Player Matchup

Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond IV
Ashes209
Hachiman
Diamond IV
Level 173
God Stats
33W - 20L
1,740 SR
Queue Stats
239W - 216L
2,091 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
Msaru
Xing Tian
Platinum IV
Level 170
God Stats
9W - 7L
1,699 SR
Queue Stats
171W - 164L
1,793 MMR
Solo
Pele
Pele
Platinum IV
Myppinu
Pele
Platinum IV
Level 105
God Stats
0W - 1L
1,655 SR
Queue Stats
34W - 28L
1,854 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,619 SR
1,748 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,492 SR
1,871 MMR
Cliodhna
Cliodhna
Platinum I
AFROBRO741
Cliodhna
Platinum I
Level 159
God Stats
4W - 7L
1,369 SR
Queue Stats
365W - 358L
1,932 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
BrandonDawg
Sun Wukong
Platinum II
Level 118
God Stats
72W - 79L
1,446 SR
Queue Stats
392W - 379L
1,941 MMR
Solo
Sol
Sol
Platinum III
CardioToxn74
Sol
Platinum III
Level 166
God Stats
6W - 5L
1,616 SR
Queue Stats
422W - 415L
1,852 MMR
Solo
Scylla
Scylla
Platinum I
dannycm1427
Scylla
Platinum I
Level 126
God Stats
13W - 13L
1,570 SR
Queue Stats
128W - 117L
2,008 MMR
Solo
Shiva
Shiva
Gold II
kingdevilmav
Shiva
Gold II
Level 124
God Stats
23W - 21L
1,462 SR
Queue Stats
105W - 105L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
1 / 0 / 0
9,501
559
3,272
5,587
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
 
Anubis
13
0 / 7 / 4
8,394
494
11,785
17,375
8,881
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
Ashes209
Hachiman
15
1 / 2 / 1
9,057
533
7,247
11,151
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Msaru
Xing Tian
12
0 / 3 / 1
7,543
444
3,570
14,846
12,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Pele
Myppinu
Pele
14
4 / 7 / 1
8,281
487
5,636
19,200
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
ThanatosRaijinAthenaChernobog

VS

Bans
Hun BatzBakasuraMaman BrigitteAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AFROBRO741
Cliodhna
16
2 / 2 / 8
9,529
561
10,499
11,655
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
BrandonDawg
Sun Wukong
14
3 / 0 / 6
8,330
490
7,870
6,964
6,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 2 / 4
10,205
600
6,571
11,424
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
18
5 / 0 / 3
10,717
630
12,822
7,562
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
8 / 2 / 1
10,780
634
13,374
20,379
12,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
19
19
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
0
1
L
Anubis
 
Anubis
0
7
4
0.29
W
Cliodhna
AFROBRO741
Cliodhna
2
2
8
3
L
Hachiman
Ashes209
Hachiman
1
2
1
0.75
W
Sun Wukong
BrandonDawg
Sun Wukong
3
0
6
6
W
1
2
4
1.5
L
Xing Tian
Msaru
Xing Tian
0
3
1
0.17
L
Pele
Myppinu
Pele
4
7
1
0.64
W
Scylla
5
0
3
6.5
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,510
Damage
51,136
68,159
Taken
57,984
34,898
Mitigated
30,817
18,510
Healing
23,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,272
0
0
562
5,587
2,360
0
993
4,458
97,318
0
L
Anubis
 
Anubis
11,785
749
0
6,557
17,375
8,881
0
893
16,434
67,329
0
W
Cliodhna
AFROBRO741
Cliodhna
10,499
1,410
0
6,822
11,655
4,221
0
2,393
9,238
0
86,820
L
Hachiman
Ashes209
Hachiman
7,247
3,748
0
5,360
11,151
4,801
78
3,727
7,259
0
80,650
W
Sun Wukong
BrandonDawg
Sun Wukong
7,870
1,101
0
1,851
6,964
6,589
22
3,451
3,405
86
28,232
W
6,571
3,366
0
5,660
11,424
4,218
968
1,492
9,932
85,252
10,063
L
Xing Tian
Msaru
Xing Tian
3,570
88
0
2,326
14,846
12,085
0
7,865
6,472
24,750
0
L
Pele
Myppinu
Pele
5,636
1,883
0
3,705
19,200
6,771
0
6,294
12,690
0
68,407
W
Scylla
12,822
1,288
0
2,142
7,562
3,108
0
2,929
4,595
121,892
0
W
13,374
1,859
296
6,582
20,379
12,681
94
8,972
11,407
293
72,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,776
Gold Earned
49,561
543
Minions Killed
597
0
Camps Cleared
0
1,802,067
Distance Traveled
1,860,613
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,501
559
181
11
0
403,880
4
L
Anubis
8,394
494
90
5
0
315,908
4
W
Cliodhna
9,529
561
112
7
0
421,568
3
L
Hachiman
9,057
533
154
9
0
320,314
3
W
Sun Wukong
8,330
490
36
2
0
390,156
7
W
Sol
10,205
600
161
9
0
316,302
8
L
Xing Tian
7,543
444
28
2
0
370,273
4
L
Pele
8,281
487
90
5
0
391,692
4
W
Scylla
10,717
630
200
12
0
358,475
0
W
Shiva
10,780
634
88
5
0
374,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role