Player Matchup

Jormungandr
Jormungandr
ArielizFez1030
Jormungandr
Level 157
God Stats
7W - 9L
1,490 SR
Queue Stats
429W - 405L
1,600 Elo+
Party 1
Fenrir
Fenrir
Delwinter
Fenrir
Level 114
God Stats
2W - 2L
1,701 SR
Queue Stats
58W - 48L
1,602 Elo+
Party 1
Hel
Hel
zmw92
Hel
Level 69
God Stats
2W - 3L
1,579 SR
Queue Stats
246W - 225L
1,633 Elo+
Solo
Team Averages
Level 113
1,590 SR
1,612 Elo+

VS

Team Averages
Level 165
1,560 SR
1,578 Elo+
King Arthur
King Arthur
JokersoulX
King Arthur
Level 160
God Stats
6W - 3L
1,644 SR
Queue Stats
101W - 76L
1,617 Elo+
Solo
Vulcan
Vulcan
RobbMack
Vulcan
Level 157
God Stats
4W - 4L
1,333 SR
Queue Stats
115W - 117L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
marakarp
Cthulhu
Level 177
God Stats
4W - 1L
1,704 SR
Queue Stats
131W - 116L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArielizFez1030
Jormungandr
10
1 / 3 / 2
7,370
737
8,737
10,185
5,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Delwinter
Fenrir
9
1 / 2 / 1
7,160
716
5,066
9,696
8,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
zmw92
Hel
9
1 / 5 / 2
7,335
734
4,431
9,064
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JokersoulX
King Arthur
12
5 / 1 / 4
8,890
889
9,968
10,568
9,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
RobbMack
Vulcan
11
2 / 1 / 3
8,234
823
7,487
5,097
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
marakarp
Cthulhu
11
3 / 1 / 5
8,371
837
7,942
7,743
4,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
10
10
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArielizFez1030
Jormungandr
1
3
2
0.67
L
Fenrir
Delwinter
Fenrir
1
2
1
0.75
W
King Arthur
JokersoulX
King Arthur
5
1
4
7
W
Vulcan
RobbMack
Vulcan
2
1
3
3.5
W
Cthulhu
marakarp
Cthulhu
3
1
5
5.5
L
Hel
zmw92
Hel
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,234
Damage
25,397
28,945
Taken
23,408
17,885
Mitigated
16,417
7,455
Healing
3,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArielizFez1030
Jormungandr
8,737
848
0
600
10,185
5,872
0
4,492
5,315
34,148
0
L
Fenrir
Delwinter
Fenrir
5,066
1,144
0
1,421
9,696
8,479
0
5,403
3,793
0
10,431
W
King Arthur
JokersoulX
King Arthur
9,968
1,970
0
1,750
10,568
9,623
0
4,698
5,326
0
27,491
W
Vulcan
RobbMack
Vulcan
7,487
4,729
0
345
5,097
2,023
328
2,539
2,272
37,217
0
W
Cthulhu
marakarp
Cthulhu
7,942
196
468
792
7,743
4,771
0
4,603
2,455
25,070
505
L
Hel
zmw92
Hel
4,431
35
2,296
3,138
9,064
3,534
0
3,852
4,744
26,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,865
Gold Earned
25,495
100
Minions Killed
128
0
Camps Cleared
0
576,175
Distance Traveled
609,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,370
737
42
4
0
200,114
0
L
Fenrir
7,160
716
5
1
0
185,579
0
W
King Arthur
8,890
889
29
3
0
218,179
0
W
Vulcan
8,234
823
64
6
0
203,733
0
W
Cthulhu
8,371
837
35
4
0
187,371
0
L
Hel
7,335
734
53
5
0
190,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role