God Stats
79W - 87L
1,295 SR
Queue Stats
173W - 194L
1,318 Elo+
Solo
Atlas
Atlas
Wildboar345
Atlas
Level 129
God Stats
3W - 1L
1,672 SR
Queue Stats
188W - 183L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JxpB241
Fenrir
10
3 / 3 / 1
6,651
443
4,051
12,298
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Wildeabeast4
Danzaburou
11
0 / 2 / 1
6,288
419
4,069
12,593
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
a166rex
Cthulhu
11
0 / 1 / 1
6,950
463
4,405
13,151
8,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 1
6,846
456
1,899
7,757
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thor
12
3 / 7 / 0
7,626
508
6,163
14,144
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
7 / 3 / 2
10,096
673
13,705
12,846
6,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
7 / 0 / 2
8,630
575
5,028
9,360
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Ferretcutie1
Artemis
12
1 / 1 / 2
7,328
489
7,761
5,673
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
IzzyIGD
Vulcan
14
1 / 0 / 3
8,231
549
5,147
4,371
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 3
7,454
497
6,856
9,662
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
17
17
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
7
3
2
2.67
W
7
0
2
8
W
Artemis
Ferretcutie1
Artemis
1
1
2
2
W
Vulcan
IzzyIGD
Vulcan
1
0
3
2.5
L
Fenrir
JxpB241
Fenrir
3
3
1
1.17
W
1
2
3
1.25
L
Danzaburou
Wildeabeast4
Danzaburou
0
2
1
0.25
L
Cthulhu
a166rex
Cthulhu
0
1
1
0.5
L
0
4
1
0.13
L
Thor
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,587
Damage
38,497
59,943
Taken
41,912
26,456
Mitigated
21,873
14,043
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
13,705
9,658
0
6,463
12,846
6,390
924
608
12,176
0
72,641
W
5,028
2,238
0
2,113
9,360
4,881
0
762
8,556
219
70,128
W
Artemis
Ferretcutie1
Artemis
7,761
3,428
131
1,679
5,673
1,895
588
1,143
4,492
0
49,328
W
Vulcan
IzzyIGD
Vulcan
5,147
1,435
0
250
4,371
1,989
0
768
3,525
61,122
368
L
Fenrir
JxpB241
Fenrir
4,051
1,404
0
2,563
12,298
4,713
0
1,159
11,065
0
40,278
W
6,856
3,478
0
2,160
9,662
6,718
264
2,753
6,859
31,479
0
L
Danzaburou
Wildeabeast4
Danzaburou
4,069
1,391
0
3,838
12,593
4,455
0
2,813
9,780
0
41,874
L
Cthulhu
a166rex
Cthulhu
4,405
600
1,329
3,792
13,151
8,778
0
4,862
8,238
32,680
0
L
1,899
379
0
520
7,757
2,615
19
2,820
4,801
43,588
0
L
Thor
6,163
2,670
0
2,001
14,144
5,895
0
0
14,144
0
52,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,361
Gold Earned
41,739
361
Minions Killed
465
0
Camps Cleared
0
1,345,934
Distance Traveled
1,430,763
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,096
673
116
8
0
287,599
0
W
Surtr
8,630
575
100
7
0
289,514
0
W
Artemis
7,328
489
94
6
0
255,867
5
W
Vulcan
8,231
549
111
7
0
303,671
0
L
Fenrir
6,651
443
56
4
0
318,978
0
W
Atlas
7,454
497
44
3
0
294,112
4
L
Danzaburou
6,288
419
52
3
0
273,443
0
L
Cthulhu
6,950
463
60
4
0
269,966
0
L
Nu Wa
6,846
456
89
6
0
229,045
0
L
Thor
7,626
508
104
7
0
254,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role