Player Matchup

Lancelot
Lancelot
ESBUxKILLER
Lancelot
Level 152
God Stats
0W - 1L
1,905 SR
Queue Stats
18W - 19L
1,532 Elo+
Solo
Tiamat
Tiamat
TCass1
Tiamat
Level 142
God Stats
3W - 5L
1,536 SR
Queue Stats
187W - 193L
1,565 Elo+
Solo
Guan Yu
Guan Yu
TURBO_THE_CYBORG
Guan Yu
Level 144
God Stats
5W - 9L
1,202 SR
Queue Stats
459W - 484L
1,396 Elo+
Solo
Team Averages
Level 146
1,548 SR
1,498 Elo+

VS

Team Averages
Level 95
1,536 SR
1,506 Elo+
Charon
Charon
CardinalAmbush
Charon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,293 Elo+
Party 1
Baba Yaga
Baba Yaga
Hokuto2x
Baba Yaga
Level 124
God Stats
4W - 0L
1,570 SR
Queue Stats
254W - 240L
1,528 Elo+
Solo
Jing Wei
Jing Wei
Sp3ctraI
Jing Wei
Level 159
God Stats
5W - 4L
1,537 SR
Queue Stats
164W - 112L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ESBUxKILLER
Lancelot
12
4 / 5 / 5
10,180
783
16,862
15,549
7,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
TCass1
Tiamat
14
5 / 3 / 5
10,497
807
13,344
9,768
7,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 5
9,017
694
3,074
9,660
7,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 7
9,257
712
3,803
12,990
5,808
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Baba Yaga
Hokuto2x
Baba Yaga
12
2 / 4 / 7
10,253
789
11,198
11,303
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Sp3ctraI
Jing Wei
16
9 / 1 / 2
12,164
936
12,680
14,144
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
10
Kills
11
11
Deaths
10
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
5
7
0.7
L
Lancelot
ESBUxKILLER
Lancelot
4
5
5
1.3
W
Baba Yaga
Hokuto2x
Baba Yaga
2
4
7
1.38
W
Jing Wei
Sp3ctraI
Jing Wei
9
1
2
10
L
Tiamat
TCass1
Tiamat
5
3
5
2.5
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,280
Damage
27,681
34,977
Taken
38,437
22,164
Mitigated
15,168
6,954
Healing
4,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,803
833
0
0
12,990
5,808
324
4,664
7,915
11,477
0
L
Lancelot
ESBUxKILLER
Lancelot
16,862
2,097
0
3,063
15,549
7,457
0
6,936
8,313
0
50,986
W
Baba Yaga
Hokuto2x
Baba Yaga
11,198
634
42
2,190
11,303
3,888
0
3,166
7,800
33,185
0
W
Jing Wei
Sp3ctraI
Jing Wei
12,680
8,892
0
2,733
14,144
5,472
1,354
5,047
8,596
0
62,819
L
Tiamat
TCass1
Tiamat
13,344
444
65
1,854
9,768
7,478
0
3,789
5,821
45,343
0
L
3,074
215
384
1,588
9,660
7,229
0
3,983
5,529
0
9,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,694
Gold Earned
31,674
127
Minions Killed
147
0
Camps Cleared
0
769,973
Distance Traveled
698,102
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,257
712
13
1
0
209,727
0
L
Lancelot
10,180
783
62
5
0
274,749
0
W
Baba Yaga
10,253
789
38
3
0
227,740
0
W
Jing Wei
12,164
936
96
7
0
260,635
0
L
Tiamat
10,497
807
58
4
0
237,855
2
L
Guan Yu
9,017
694
7
1
0
257,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role