Player Matchup

Danzaburou
Danzaburou
DiukWar
Danzaburou
Level 38
God Stats
40W - 48L
1,352 SR
Queue Stats
53W - 75L
1,145 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Irontim
Tsukuyomi
Level 89
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Pbbfdavid
Aphrodite
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Wiewich
Baron Samedi
Level 99
God Stats
4W - 5L
1,407 SR
Queue Stats
273W - 235L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
lnfectao
Zhong Kui
Level 29
God Stats
2W - 1L
1,699 SR
Queue Stats
52W - 75L
1,193 Elo+
Party 3
Team Averages
Level 67
1,442 SR
1,369 Elo+

VS

Team Averages
Level 121
1,545 SR
1,432 Elo+
Tyr
Tyr
DemonKote
Tyr
Level 142
God Stats
13W - 11L
1,572 SR
Queue Stats
591W - 604L
1,362 Elo+
Solo
Apollo
Apollo
O---Kakashi---O
Apollo
Level 120
God Stats
15W - 14L
1,570 SR
Queue Stats
114W - 110L
1,430 Elo+
Solo
Janus
Janus
XDragonsWrath96x
Janus
Level 136
God Stats
67W - 67L
1,498 SR
Queue Stats
533W - 495L
1,509 Elo+
Party 1
Fenrir
Fenrir
deku231023
Fenrir
Level 84
God Stats
30W - 23L
1,446 SR
Queue Stats
70W - 69L
1,394 Elo+
Party 1
Geb
Geb
xAMIRx
Geb
Level 123
God Stats
33W - 16L
1,641 SR
Queue Stats
188W - 177L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiukWar
Danzaburou
11
0 / 6 / 2
7,535
443
6,427
16,721
6,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tsukuyomi
Irontim
Tsukuyomi
12
2 / 3 / 1
7,575
446
4,322
13,163
4,882
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Aphrodite
Pbbfdavid
Aphrodite
11
0 / 2 / 2
6,834
402
4,878
9,859
4,752
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Wiewich
Baron Samedi
14
1 / 3 / 0
8,274
487
9,138
10,865
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
lnfectao
Zhong Kui
15
3 / 3 / 1
9,417
554
12,268
12,379
11,709
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,334
431
4,248
16,990
15,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 5
8,598
506
4,413
8,005
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 1 / 8
10,211
601
17,580
7,774
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
deku231023
Fenrir
16
8 / 1 / 3
9,473
557
9,960
15,886
7,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
xAMIRx
Geb
12
1 / 0 / 6
8,087
476
7,207
15,315
14,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
16
17
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
4
3
0.38
L
Danzaburou
DiukWar
Danzaburou
0
6
2
0.17
L
Tsukuyomi
Irontim
Tsukuyomi
2
3
1
0.83
W
1
0
5
3.5
L
Aphrodite
Pbbfdavid
Aphrodite
0
2
2
0.5
L
Baron Samedi
Wiewich
Baron Samedi
1
3
0
0.33
W
6
1
8
10
W
Fenrir
deku231023
Fenrir
8
1
3
9.5
L
Zhong Kui
lnfectao
Zhong Kui
3
3
1
1.17
W
Geb
xAMIRx
Geb
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,033
Damage
43,408
62,987
Taken
63,970
31,886
Mitigated
45,706
27,281
Healing
17,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,248
384
0
5,303
16,990
15,576
0
9,249
7,681
0
31,333
L
Danzaburou
DiukWar
Danzaburou
6,427
2,357
0
3,020
16,721
6,150
751
8,258
8,463
0
44,004
L
Tsukuyomi
Irontim
Tsukuyomi
4,322
491
0
3,266
13,163
4,882
43
2,142
11,021
0
36,892
W
4,413
2,157
0
3,867
8,005
4,030
741
2,299
5,642
0
72,986
L
Aphrodite
Pbbfdavid
Aphrodite
4,878
976
5,783
5,823
9,859
4,752
408
5,657
4,202
36,368
0
L
Baron Samedi
Wiewich
Baron Samedi
9,138
660
1,513
3,269
10,865
4,393
0
6,622
4,243
64,768
0
W
17,580
1,533
0
1,224
7,774
3,440
0
3,417
4,139
108,662
0
W
Fenrir
deku231023
Fenrir
9,960
1,322
0
4,957
15,886
7,789
0
4,580
11,117
0
68,759
L
Zhong Kui
lnfectao
Zhong Kui
12,268
1,484
0
4,607
12,379
11,709
447
2,108
10,271
59,180
0
W
Geb
xAMIRx
Geb
7,207
135
0
2,458
15,315
14,871
0
6,569
8,590
26,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,635
Gold Earned
43,703
355
Minions Killed
445
0
Camps Cleared
0
1,586,943
Distance Traveled
1,776,521
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,334
431
56
3
0
360,664
6
L
Danzaburou
7,535
443
63
4
0
280,988
0
L
Tsukuyomi
7,575
446
47
3
0
357,608
0
W
Apollo
8,598
506
119
7
0
308,102
0
L
Aphrodite
6,834
402
61
4
0
321,652
0
L
Baron Samedi
8,274
487
114
7
0
340,956
6
W
Janus
10,211
601
152
9
0
377,569
2
W
Fenrir
9,473
557
95
6
0
393,042
0
L
Zhong Kui
9,417
554
70
4
0
285,739
0
W
Geb
8,087
476
23
1
0
337,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role