Player Matchup

Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver II
I_AMHE3IA_I
Hel
Silver II
Level 142
God Stats
4W - 6L
1,583 SR
Queue Stats
141W - 184L
1,072 MMR
Solo
Chaac
Chaac
Silver III
tony2phat
Chaac
Silver III
Level 120
God Stats
6W - 12L
1,310 SR
Queue Stats
154W - 191L
1,074 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,464 SR
1,215 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,557 SR
1,233 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
 
Ah Muzen Cab
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
AlienwareNico
Shiva
Silver II
Level 129
God Stats
7W - 7L
1,582 SR
Queue Stats
111W - 145L
951 MMR
Solo
Zeus
Zeus
Gold V
Slime_Papii_
Zeus
Gold V
Level 157
God Stats
5W - 5L
1,590 SR
Queue Stats
57W - 62L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 6 / 4
8,060
806
5,998
8,918
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 2
7,492
749
5,161
9,935
3,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
tony2phat
Chaac
9
2 / 7 / 4
7,730
773
8,971
17,684
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnubisAtlasHeraBacchus

VS

Bans
ScyllaCharonCthulhuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
6 / 1 / 7
9,433
943
10,050
8,514
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 4 / 10
9,162
916
10,650
13,259
7,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 2 / 8
9,623
962
11,163
9,948
3,163
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
17
17
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
6
4
0.67
W
Ah Muzen Cab
 
Ah Muzen Cab
6
1
7
9.5
W
5
4
10
2.5
L
2
4
2
0.75
W
6
2
8
5
L
Chaac
tony2phat
Chaac
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,130
Damage
31,863
36,537
Taken
31,721
22,188
Mitigated
14,384
7,450
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,998
454
0
0
8,918
2,998
0
3,535
5,383
19,371
0
W
Ah Muzen Cab
 
Ah Muzen Cab
10,050
3,494
0
1,501
8,514
3,258
1,304
3,269
5,039
0
38,051
W
10,650
2,085
483
1,725
13,259
7,963
627
4,527
8,490
0
22,048
L
5,161
888
1,139
2,311
9,935
3,741
0
3,302
6,633
21,625
0
W
11,163
3,488
390
5,440
9,948
3,163
1,102
4,627
4,974
44,577
0
L
Chaac
tony2phat
Chaac
8,971
1,706
69
3,931
17,684
15,449
0
4,618
13,066
196
18,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,282
Gold Earned
28,218
86
Minions Killed
125
0
Camps Cleared
0
422,342
Distance Traveled
515,162
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,060
806
30
3
0
122,279
2
W
Ah Muzen Cab
9,433
943
52
5
0
175,132
0
W
Shiva
9,162
916
13
1
0
184,381
1
L
Hel
7,492
749
40
4
0
140,902
0
W
Zeus
9,623
962
60
6
0
155,649
0
L
Chaac
7,730
773
16
2
0
159,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role