Player Matchup

Sol
Sol
Connor MTV
Sol
Level 109
God Stats
3W - 3L
1,389 SR
Queue Stats
95W - 106L
1,453 Elo+
Solo
Da Ji
Da Ji
I Dee Vid
Da Ji
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,471 Elo+
Solo
Hou Yi
Hou Yi
face557
Hou Yi
Level 106
God Stats
3W - 1L
1,401 SR
Queue Stats
140W - 154L
1,451 Elo+
Solo
Yu Huang
Yu Huang
superwey125
Yu Huang
Level 141
God Stats
10W - 5L
1,686 SR
Queue Stats
491W - 483L
1,520 Elo+
Solo
Charon
Charon
xICPxSKiiTZY
Charon
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,475 Elo+
Solo
Team Averages
Level 124
1,495 SR
1,474 Elo+

VS

Team Averages
Level 139
1,520 SR
1,413 Elo+
Charybdis
Charybdis
Lucky_Charms_50
Charybdis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,379 Elo+
Party 1
Jormungandr
Jormungandr
TrumpsBabyHandz
Jormungandr
Level 129
God Stats
10W - 12L
1,554 SR
Queue Stats
612W - 652L
1,471 Elo+
Solo
Ishtar
Ishtar
goldlion3636
Ishtar
Level 159
God Stats
1W - 3L
1,308 SR
Queue Stats
158W - 161L
1,540 Elo+
Solo
Maui
Maui
trackerjacker3
Maui
Level 149
God Stats
0W - 1L
1,740 SR
Queue Stats
21W - 31L
1,350 Elo+
Party 1
Zeus
Zeus
xiDontExistx
Zeus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 76L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 5
11,392
949
8,653
8,826
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
I Dee Vid
Da Ji
14
0 / 5 / 10
8,518
710
5,403
10,196
10,454
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
face557
Hou Yi
17
3 / 1 / 14
10,002
834
15,333
9,286
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
superwey125
Yu Huang
15
3 / 1 / 10
9,636
803
11,630
7,881
4,099
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
16
1 / 2 / 18
10,336
861
6,511
13,819
17,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lucky_Charms_50
Charybdis
8
0 / 3 / 1
6,415
535
2,117
4,686
2,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
TrumpsBabyHandz
Jormungandr
15
3 / 4 / 4
8,664
722
12,865
13,950
16,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
16
3 / 4 / 4
8,390
699
9,215
10,563
5,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 4
7,843
654
4,992
11,802
13,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 4 / 3
9,399
783
8,732
10,723
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
19
Kills
10
10
Deaths
19
57
Assists
16
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
W
Da Ji
I Dee Vid
Da Ji
0
5
10
1
L
Charybdis
Lucky_Charms_50
Charybdis
0
3
1
0.17
L
Jormungandr
TrumpsBabyHandz
Jormungandr
3
4
4
1.25
W
Hou Yi
face557
Hou Yi
3
1
14
10
L
Ishtar
3
4
4
1.25
W
Yu Huang
superwey125
Yu Huang
3
1
10
8
L
2
4
4
1
W
Charon
1
2
18
5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,530
Damage
37,921
50,008
Taken
51,724
41,251
Mitigated
43,810
19,357
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,653
1,937
902
4,293
8,826
4,639
3,120
6,162
2,211
31,365
0
W
Da Ji
I Dee Vid
Da Ji
5,403
550
2,119
1,311
10,196
10,454
186
4,732
5,365
0
10,393
L
Charybdis
Lucky_Charms_50
Charybdis
2,117
433
665
109
4,686
2,086
0
2,095
2,591
0
3,842
L
Jormungandr
TrumpsBabyHandz
Jormungandr
12,865
397
1,616
3,112
13,950
16,938
0
7,639
6,311
23,554
1,274
W
Hou Yi
face557
Hou Yi
15,333
7,425
2,883
3,455
9,286
4,906
3,010
4,936
4,178
0
33,454
L
Ishtar
9,215
4,094
605
1,919
10,563
5,357
0
5,135
5,428
0
16,839
W
Yu Huang
superwey125
Yu Huang
11,630
1,140
967
781
7,881
4,099
864
1,591
6,239
22,905
0
L
4,992
471
564
1,208
11,802
13,552
0
5,746
6,056
8,164
0
W
Charon
6,511
921
904
1,742
13,819
17,153
1,096
6,532
6,700
16,280
0
L
8,732
1,023
112
2,003
10,723
5,877
0
6,179
4,544
28,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,884
Gold Earned
40,711
139
Minions Killed
105
0
Camps Cleared
0
1,088,987
Distance Traveled
875,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,392
949
52
4
0
212,837
0
W
Da Ji
8,518
710
10
1
0
218,784
0
L
Charybdis
6,415
535
3
0
0
103,520
0
L
Jormungandr
8,664
722
25
2
0
206,691
0
W
Hou Yi
10,002
834
43
4
0
226,524
0
L
Ishtar
8,390
699
17
1
0
189,639
0
W
Yu Huang
9,636
803
19
2
0
221,465
0
L
Maui
7,843
654
9
1
0
187,501
0
W
Charon
10,336
861
15
1
0
209,377
0
L
Zeus
9,399
783
51
4
0
188,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role