Player Matchup

Nu Wa
Nu Wa
Apollon97211
Nu Wa
Level 158
God Stats
3W - 3L
1,581 SR
Queue Stats
248W - 254L
1,499 Elo+
Solo
Janus
Janus
Driving Bus
Janus
Level 187
God Stats
9W - 9L
1,592 SR
Queue Stats
467W - 454L
1,446 Elo+
Party 2
Maui
Maui
Jesus Barney
Maui
Level 129
God Stats
4W - 3L
1,520 SR
Queue Stats
619W - 629L
1,437 Elo+
Party 2
Tiamat
Tiamat
Loxtys
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,303 Elo+
Party 1
Guan Yu
Guan Yu
ManLikeBerry
Guan Yu
Level 87
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 8L
1,188 Elo+
Party 1
Team Averages
Level 117
1,504 SR
1,375 Elo+

VS

Team Averages
Level 114
1,507 SR
1,553 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Doodler7
Ra
Level 120
God Stats
2W - 0L
1,512 SR
Queue Stats
223W - 171L
1,585 Elo+
Solo
Bacchus
Bacchus
PrinceLilo
Bacchus
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 21L
1,520 Elo+
Party 3
Thoth
Thoth
brotherofleo
Thoth
Level 150
God Stats
2W - 0L
1,299 SR
Queue Stats
40W - 25L
1,580 Elo+
Party 3
Achilles
Achilles
thehvo
Achilles
Level 156
God Stats
1W - 1L
1,725 SR
Queue Stats
54W - 31L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
8,029
803
11,830
10,729
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 2
8,679
868
15,754
11,677
4,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
0 / 7 / 6
7,183
718
5,058
17,054
15,611
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Loxtys
Tiamat
11
1 / 6 / 3
6,829
683
4,060
9,266
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
ManLikeBerry
Guan Yu
12
0 / 5 / 2
6,633
663
5,970
14,629
7,815
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 3 / 14
8,411
841
12,366
12,582
6,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
6 / 1 / 16
9,969
997
10,054
9,563
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PrinceLilo
Bacchus
16
0 / 1 / 20
9,250
925
6,253
12,766
16,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 2 / 15
10,030
1,003
17,920
10,188
4,825
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
thehvo
Achilles
17
11 / 1 / 14
10,154
1,015
13,822
17,235
17,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
109
7
Kills
30
30
Deaths
8
17
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
3
14
3
L
3
5
4
1
W
6
1
16
14
L
3
7
2
0.57
L
0
7
6
0.43
L
Tiamat
Loxtys
Tiamat
1
6
3
0.42
L
Guan Yu
ManLikeBerry
Guan Yu
0
5
2
0.2
W
Bacchus
PrinceLilo
Bacchus
0
1
20
10
W
11
2
15
9.25
W
Achilles
thehvo
Achilles
11
1
14
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,672
Damage
60,415
63,355
Taken
62,334
37,565
Mitigated
50,671
14,358
Healing
36,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,366
2,140
1,195
2,051
12,582
6,364
1,130
8,237
4,345
0
21,020
L
11,830
1,724
398
1,422
10,729
4,066
0
5,845
4,690
25,044
0
W
10,054
937
13,912
6,226
9,563
4,792
1,341
7,362
2,201
35,870
0
L
15,754
905
0
530
11,677
4,403
0
4,884
6,611
28,511
0
L
5,058
824
2,372
2,472
17,054
15,611
0
8,644
7,754
10,071
0
L
Tiamat
Loxtys
Tiamat
4,060
308
0
480
9,266
5,670
0
5,177
3,856
9,987
0
L
Guan Yu
ManLikeBerry
Guan Yu
5,970
814
2,709
3,975
14,629
7,815
0
9,370
5,066
0
8,921
W
Bacchus
PrinceLilo
Bacchus
6,253
851
895
2,812
12,766
16,919
366
6,507
6,259
16,422
0
W
17,920
1,269
1,052
1,984
10,188
4,825
1,378
7,631
2,557
31,258
0
W
Achilles
thehvo
Achilles
13,822
2,684
1,337
4,694
17,235
17,771
410
6,965
10,270
0
21,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
47,814
93
Minions Killed
153
0
Camps Cleared
0
834,947
Distance Traveled
1,049,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,411
841
14
1
0
189,216
0
L
Nu Wa
8,029
803
21
2
0
160,467
0
W
Ra
9,969
997
76
8
0
198,740
0
L
Janus
8,679
868
36
4
0
173,023
0
L
Maui
7,183
718
21
2
0
165,568
0
L
Tiamat
6,829
683
9
1
0
121,916
0
L
Guan Yu
6,633
663
6
1
0
213,973
0
W
Bacchus
9,250
925
15
2
0
219,515
0
W
Thoth
10,030
1,003
27
3
0
196,613
0
W
Achilles
10,154
1,015
21
2
0
245,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role