Player Matchup

Horus
Horus
senzu_slushy
Horus
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 91L
1,403 Elo+
Party 2
He Bo
He Bo
sweendawg94
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,262 Elo+
Party 2
Bacchus
Bacchus
swiggityswifter
Bacchus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,665 Elo+
Party 4
Maui
Maui
vSSniperv
Maui
Level 62
God Stats
0W - 2L
1,302 SR
Queue Stats
136W - 161L
1,399 Elo+
Solo
Awilix
Awilix
vendetta0700
Awilix
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,500 Elo+
Party 4
Team Averages
Level 54
1,460 SR
1,446 Elo+

VS

Team Averages
Level 44
1,500 SR
1,333 Elo+
Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ChocoStarfish11
Guan Yu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,282 Elo+
Solo
Charybdis
Charybdis
DrHollis
Charybdis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,282 Elo+
Party 3
Ah Puch
Ah Puch
PlNKTAPE
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,362 Elo+
Party 3
Charon
Charon
cueywgh
Charon
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 7
9,082
605
8,464
23,946
23,286
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
1 / 8 / 4
7,987
532
4,059
14,979
6,398
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
2 / 6 / 6
9,013
601
11,946
20,010
20,087
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Maui
7
0 / 2 / 1
7,428
495
543
3,605
2,980
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Awilix
19
6 / 5 / 5
9,823
655
9,590
16,401
12,520
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 6 / 8
10,335
689
7,397
14,359
6,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 0 / 16
12,725
848
9,584
18,468
12,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charybdis
DrHollis
Charybdis
18
8 / 2 / 11
11,726
782
13,530
12,788
6,122
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
PlNKTAPE
Ah Puch
20
10 / 1 / 9
13,269
885
32,701
14,817
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charon
cueywgh
Charon
18
3 / 5 / 16
11,362
757
9,052
18,034
20,041
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
89
12
Kills
29
29
Deaths
14
23
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
6
8
1.33
W
4
0
16
12
W
Charybdis
DrHollis
Charybdis
8
2
11
6.75
W
Ah Puch
PlNKTAPE
Ah Puch
10
1
9
14.5
W
Charon
cueywgh
Charon
3
5
16
2.2
L
3
8
7
0.81
L
1
8
4
0.38
L
2
6
6
0.83
L
Maui
0
2
1
0.25
L
Awilix
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,602
Damage
72,264
78,941
Taken
78,466
65,271
Mitigated
52,936
12,184
Healing
42,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,397
1,142
1,236
4,470
14,359
6,716
1,044
2,760
11,599
0
13,060
W
9,584
1,344
17,031
11,081
18,468
12,413
1,930
4,176
14,292
0
14,620
W
Charybdis
DrHollis
Charybdis
13,530
8,923
1,390
1,589
12,788
6,122
2,852
2,654
10,134
0
32,325
W
Ah Puch
PlNKTAPE
Ah Puch
32,701
3,138
333
3,399
14,817
7,644
1,364
2,914
11,903
69,727
0
W
Charon
cueywgh
Charon
9,052
1,361
1,125
1,095
18,034
20,041
710
4,048
13,986
18,899
552
L
8,464
2,697
2,739
5,160
23,946
23,286
0
10,646
13,300
146
14,518
L
4,059
753
0
416
14,979
6,398
0
7,233
7,746
10,351
0
L
11,946
1,609
834
1,474
20,010
20,087
0
12,171
7,839
25,177
0
L
Maui
543
140
0
21
3,605
2,980
0
1,385
2,220
660
38
L
Awilix
9,590
4,497
0
1,540
16,401
12,520
0
9,766
6,635
0
25,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
59,417
88
Minions Killed
164
0
Camps Cleared
0
922,920
Distance Traveled
1,341,571
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,335
689
9
1
0
280,457
0
W
Guan Yu
12,725
848
17
1
0
326,863
0
W
Charybdis
11,726
782
49
3
0
198,283
0
W
Ah Puch
13,269
885
74
5
0
263,153
0
W
Charon
11,362
757
15
1
0
272,815
0
L
Horus
9,082
605
11
1
0
241,194
0
L
He Bo
7,987
532
13
1
0
148,609
2
L
Bacchus
9,013
601
28
2
0
244,599
0
L
Maui
7,428
495
1
0
0
27,497
0
L
Awilix
9,823
655
35
2
0
261,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role