Player Matchup

Izanami
Izanami
Mayuri2
Izanami
Level 81
God Stats
2W - 3L
1,502 SR
Queue Stats
27W - 40L
1,353 Elo+
Party 2
Thor
Thor
SayianHun
Thor
Level 157
God Stats
1W - 1L
1,540 SR
Queue Stats
37W - 47L
1,389 Elo+
Party 2
He Bo
He Bo
SilverRxnnin
He Bo
Level 36
God Stats
2W - 2L
1,513 SR
Queue Stats
12W - 29L
1,288 Elo+
Party 2
Team Averages
Level 91
1,518 SR
1,343 Elo+

VS

Team Averages
Level 54
1,603 SR
1,534 Elo+
Horus
Horus
Crystoff
Horus
Level 84
God Stats
8W - 4L
1,620 SR
Queue Stats
67W - 24L
1,604 Elo+
Party 1
Loki
Loki
JuiceDeno
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 51L
1,412 Elo+
Solo
Janus
Janus
itorok96HUN
Janus
Level 28
God Stats
5W - 2L
1,690 SR
Queue Stats
10W - 5L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mayuri2
Izanami
10
4 / 1 / 7
8,082
808
5,568
6,702
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
11
3 / 0 / 8
8,370
837
8,004
8,080
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 1 / 7
8,239
824
7,741
4,183
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crystoff
Horus
8
0 / 3 / 2
6,651
665
4,514
9,389
6,625
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Loki
10
2 / 4 / 0
7,471
747
4,084
8,086
2,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 2
6,579
658
6,542
7,388
1,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
2
2
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
Crystoff
Horus
0
3
2
0.33
L
Loki
2
4
0
0.5
W
Izanami
Mayuri2
Izanami
4
1
7
7.5
W
Thor
3
0
8
7
W
4
1
7
7.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,313
Damage
15,140
18,965
Taken
24,863
7,282
Mitigated
10,865
4,052
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Crystoff
Horus
4,514
1,732
568
800
9,389
6,625
0
2,989
6,124
189
8,458
L
Loki
4,084
674
0
885
8,086
2,488
0
2,501
5,378
0
30,134
W
Izanami
Mayuri2
Izanami
5,568
3,745
0
2,187
6,702
1,808
1,194
2,290
4,412
0
21,108
W
Thor
8,004
1,357
0
920
8,080
4,267
33
2,687
5,393
0
23,302
W
7,741
958
0
945
4,183
1,207
282
1,823
2,360
30,837
0
L
6,542
180
0
250
7,388
1,752
0
1,921
5,352
23,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
20,701
103
Minions Killed
86
0
Camps Cleared
0
532,718
Distance Traveled
540,051
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,651
665
16
2
0
185,944
0
L
Loki
7,471
747
43
4
0
182,354
3
W
Izanami
8,082
808
31
3
0
177,999
0
W
Thor
8,370
837
27
3
0
178,731
0
W
He Bo
8,239
824
45
5
0
175,988
0
L
Janus
6,579
658
27
3
0
171,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role