Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GN7-_Joker
Chang'e
Level 62
God Stats
2W - 4L
1,500 SR
Queue Stats
261W - 243L
1,450 Elo+
Solo
Maui
Maui
Jolteao
Maui
Level 34
God Stats
1W - 2L
1,511 SR
Queue Stats
16W - 23L
1,359 Elo+
Solo
Ymir
Ymir
LMz_Anubi-PR
Ymir
Level 138
God Stats
3W - 13L
1,314 SR
Queue Stats
1,274W - 1,185L
1,453 Elo+
Solo
Medusa
Medusa
Whitewolf00122
Medusa
Level 84
God Stats
6W - 3L
1,572 SR
Queue Stats
500W - 488L
1,423 Elo+
Solo
Team Averages
Level 89
1,479 SR
1,437 Elo+

VS

Team Averages
Level 123
1,605 SR
1,507 Elo+
Nu Wa
Nu Wa
Arbolzd
Nu Wa
Level 126
God Stats
19W - 12L
1,593 SR
Queue Stats
477W - 436L
1,451 Elo+
Party 1
Hachiman
Hachiman
Beatozd
Hachiman
Level 103
God Stats
18W - 10L
1,567 SR
Queue Stats
185W - 176L
1,511 Elo+
Party 1
Nemesis
Nemesis
Flooride
Nemesis
Level 127
God Stats
12W - 4L
1,698 SR
Queue Stats
194W - 167L
1,569 Elo+
Solo
Ravana
Ravana
Shai-HuludH20
Ravana
Level 108
God Stats
9W - 9L
1,493 SR
Queue Stats
347W - 396L
1,451 Elo+
Solo
Chang'e
Chang'e
TheLunastra
Chang'e
Level 153
God Stats
47W - 30L
1,672 SR
Queue Stats
298W - 275L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 2 / 1
4,984
498
2,954
8,606
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chang'e
GN7-_Joker
Chang'e
10
0 / 1 / 0
5,254
525
2,205
5,800
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Jolteao
Maui
7
0 / 2 / 1
4,724
472
1,968
8,169
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
5,731
573
4,255
9,786
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 0
5,047
505
6,656
6,164
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arbolzd
Nu Wa
11
1 / 0 / 1
6,208
621
4,545
4,572
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Beatozd
Hachiman
10
3 / 0 / 1
6,129
613
6,445
6,505
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Flooride
Nemesis
12
3 / 1 / 2
6,464
646
4,209
7,497
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 1
5,240
524
1,375
3,479
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
TheLunastra
Chang'e
10
1 / 0 / 4
6,217
622
6,295
9,388
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
1
Kills
9
9
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
W
Nu Wa
Arbolzd
Nu Wa
1
0
1
1.5
W
Hachiman
Beatozd
Hachiman
3
0
1
3.5
W
Nemesis
Flooride
Nemesis
3
1
2
4
L
Chang'e
GN7-_Joker
Chang'e
0
1
0
0
L
Maui
Jolteao
Maui
0
2
1
0.25
L
0
3
1
0.17
W
1
1
1
1.5
W
Chang'e
TheLunastra
Chang'e
1
0
4
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,038
Damage
22,869
38,525
Taken
31,441
18,103
Mitigated
11,688
13,098
Healing
13,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,954
562
0
3,706
8,606
2,996
0
1,319
7,165
0
32,049
W
Nu Wa
Arbolzd
Nu Wa
4,545
1,326
0
1,446
4,572
1,479
657
2,205
2,367
42,809
0
W
Hachiman
Beatozd
Hachiman
6,445
3,973
0
3,268
6,505
2,193
0
1,224
5,281
0
36,579
W
Nemesis
Flooride
Nemesis
4,209
1,966
0
980
7,497
2,653
0
772
6,651
0
57,907
L
Chang'e
GN7-_Joker
Chang'e
2,205
318
160
2,984
5,800
1,571
0
3,235
2,363
39,668
0
L
Maui
Jolteao
Maui
1,968
912
0
2,142
8,169
6,432
0
663
7,474
13,009
0
L
4,255
1,173
0
2,614
9,786
4,800
0
4,958
4,808
38,427
0
W
1,375
421
0
771
3,479
1,548
0
321
3,089
0
18,066
W
Chang'e
TheLunastra
Chang'e
6,295
1,085
471
6,080
9,388
3,815
0
3,537
5,625
34,542
0
L
6,656
2,649
0
1,492
6,164
2,304
0
349
5,803
0
35,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
30,258
258
Minions Killed
301
0
Camps Cleared
0
932,713
Distance Traveled
1,001,632
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,984
498
48
5
0
205,556
0
W
Nu Wa
6,208
621
81
8
0
196,364
0
W
Hachiman
6,129
613
43
4
0
187,994
0
W
Nemesis
6,464
646
96
10
0
260,871
0
L
Chang'e
5,254
525
63
6
0
182,570
3
L
Maui
4,724
472
13
1
0
196,891
4
L
Ymir
5,731
573
69
7
0
164,096
2
W
Ravana
5,240
524
37
4
0
192,942
0
W
Chang'e
6,217
622
44
4
0
163,461
0
L
Medusa
5,047
505
65
7
0
183,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role