Player Matchup

Thoth
Thoth
AdamBrownout42
Thoth
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,468 Elo+
Party 2
Osiris
Osiris
TheGirthyCarrot
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
Yilixzer
Danzaburou
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
150W - 160L
1,320 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,429 Elo+

VS

Team Averages
Level 129
1,520 SR
1,437 Elo+
Gilgamesh
Gilgamesh
Far too dench
Gilgamesh
Level 128
God Stats
14W - 15L
1,597 SR
Queue Stats
172W - 166L
1,467 Elo+
Solo
Artemis
Artemis
NyyTo__
Artemis
Level 135
God Stats
3W - 8L
1,490 SR
Queue Stats
481W - 541L
1,432 Elo+
Party 1
Ra
Ra
Z0DIACKE
Ra
Level 124
God Stats
36W - 33L
1,472 SR
Queue Stats
231W - 265L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
9,971
831
11,075
8,738
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 3
8,508
709
4,593
15,678
14,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Danzaburou
Yilixzer
Danzaburou
12
2 / 3 / 4
9,278
773
7,446
10,637
6,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Far too dench
Gilgamesh
11
4 / 1 / 5
9,164
764
11,316
11,545
10,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
NyyTo__
Artemis
11
2 / 3 / 4
8,972
748
7,003
9,129
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 4 / 6
10,036
836
9,717
8,296
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
10
10
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
L
Gilgamesh
Far too dench
Gilgamesh
4
1
5
6.5
L
Artemis
NyyTo__
Artemis
2
3
4
1.33
W
1
3
3
0.83
W
Danzaburou
Yilixzer
Danzaburou
2
3
4
1.33
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
28,036
35,053
Taken
28,970
23,978
Mitigated
17,696
5,270
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,075
387
215
763
8,738
3,393
43
1,578
7,002
36,773
0
L
Gilgamesh
Far too dench
Gilgamesh
11,316
3,045
0
2,723
11,545
10,841
0
4,103
6,793
0
22,226
L
Artemis
NyyTo__
Artemis
7,003
1,078
0
2,287
9,129
2,942
544
2,719
6,050
0
25,226
W
4,593
940
0
300
15,678
14,128
0
5,214
10,053
0
17,677
W
Danzaburou
Yilixzer
Danzaburou
7,446
1,237
0
3,992
10,637
6,457
292
3,148
7,234
0
30,688
L
9,717
542
1,226
2,052
8,296
3,913
0
3,513
4,338
47,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
28,172
108
Minions Killed
123
0
Camps Cleared
0
617,871
Distance Traveled
699,794
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,971
831
49
4
0
215,038
0
L
Gilgamesh
9,164
764
18
2
0
233,441
1
L
Artemis
8,972
748
43
4
0
231,253
1
W
Osiris
8,508
709
17
1
0
206,075
0
W
Danzaburou
9,278
773
42
4
0
196,758
7
L
Ra
10,036
836
62
5
0
235,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role