Player Matchup

Hel
Hel
BlameMac
Hel
Level 107
God Stats
0W - 1L
1,481 SR
Queue Stats
3W - 11L
1,239 Elo+
Party 1
Janus
Janus
Ryoshir
Janus
Level 95
God Stats
17W - 18L
1,278 SR
Queue Stats
240W - 243L
1,448 Elo+
Party 2
Fenrir
Fenrir
SCHOOPY
Fenrir
Level 95
God Stats
23W - 16L
1,662 SR
Queue Stats
52W - 42L
1,531 Elo+
Solo
Surtr
Surtr
Thaon
Surtr
Level 152
God Stats
5W - 8L
1,335 SR
Queue Stats
244W - 216L
1,483 Elo+
Party 2
Chernobog
Chernobog
bonneth
Chernobog
Level 21
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 10L
1,209 Elo+
Party 1
Team Averages
Level 94
1,452 SR
1,382 Elo+

VS

Team Averages
Level 107
1,668 SR
1,514 Elo+
Surtr
Surtr
 
Surtr
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ScottyGraing
Hera
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 205L
1,451 Elo+
Solo
Athena
Athena
Steavejohn15
Athena
Level 208
God Stats
4W - 0L
1,741 SR
Queue Stats
375W - 343L
1,473 Elo+
Solo
Serqet
Serqet
raystell14
Serqet
Level 68
God Stats
6W - 1L
1,822 SR
Queue Stats
105W - 124L
1,470 Elo+
Solo
Apollo
Apollo
theninjagabo
Apollo
Level 62
God Stats
3W - 0L
1,776 SR
Queue Stats
41W - 19L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
4,805
437
3,297
7,930
3,812
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Ryoshir
Janus
11
1 / 2 / 0
6,270
570
3,827
7,025
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SCHOOPY
Fenrir
1
0 / 0 / 0
3,564
324
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Surtr
Thaon
Surtr
13
3 / 0 / 1
7,979
725
7,490
8,717
8,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
bonneth
Chernobog
10
1 / 2 / 1
5,776
525
5,501
8,148
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 2 / 0
5,986
544
2,694
8,753
6,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 4
6,531
594
6,055
6,118
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
10
1 / 1 / 4
6,336
576
2,766
9,517
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
raystell14
Serqet
12
3 / 1 / 3
6,638
603
3,254
7,872
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
11
2 / 0 / 2
6,304
573
6,157
5,462
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
6
6
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
2
0
0
L
0
2
2
0.5
L
Janus
Ryoshir
Janus
1
2
0
0.5
L
Fenrir
SCHOOPY
Fenrir
0
0
0
0
W
0
1
4
2
W
Athena
1
1
4
3
L
Surtr
Thaon
Surtr
3
0
1
3.5
L
Chernobog
bonneth
Chernobog
1
2
1
0.75
W
Serqet
raystell14
Serqet
3
1
3
4.5
W
Apollo
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,115
Damage
20,926
31,820
Taken
37,722
17,876
Mitigated
22,716
9,727
Healing
7,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,694
1,165
0
678
8,753
6,907
0
298
8,455
843
42,644
L
3,297
516
1,381
3,747
7,930
3,812
0
2,030
5,900
11,674
0
L
Janus
Ryoshir
Janus
3,827
168
0
1,000
7,025
2,801
0
4,575
2,408
44,160
0
L
Fenrir
SCHOOPY
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
6,055
1,152
0
2,040
6,118
2,398
708
2,819
3,071
52,733
0
W
Athena
2,766
585
0
2,614
9,517
7,500
162
2,176
7,287
21,422
0
L
Surtr
Thaon
Surtr
7,490
2,461
0
2,111
8,717
8,369
0
503
7,922
3,216
61,637
L
Chernobog
bonneth
Chernobog
5,501
4,178
0
1,488
8,148
2,894
0
1,772
6,334
0
34,948
W
Serqet
raystell14
Serqet
3,254
762
0
250
7,872
3,456
0
1,128
6,722
0
50,083
W
Apollo
6,157
3,398
0
1,684
5,462
2,455
365
1,260
4,202
0
46,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,394
Gold Earned
31,795
279
Minions Killed
358
0
Camps Cleared
0
872,712
Distance Traveled
1,142,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,986
544
77
7
0
216,406
0
L
Hel
4,805
437
14
1
0
222,219
0
L
Janus
6,270
570
81
7
0
234,342
0
L
Fenrir
3,564
324
0
0
0
3,203
0
W
Hera
6,531
594
94
9
0
191,388
0
W
Athena
6,336
576
19
2
0
242,376
0
L
Surtr
7,979
725
116
11
0
215,165
0
L
Chernobog
5,776
525
68
6
0
197,783
0
W
Serqet
6,638
603
75
7
0
265,996
0
W
Apollo
6,304
573
93
8
0
226,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role