Player Matchup

Achilles
Achilles
Silver I
Ace_ThePenguin
Achilles
Silver I
Level 142
God Stats
15W - 23L
1,514 SR
Queue Stats
99W - 115L
1,185 MMR
Solo
Ra
Ra
Silver IV
DayYuriSantos
Ra
Silver IV
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 11L
1,298 MMR
Solo
Danzaburou
Danzaburou
Silver IV
xELCRE4TUREx
Danzaburou
Silver IV
Level 67
God Stats
9W - 9L
1,530 SR
Queue Stats
109W - 145L
1,028 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,515 SR
1,170 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,598 SR
1,366 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
JansonP7
Baron Samedi
Gold III
Level 130
God Stats
14W - 11L
1,609 SR
Queue Stats
136W - 143L
1,481 MMR
Solo
Shiva
Shiva
Bronze II
xXDeadlyDzireXx
Shiva
Bronze II
Level 77
God Stats
9W - 6L
1,686 SR
Queue Stats
20W - 20L
1,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
1 / 2 / 1
6,965
697
5,144
11,883
11,979
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
7,273
727
7,180
5,521
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
xELCRE4TUREx
Danzaburou
9
0 / 3 / 1
7,005
701
5,171
8,412
2,685
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Chang'eBacchusXbalanqueAthenaCthulhu

VS

Bans
BastetKing ArthurChironHachimanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 4
8,700
870
4,894
13,573
9,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
JansonP7
Baron Samedi
12
2 / 0 / 6
8,287
829
12,074
6,205
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 6
7,978
798
5,518
9,066
6,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
8
8
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
4
3
L
Achilles
1
2
1
0.75
L
1
3
0
0.33
W
Baron Samedi
JansonP7
Baron Samedi
2
0
6
5
L
Danzaburou
xELCRE4TUREx
Danzaburou
0
3
1
0.17
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,495
Damage
22,486
25,816
Taken
28,844
16,164
Mitigated
19,495
4,667
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,894
615
0
2,598
13,573
9,021
182
3,362
10,211
22
27,701
L
Achilles
5,144
824
0
888
11,883
11,979
0
4,560
7,323
0
14,801
L
7,180
701
978
901
5,521
1,500
0
3,553
1,968
31,303
0
W
Baron Samedi
JansonP7
Baron Samedi
12,074
433
1,307
2,806
6,205
3,802
910
1,109
5,096
51,755
0
L
Danzaburou
xELCRE4TUREx
Danzaburou
5,171
1,292
0
1,900
8,412
2,685
0
4,251
4,161
0
19,022
W
5,518
982
578
1,379
9,066
6,672
366
3,417
5,579
178
14,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,243
Gold Earned
24,965
77
Minions Killed
117
0
Camps Cleared
0
567,826
Distance Traveled
609,374
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,700
870
38
4
0
205,502
2
L
Achilles
6,965
697
15
2
0
195,979
0
L
Ra
7,273
727
36
4
0
182,772
2
W
Baron Samedi
8,287
829
58
6
0
189,983
0
L
Danzaburou
7,005
701
26
3
0
189,075
3
W
Shiva
7,978
798
21
2
0
213,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role