Player Matchup

Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AXMNL
Heimdallr
Level 106
God Stats
4W - 4L
1,621 SR
Queue Stats
224W - 201L
1,517 Elo+
Solo
Fenrir
Fenrir
BadDalkiir09
Fenrir
Level 113
God Stats
6W - 4L
1,590 SR
Queue Stats
291W - 294L
1,419 Elo+
Party 3
Thanatos
Thanatos
Simptuous
Thanatos
Level 127
God Stats
70W - 40L
1,741 SR
Queue Stats
313W - 286L
1,610 Elo+
Party 1
Zeus
Zeus
e-d-l-g
Zeus
Level 124
God Stats
0W - 5L
1,500 SR
Queue Stats
374W - 381L
1,441 Elo+
Party 3
Team Averages
Level 125
1,591 SR
1,497 Elo+

VS

Team Averages
Level 126
1,530 SR
1,492 Elo+
Danzaburou
Danzaburou
Conyback
Danzaburou
Level 155
God Stats
15W - 9L
1,651 SR
Queue Stats
386W - 383L
1,520 Elo+
Party 2
Chaac
Chaac
Flutozim
Chaac
Level 116
God Stats
2W - 6L
1,182 SR
Queue Stats
30W - 34L
1,475 Elo+
Party 2
Fenrir
Fenrir
Mrloverman
Fenrir
Level 142
God Stats
83W - 58L
1,586 SR
Queue Stats
313W - 281L
1,485 Elo+
Solo
Horus
Horus
Qualzar
Horus
Level 65
God Stats
15W - 10L
1,730 SR
Queue Stats
290W - 265L
1,520 Elo+
Solo
Ix Chel
Ix Chel
oo GODRIK oo
Ix Chel
Level 150
God Stats
15W - 19L
1,501 SR
Queue Stats
224W - 248L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 0 / 3
5,728
573
1,781
9,773
5,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
AXMNL
Heimdallr
9
2 / 2 / 0
5,715
572
6,611
6,851
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
8
1 / 1 / 1
4,826
483
3,554
7,191
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Simptuous
Thanatos
11
1 / 1 / 2
6,226
623
6,266
10,414
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
e-d-l-g
Zeus
9
1 / 2 / 0
5,410
541
4,738
4,452
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Conyback
Danzaburou
10
1 / 0 / 0
6,214
621
4,474
6,270
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Flutozim
Chaac
9
0 / 2 / 0
5,458
546
4,438
9,444
6,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Mrloverman
Fenrir
10
5 / 2 / 0
5,817
582
6,105
8,617
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
Qualzar
Horus
8
0 / 2 / 2
5,071
507
4,595
8,809
5,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
oo GODRIK oo
Ix Chel
10
0 / 0 / 1
5,547
555
3,725
4,815
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
6
Kills
6
6
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
0
3
2.5
L
Heimdallr
AXMNL
Heimdallr
2
2
0
1
L
Fenrir
1
1
1
1.5
W
Danzaburou
Conyback
Danzaburou
1
0
0
1
W
Chaac
Flutozim
Chaac
0
2
0
0
W
Fenrir
Mrloverman
Fenrir
5
2
0
2.5
W
Horus
Qualzar
Horus
0
2
2
0.5
L
Thanatos
Simptuous
Thanatos
1
1
2
2
L
Zeus
e-d-l-g
Zeus
1
2
0
0.5
W
Ix Chel
oo GODRIK oo
Ix Chel
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,950
Damage
23,337
38,681
Taken
37,955
15,405
Mitigated
20,119
16,496
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,781
440
1,619
2,948
9,773
5,304
0
1,510
8,263
10,846
0
L
Heimdallr
AXMNL
Heimdallr
6,611
4,479
0
2,512
6,851
2,343
0
0
6,851
0
35,188
L
Fenrir
3,554
459
0
624
7,191
2,544
0
940
6,251
0
24,611
W
Danzaburou
Conyback
Danzaburou
4,474
2,131
0
2,816
6,270
2,564
0
103
6,167
0
47,537
W
Chaac
Flutozim
Chaac
4,438
407
0
2,361
9,444
6,888
0
135
9,309
0
36,597
W
Fenrir
Mrloverman
Fenrir
6,105
3,072
0
2,228
8,617
3,126
0
1,402
7,215
0
32,973
W
Horus
Qualzar
Horus
4,595
2,342
240
3,652
8,809
5,948
0
2,912
5,897
0
15,353
L
Thanatos
Simptuous
Thanatos
6,266
2,540
0
8,084
10,414
3,989
0
275
10,139
0
51,803
L
Zeus
e-d-l-g
Zeus
4,738
131
0
709
4,452
1,225
0
1,000
3,452
32,375
0
W
Ix Chel
oo GODRIK oo
Ix Chel
3,725
754
183
2,528
4,815
1,593
0
1,967
2,848
44,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
28,107
245
Minions Killed
295
0
Camps Cleared
0
1,026,779
Distance Traveled
995,938
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,728
573
15
2
0
211,534
5
L
Heimdallr
5,715
572
55
6
0
179,713
1
L
Fenrir
4,826
483
31
3
0
221,911
0
W
Danzaburou
6,214
621
94
9
0
176,165
2
W
Chaac
5,458
546
59
6
0
170,527
0
W
Fenrir
5,817
582
45
5
0
236,588
0
W
Horus
5,071
507
13
1
0
221,843
2
L
Thanatos
6,226
623
88
9
0
222,333
3
L
Zeus
5,410
541
56
6
0
191,288
4
W
Ix Chel
5,547
555
84
8
0
190,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role