Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Fury Xperia
Raijin
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 85L
1,536 Elo+
Solo
Chang'e
Chang'e
I Tojo I
Chang'e
Level 157
God Stats
3W - 3L
1,721 SR
Queue Stats
453W - 466L
1,459 Elo+
Solo
Ullr
Ullr
MagicalMuffinMan
Ullr
Level 59
God Stats
3W - 2L
1,779 SR
Queue Stats
245W - 235L
1,519 Elo+
Solo
Athena
Athena
xxxxDJx951xxxx
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,307 Elo+
Solo
Team Averages
Level 111
1,600 SR
1,464 Elo+

VS

Team Averages
Level 118
1,585 SR
1,527 Elo+
Thor
Thor
 
Thor
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Combatarmadillo
Ra
Level 59
God Stats
2W - 0L
1,727 SR
Queue Stats
217W - 211L
1,544 Elo+
Party 1
Odin
Odin
HoboTechnology
Odin
Level 106
God Stats
3W - 3L
1,428 SR
Queue Stats
275W - 251L
1,509 Elo+
Party 2
Raijin
Raijin
Spark-It-Up-420-
Raijin
Level 156
God Stats
5W - 1L
1,844 SR
Queue Stats
402W - 348L
1,574 Elo+
Party 1
Maui
Maui
chaseellis55
Maui
Level 84
God Stats
4W - 6L
1,425 SR
Queue Stats
282W - 255L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 2 / 3
7,730
773
4,447
5,896
2,704
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
14
1 / 2 / 3
7,816
782
11,448
8,153
3,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
I Tojo I
Chang'e
13
1 / 2 / 4
7,739
774
4,016
9,463
4,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 0 / 3
7,854
785
8,329
10,717
5,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 3 / 2
6,612
661
395
12,149
10,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 2 / 7
7,282
728
6,879
8,267
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

13
1 / 2 / 4
7,344
734
6,966
6,391
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
5 / 1 / 4
8,310
831
9,589
9,266
11,521
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 1 / 7
8,148
815
16,158
7,122
4,002
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 6
7,749
775
4,534
10,520
9,461
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
7
Kills
9
9
Deaths
7
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
3
2.25
W
Thor
 
Thor
0
2
7
1.75
W
1
2
4
1.5
L
Raijin
1
2
3
1.25
W
5
1
4
7
L
Chang'e
I Tojo I
Chang'e
1
2
4
1.5
L
2
0
3
3.5
W
1
1
7
4.5
W
2
1
6
5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,635
Damage
44,126
46,378
Taken
41,566
26,273
Mitigated
32,892
21,948
Healing
17,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,447
774
133
255
5,896
2,704
0
3,258
2,523
0
9,346
W
Thor
 
Thor
6,879
0
516
828
8,267
4,319
0
2,770
5,497
0
11,222
W
6,966
686
6,308
2,525
6,391
3,589
0
3,378
3,013
17,232
0
L
Raijin
11,448
0
1,524
2,180
8,153
3,630
0
4,942
3,211
25,472
0
W
9,589
1,042
481
1,704
9,266
11,521
0
3,030
6,236
1,266
11,650
L
Chang'e
I Tojo I
Chang'e
4,016
0
9,858
4,274
9,463
4,211
0
5,510
3,797
10,383
0
L
8,329
2,418
149
1,027
10,717
5,407
0
6,560
3,993
0
27,793
W
16,158
743
361
560
7,122
4,002
0
2,748
4,374
41,671
0
W
4,534
426
1,168
3,491
10,520
9,461
0
3,933
6,587
9,198
0
L
395
259
827
1,721
12,149
10,321
0
8,139
4,010
838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,751
Gold Earned
38,833
105
Minions Killed
111
0
Camps Cleared
0
934,512
Distance Traveled
1,026,947
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,730
773
21
2
0
208,286
4
W
Thor
7,282
728
9
1
0
216,950
0
W
Ra
7,344
734
24
2
0
210,043
0
L
Raijin
7,816
782
30
3
0
171,494
0
W
Odin
8,310
831
11
1
0
203,380
0
L
Chang'e
7,739
774
20
2
0
213,121
0
L
Ullr
7,854
785
33
3
0
199,905
0
W
Raijin
8,148
815
52
5
0
174,315
0
W
Maui
7,749
775
15
2
0
222,259
0
L
Athena
6,612
661
1
0
0
141,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role